Moderator: Cartographers
ZeakCytho wrote:The red background for the top bit of the map (with the title, etc.) is very strong. I don't like the sharp contrast between that and the ocean/land right below it, but maybe others do? Personally, I'd make it a less bold red.
ZeakCytho wrote:Also, the pictures of people in the title bar (I assume Hannibal and Scipio?) look a bit odd, with one having a white background and the other a grey one. Could you make them constant, preferably both with that grey background? And maybe label the pictures underneath, since you have room.
ZeakCytho wrote:Someone mentioned this before, and I think I agree now. It looks a bit odd that the sea gets darker closer to land, when real oceans have the opposite effect. I'd keep the deep water the same color it is now and try to lighten the coasts. There's a good chance it will look like crap, though.
ZeakCytho wrote:Nice job on making the font uniform - it's all legible to me. I'd still like to see it bigger, but you do have some very tight areas, so if you don't think you have room, then keep it as is.
ZeakCytho wrote:I'm not a huge fan of the purple color used for the Carthaginian territories...is there a specific reason why it's purple? Some other color may work better...maybe green? I like the Roman red.
natty_dread wrote:I was wrong
gimil wrote:Rubean your such a windge some times!
[adv. idea]
Ruben Cassar wrote:gimil wrote:Rubean your such a windge some times!
[adv. idea]
*pondering what windge means* Gimil...I am still trying to evaluate whether you spell my name wrongly on purpose or whether it's a genuine spelling mistake. I'm sure I will come up with an answer one of these days!
natty_dread wrote:I was wrong
TaCktiX wrote:I think the one bone I have is that the entire legend mentions starting neutrals and whatever else. People will be able to SEE the starting neutrals when they join a game. People will be able to SEE where everybody else started. It seems like the legend is making concessions for people with observation skills nonexistent (a bad problem in a game like CC).
Otherwise, I really like the map concept and I think you could go lots of places with it, provided there are a few neutral adjustments here and there (I think they're all too steep right now).
natty_dread wrote:I was wrong
Ruben Cassar wrote:This map will be part of what I hope to be a three part series... I also plan to make two versions of each map. One version of the maps will be utilising a conquest/objective gameplay while the other will be using a classic gameplay.
Ruben Cassar wrote:AndyDufresne wrote:Ruben, I am excited you are attempting another map with more than a handful of territories. Good luck,
--Andy
Hehe.
It's hard to put in more territories with the current map size restrictions!
oaktown wrote:well, it's been over two months... I'm vacationing this map Ruben. If you want to pull it back out let me know and I'll happily restore it to the Foundry.
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