Moderator: Cartographers
Ethitts wrote:Androidz wrote:Okey, but i never asked about the golfcart depot:O why did you mention that?
Yea sorry, I just felt like mentioning it.
edbeard wrote:I think it's come a long way but there's a few things I don't like
Gameplay
1. Almost every hole is a one-way track. It'll get kinda boring. Add more things like 3,4 on the 8th hole (Cairns Coral Cart)
edbeard wrote:2. tees bombard the fairway but they obviously can't bombard the territory that touches the tee. But, if you make the map more interesting by taking away the linear nature, this'll add more places that can't be bombarded. The whole bombarded thing doesn't make much sense to me. Try to figure out something else that the tees can do. Maybe they can hit the fairway anywhere up to 300 yards or whatever a realistic yardage should be for a tee shot.
edbeard wrote:3. the legend isn't very clear on what the bonuses are. if it's for holding a whole hole, then you need to make what is part of one hold easy to distinguish. maybe a bonus for holding all the beach. maybe for holding all the greens or all the bunkers or something.
edbeard wrote:Graphics
1. The holes are boring for the most part. The bend on the fourth hole should be sharper so that it matters. Right now players can just shoot straight for the flag. Make them have to lay up straight so that curve is utilized.
edbeard wrote:2. similar to the first point, make bunkers and water hazards etc.. part of the course. put them in places players will be hitting their balls. Where the tee shot will hit. Right around the green.
edbeard wrote:3. Overall, you just have to make the whole course more interesting. Make it something a golfer will find challenging and interesting. I'm no golfer but I'm sure there's plenty on here. Find someone to help design your holes.
edbeard wrote:4. shouldn't there be a path from the 9th hole to the clubhouse? make the connections from greens to the next hole's tees more visible. A few are hardly noticeable.
edbeard wrote:5. maybe put some houses on the course. It'll be a nice change from the green which dominate the map.
6. try putting some thick brush on the map. it'll add some yellow/brown to the map.
good luck
laci_mae wrote:I would be slightly less confused if the holes were numbered as they would be on the course. The territories could be "Hole 1 tee", "Hole 1 a", "Hole 1 b", and so on to "Hole 1 green". Bunkers and water hazards could have the number of their hole as well.
Some cart paths would be nice as well.
Just a thought.
Best,
L
edbeard wrote:paths are a good idea.
make the course itself look like a real course and one that golfers would say, "hey I want to play on that course". once that happens, everything else will follow.
possibly add some more depth and height to some of the holes. I'm not a golfer, but I don't think a totally flat course would be as challenging or fun as one with uphill and downhill. It'd only show slightly from this view but it'd still show in some spots.
I thought of a way to do the special attack from the tees graphically. Have a marker on each hole that lists 300 yards or something. Anything territory up to and including this point can be attacked from the tee.
Maybe make your legend into a scorecard?
oaktown wrote:Hey ethitts, just stumbled in and saw the poll... either I'm not sure if I should laugh at how funny it is that we can only vote no (and in so many ways) or if this is one of those cases of a user trying to delete/change a poll after somebody had already voted, which always has unintended results.
PM me if you want me to remove the poll so you can start over.
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