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[Abandoned] - Official Feudal War Revamp

Posted:
Wed Feb 06, 2008 8:19 pm
by gimil
Mod Note:Abandoned - If resurrected, this one must be checked again.

REVAMP take 2!
I have took the graphical style from Feudal Epic and applied it to the original feudal war because I would like something consistant between the two maps.
Tell me what you think.
- Click image to enlarge.

NOTE: Except for the minor border changes ive made, I veto any other major gameplay games other than the changing of neutrals to balance the map out.
Territories: 82
So after some talk recently of my map not looking so great I decided a revamp was in order.
Gameplay has changed in 3 area:
-Realm of Might Castle has been rearanged
-Rebel Territory 7 has 1 less border
-Lack minstello 8 has 1 less border
Im not going to try and explain it all, we all know how it works


Posted:
Wed Feb 06, 2008 9:02 pm
by pepperonibread
So this is a whole new PSD file? Must have taken a while.
Anyway, looks pretty cool. I'd rather have the slight yellow and brown textures and little trees on the grass like in the old version, though I understand that this is just a 1st draft.

Posted:
Wed Feb 06, 2008 9:08 pm
by gimil
pepperonibread wrote:So this is a whole new PSD file? Must have taken a while.
Anyway, looks pretty cool. I'd rather have the slight yellow and brown textures and little trees on the grass like in the old version, though I understand that this is just a 1st draft.
Its actually took a fraction of teh time to make the new file

Although, yes, alot of work. I will add more landscaping in the next draft.

Posted:
Wed Feb 06, 2008 9:11 pm
by fireedud
I think you should make it all black and all you can see is the army numbers, that way people will have to guess borders and names.
Anyway, I don't think this needed a revamp, but I don't mind it; I always thought of the graphics as plain. I really think you need to fix the vilages, but I can't put my finger on what it is, but don't worry, I'll tell you as soon as I figure it out.

Posted:
Wed Feb 06, 2008 9:13 pm
by gimil
fireedud wrote:I think you should make it all black and all you can see is the army numbers, that way people will have to guess borders and names.
Anyway, I don't think this needed a revamp, but I don't mind it; I always thought of the graphics as plain. I really think you need to fix the vilages, but I can't put my finger on what it is, but don't worry, I'll tell you as soon as I figure it out.
Thanks buddy, ill wait for you to put your finger on it


Posted:
Wed Feb 06, 2008 9:17 pm
by DiM
i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.

Posted:
Wed Feb 06, 2008 9:22 pm
by gimil
DiM wrote:i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.
And like I already told you I want to do it. . .
Suppport me or dont bother commenting


Posted:
Wed Feb 06, 2008 9:28 pm
by fireedud
I think I put my finger on the villages: it's too scattered. I think there should be a "main" hut in the center and everything centralized around that. But I could be wrong.

Posted:
Wed Feb 06, 2008 9:29 pm
by jako
the only reason people dont liek feudal's graphics is because it doesnt look like a normal risk-style map. not its bad, but i just feel the land is too empty even with all the trees that u will add to this. trees can only fill up so much before it gets overused.
have u thought of making different terrain terts? it wont affect gameplay but it will change up the look and make it more different.
maybe u can try adding sand near the lake or river, and maybe forest terts instead of a few trees everywhere. or plains with wheat on the adjacent castle terts to show some realism that people grew food on the land and possible surround houses near the castle.
u might have to change up the village tert, by creating a circular village where all the huts/houses are arranged in a circle with a town center in the middle and a road going through it to signify a village and not just regular houses near the castles.
map is still great though gimil. just a tad plain.

Posted:
Wed Feb 06, 2008 9:30 pm
by wicked
I'm actually really glad to see this being fixed up a bit, not that it needs too much. I REALLY like this map, and have played it a ton, but I've had a lot of trouble distinguishing the 3's from 5's and reading some of numbers overall, and as a result have mis-attacked on this map more than any other ever. (but I still play it!)
Is there a way to remove the black shadows behind some of the numbers? For example, the Northern Plains numbers are very easy to read and the Realm of Might numbers aren't.

Posted:
Wed Feb 06, 2008 9:31 pm
by sfhbballnut
if you feel it need's the patch up, I'm not gonna complain, but I haven't been bothered, its been one of my favorite maps of late, excellent work in any case

Posted:
Wed Feb 06, 2008 9:39 pm
by DiM
gimil wrote:DiM wrote:i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.
And like I already told you I want to do it. . .
Suppport me or dont bother commenting

of course i'll support you, i just think that since you have little free time to do maps (since you're a carto and all that) i'd like to see that little bit of time put to use towards a new map.

Posted:
Wed Feb 06, 2008 9:48 pm
by gimil
DiM wrote:gimil wrote:DiM wrote:i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.
And like I already told you I want to do it. . .
Suppport me or dont bother commenting

of course i'll support you, i just think that since you have little free time to do maps (since you're a carto and all that) i'd like to see that little bit of time put to use towards a new map.
I dont feel like thinking up a new idea, I just feel ceative so i want to redo this
Maybe a new idea later


Posted:
Wed Feb 06, 2008 9:51 pm
by hecter
I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce


Posted:
Wed Feb 06, 2008 9:59 pm
by gimil
hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce

I like the new green

Its fresher.

Posted:
Wed Feb 06, 2008 10:40 pm
by Unit_2
Can you please change it to somethign other then green....its too green....


Posted:
Wed Feb 06, 2008 10:47 pm
by gimil
Unit_2 wrote:Can you please change it to somethign other then green....its too green....

What colors of grass do you see


Posted:
Wed Feb 06, 2008 10:52 pm
by hecter
gimil wrote:hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce

I like the new green

Its fresher.
I find it too fake, to fabricated, to unnatural, to phony, ect. ect.

Posted:
Wed Feb 06, 2008 11:00 pm
by DiM
gimil wrote:Unit_2 wrote:Can you please change it to somethign other then green....its too green....

What colors of grass do you see

i see dead people and unicorns.


Posted:
Wed Feb 06, 2008 11:02 pm
by gimil
hecter wrote:gimil wrote:hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce

I like the new green

Its fresher.
I find it too fake, to fabricated, to unnatural, to phony, ect. ect.
There is a current lack of landscaping which i will get to in te next update hopfully


Posted:
Wed Feb 06, 2008 11:06 pm
by Unit_2
Maybe some trees....some wheat feilds...bushes...some flowers...some bushes with flowers....

Posted:
Wed Feb 06, 2008 11:24 pm
by gimil
Unit_2 wrote:Maybe some trees....some wheat feilds...bushes...some flowers...some bushes with flowers....
Read the thread, i said there will be more landscaping . . .

Posted:
Wed Feb 06, 2008 11:52 pm
by FreeMan10
I'm playing this map for the 1st time right now, and I would agree with Wicked - the numbers can be difficult to read. Also, it took me some time (and a hint via the game chat) what the villages were and what their role is. Maybe make the legend text a little easier to read, also. Well, the title text, not the play description text. Maybe if you can make my mind a little clearer, I'd have been able to pick up on the villages quicker...
All in all, I really like the game play so far. Some minor text upgrades, and the upcoming landscape improvements are all I see this map needing right now.
Newbie $0.02. That $0.0015 in veteran currency, but it's yours for the taking

Posted:
Wed Feb 06, 2008 11:55 pm
by gimil
FreeMan10 wrote:Newbie $0.02. That $0.0015 in veteran currency, but it's yours for the taking
I chuckled here lol, Ill take consideration of your concerns
Be sure to pop back here from time to time


Posted:
Thu Feb 07, 2008 1:15 am
by pissedoffsol
please make the numbers clearer.
I CONSTANTLY screw up the 5's and the 3's. on a chained fort game, that could cost it.