Conquer Club

[Abandoned] - Switzerland

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby Kaplowitz on Mon Nov 17, 2008 6:55 pm

pamoa wrote:You also removed the mountain between bern and vaud which could be kept. Between Sion and Vaud you can put a river but would sound a bit strange. Frankly the connection Brig Sion Vaud should remain free. But tell my what you are looking for so I can make a more constructive proposition.

Well, it isnt too bad if i can put the mountains in between Vaud and Bern...I was hoping to close off the Sion/Brig border, but if there's no way to do that while keeping the actual geography of Switzerland, then it isnt worth it.

gimil wrote:Sort out the geography, DON NOT change the style again. The new style you have here is fantastic. :D

yay! :P
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby pamoa on Tue Nov 18, 2008 2:49 am

I like the new way you did the river, however I think it's not so clear where you can cross or not. And I think you should transform the Neuchâtel lake in just a river as it allways looked strange to me. If you want to "protect" Romandie a bit more you can add a forest between Jura and Bienne.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby Mr. Squirrel on Tue Nov 18, 2008 9:54 pm

gimil wrote:Sort out the geography, DON NOT change the style again. The new style you have here is fantastic. :D

I agree 100% =D> It's one beautiful map.
User avatar
Lieutenant Mr. Squirrel
 
Posts: 157
Joined: Fri Nov 02, 2007 3:18 pm
Location: up a tree

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby gimil on Fri Nov 21, 2008 7:14 am

Just to reiterate kap, if you think about changing the style again I WILL have you kneecapped :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby Kaplowitz on Fri Nov 21, 2008 8:03 pm

Large
Click image to enlarge.
image


Small
Click image to enlarge.
image


Is the gameplay good ed? or at least better?
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby ZeakCytho on Fri Nov 21, 2008 8:04 pm

I'm still wondering what's up with the dots at the bases of most of mountains.

But I love the look!
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Switzerland v42--Novemer 16--PAGE 1+37 [D,GP]

Postby edbeard on Sun Nov 23, 2008 6:35 pm

Kaplowitz wrote:Is the gameplay good ed? or at least better?



well hard to say. problem is not often do people look at a map's gameplay as a whole. you can understand why as it's not easy like "these continent has 4 territories and 2 borders, it shouldn't be +3".

I'd say it's not good in that you have 4 continents with 4 or more border territories and 1 with 2 borders. doesn't seem like holding areas will come easily save the one and if someone does hold it, they have quite the advantage.

the yellow area should be +4 and the grey +5 btw.


Like I've said before, I wish the red and grey areas weren't as they are. I wish there was a north/south split instead of what you've currently got (give brig to red and give Neuchatel and Jura to grey creating a +3 area in Red). But, if that's not a real-life split not much you can do.


if you make the yellow/grey bonus switch as I've said then each individual continent will be basically correct bonus wise but I don't think they'll work particularly well in making a fun map. But, I'm only one guy and without actually playing on it, you can't really say for sure. If possible bring a few of your RL friends together and play a couple test games on it. Ideally this should be done for every map but I'm not naive and I realize this is not possible in 95% of the cases.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby gimil on Sat Dec 20, 2008 9:44 pm

Kap? Whats the latest?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Kaplowitz on Sun Dec 21, 2008 1:14 pm

Track and AP Euro hw is taking over my life!
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Kaplowitz on Sun Dec 21, 2008 9:04 pm

Click image to enlarge.
image

So here's where we are atm (i have a small on the page b4)

Honestly, i dont really have the time to make any major gameplay changes and if i were to make these changes they would probably not fit the geography of Switzerland very well.

I understand ed's concern, but idk wat to do, and if i did i wouldnt have the time to do it :(

Also, if this ever gets to FF, i dont have the time atm to write xml....

With the combination of long Track practices/meets (also, with this whole new "my only friends are the ones who are on track" i tend to hang out with them more :P time consuming stuff, ya know?) and the combination of writing lengthy essays about European History have really taken away from any free time that I had last year.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby edbeard on Sun Dec 21, 2008 9:14 pm

well you already have the gameplay stamp


something to consider. reduce green to 3 borders by extending that river and redrawing the border from Schwyz to Glarus. No idea about the real geography there but if you can make Schwyz a non-border territory then green would be a +3 area which makes more sense I'd say.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby bryguy on Mon Jan 05, 2009 8:05 pm

I dont get how this is not in FF by now. It looks to me like it has everything it needs, except for the graphix stamp, which I dont understand why it doesnt have it by now, it looks excellent in my opinion.
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Blitzaholic on Tue Jan 06, 2009 1:47 am

how many territories? 30? am i seeing this right? it may just need a few more lands would be my suggestion, its a wince small, but like the looks of it so far
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Kaplowitz on Tue Jan 06, 2009 7:40 pm

bryguy wrote:I dont get how this is not in FF by now. It looks to me like it has everything it needs, except for the graphix stamp, which I dont understand why it doesnt have it by now, it looks excellent in my opinion.

maybe cause im not active enough...i dont really know
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby gimil on Wed Jan 07, 2009 11:10 am

Kap your stamp is stalling because there is a few outstanding comments that haven't been replied to :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Kaplowitz on Wed Jan 07, 2009 6:56 pm

gimil wrote:Kap your stamp is stalling because there is a few outstanding comments that haven't been replied to :)

oh...idrc anymore, im kinda done with this site...if someone wants to finish ill be glad to send them the psd
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby bryguy on Wed Jan 07, 2009 7:06 pm

Kaplowitz wrote:
gimil wrote:Kap your stamp is stalling because there is a few outstanding comments that haven't been replied to :)

oh...idrc anymore, im kinda done with this site...if someone wants to finish ill be glad to send them the psd


if nobody else wants to then I might, cause I really like this map :)
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby MrBenn on Thu Jan 08, 2009 9:21 pm

Wow... This map looks heaps better than I remember - it's much improved since I last checked in on it!

I have to admit that I'm not sold on the purple colour behind the mountains, and the lake looks slightly superimposed. That is really the only criticism I can level at the graphics... Good work!
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby Premier2k on Sat Jan 10, 2009 4:28 pm

This map is really coming on, I'm quite looking forward to playing this!
Keep up the good work Kap!

BTW, how did you do the smudged effect with the colours? That looks really good!

Premier2k
User avatar
Cadet Premier2k
 
Posts: 492
Joined: Tue Oct 02, 2007 5:53 am

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby the.killing.44 on Sat Jan 10, 2009 4:31 pm

Premier2k wrote:This map is really coming on, I'm quite looking forward to playing this!
Keep up the good work Kap!

BTW, how did you do the smudged effect with the colours? That looks really good!

Premier2k

I would guess the blur tool, but I'm interested, too. However, (apparently) Kap left the site so I'm wondering where this map'll go.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby wcaclimbing on Sat Jan 17, 2009 3:35 am

Kaplowitz wrote:
gimil wrote:Kap your stamp is stalling because there is a few outstanding comments that haven't been replied to :)

oh...idrc anymore, im kinda done with this site...if someone wants to finish ill be glad to send them the psd


I'm considering it.
I don't really want to work on gameplay, but I like the graphics. But you have the GP stamp already, so I guess gameplay is ok.
I'll try and talk to you tomorrow about this map.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby the.killing.44 on Sat Jan 17, 2009 5:24 pm

wcaclimbing wrote:
Kaplowitz wrote:
gimil wrote:Kap your stamp is stalling because there is a few outstanding comments that haven't been replied to :)

oh...idrc anymore, im kinda done with this site...if someone wants to finish ill be glad to send them the psd


I'm considering it.
I don't really want to work on gameplay, but I like the graphics. But you have the GP stamp already, so I guess gameplay is ok.
I'll try and talk to you tomorrow about this map.

wcac, I'd be happy to handle anything else about the GP and do the XML, too, if you wanna work together on it.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby gimil on Mon Jan 19, 2009 6:44 am

Boys if you do take over let me know. I can update the thread title and what not for you.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby pikkio on Tue Jan 20, 2009 12:07 pm

just a personal opinion. for me the version 40 looks better than the last one.. i don't like this hand draw style.. but i don't know nothing about the story of this map, so don't mind if it's a stupid suggest. ;)
Image
User avatar
Sergeant 1st Class pikkio
 
Posts: 188
Joined: Mon Mar 05, 2007 8:58 am
Location: UK

Re: Switzerland v43--Novemer 21--PAGE 1+37 [D,GP]

Postby the.killing.44 on Tue Jan 20, 2009 1:34 pm

Alright me and wcac are going to take this map over … details will come once I chat with him.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users