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[Abandoned] - Pirates v Ninjas

Posted:
Sun Jul 20, 2008 9:23 am
by InkL0sed
Re: Pirates vs. Ninjas

Posted:
Sun Jul 20, 2008 3:23 pm
by whitestazn88
sounds excellent
Re: Pirates vs. Ninjas

Posted:
Sun Jul 20, 2008 3:26 pm
by Neoteny
Do it NAO!
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 10:59 am
by oaktown
throw in some zombies and you really have something.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:01 am
by yeti_c
Yaaaaaaaaaaarrrrgh!!
C.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:02 am
by InkL0sed
oaktown wrote:throw in some zombies and you really have something.
Oh yes. It could be Pirates and Ninjas unite against Zombies fiesta.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:14 am
by Natewolfman
InkL0sed wrote:oaktown wrote:throw in some zombies and you really have something.
Oh yes. It could be Pirates and Ninjas unite against Zombies fiesta.
wow i can actually picture this map in my mind... you have the pirate ships, the ninja towns battleing half and half, but on the other end of the map, the pirate ships and townspeople have been changed into zombies and are advanceing tword both group

Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:15 am
by oaktown
and martians dropping down from the sky? please say yes.
(see, isn't it nice having a forum just for ideas? this would already be buried in the old threadosaurus)
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:17 am
by InkL0sed
I'm gonna make a sketch.
But I'm not promising making any maps. Anybody is free to take this idea as long as they make the game play crazy and the comic references hilarious.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:28 am
by pimpdave
Would it be possible to add attributes to each group?
Perhaps there would be automatic fog of war on the Ninja camp, and Pirates get to bombard from their ships.
I have no ideas for Zombies or Martians.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 11:31 am
by InkL0sed
Well, fog of war would unfortunately be impossible for the ninjas, but bombardments would definitely be possible.
I was thinking zombies as in infected neutrals though... although that could be another idea to have them actually be another faction (ie. normal territories...)
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 12:01 pm
by whitestazn88
i think the ninjas should have the ability to kill people like 2 or more spaces away, because they're magic and fast and stuff like that
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 12:04 pm
by fireedud
whitestazn88 wrote:i think the ninjas should have the ability to kill people like 2 or more spaces away, because they're magic and fast and stuff like that
you mean because they're ninja?
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 12:13 pm
by whitestazn88
fireedud wrote:whitestazn88 wrote:i think the ninjas should have the ability to kill people like 2 or more spaces away, because they're magic and fast and stuff like that
you mean because they're ninja?
right, ninja magic and stuff lol
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 12:21 pm
by InkL0sed
Good idea.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 4:42 pm
by InkL0sed
I made a sketch, which looked OK. But I couldn't get a good picture of it. So I remade it on Photoshop really quickly, just to get the essentials down. This is by far the worst picture I have made with Photoshop, saved as a really low quality jpg. Please don't laugh at me, I won't be happy.

So yeah, I was thinking the Flying Saucers could start neutral and have an autodeploy. The cannons from the Pirate's ship could bombard the beach, and the only way from them would be the little rowboats (those brown rectangles I made). The little circle thing would have a mountain, at the top of which would be the "Ninja Mountain Summit Training Facility" or some such. It could have an autodeploy and attack two spaces away or something.
Not too sure what to do about the zombies. But I kinda like this layout. What do you guys think?
PS. The lighter shade of brown is very shallow water... I was thinking they'd be territories as well, to connect the Ninjas' "Island" to the rest of the stuff.
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:23 pm
by whitestazn88
it looks awesome lol....
are the ninjas and pirates on the same team?
and i think the ninjas are currently getting the shaft in terms of position, so the bonus should be like +4 autodeploy on all ninjas
zombie horde is kinda big imo, ninjas might be better off having some secret hiding positions that can bombard inside the horde though, cuz they're fast, and zombies are dumb
aliens? i dunno what they're gonna do...
finally, the pirates... are they getting a cannon?
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:27 pm
by InkL0sed
The zombie town isn't the whole mainland, just basically the area where the text is. I was thinking there'd be a lot of non-allied territories around there. Maybe a Martians' camp in the lower left.
Yes, the pirates would bombard the beach (there would be beach territories...)
Maybe the summit should be able to attack up to two territories away, get a small autodeploy and be able to bombard even farther?
Probably all four factions will start neutral, how this is drawn up.
My sketch on paper looks so much cooler...
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:32 pm
by whitestazn88
InkL0sed wrote:The zombie town isn't the whole mainland, just basically the area where the text is. I was thinking there'd be a lot of non-allied territories around there. Maybe a Martians' camp in the lower left.
Yes, the pirates would bombard the beach (there would be beach territories...)
Maybe the summit should be able to attack up to two territories away, get a small autodeploy and be able to bombard even farther?
Probably all four factions will start neutral, how this is drawn up.
My sketch on paper looks so much cooler...
get a scanner
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:32 pm
by whitestazn88
it also looks as though the pirate ship is connected to the ninja training facility... which is why i asked if they were on a team
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:36 pm
by InkL0sed
Getting a scanner is no simple solution, sadly...
Considering I'm 6 time zones separated from home, I'm afraid it's even more out of the question than it would have been (and it definitely would have been).
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:39 pm
by Natewolfman
perhaps in that blank area you can add vampires and warewolves

Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:43 pm
by whitestazn88
InkL0sed wrote:Getting a scanner is no simple solution, sadly...
Considering I'm 6 time zones separated from home, I'm afraid it's even more out of the question than it would have been (and it definitely would have been).
are you 6 hours behind or ahead? because 6 hours behind france is america, and i'm sure you can get a scanner somewhere here, or use one somewhere here for cheap
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:43 pm
by whitestazn88
Natewolfman wrote:perhaps in that blank area you can add vampires and warewolves

but what powers would they have? we must incorporate every single possible xml feature possible!!!
Re: Pirates vs. Ninjas

Posted:
Mon Jul 21, 2008 5:45 pm
by ZeakCytho
It sounds like I'm against the majority here, but I think the map would be better as just Pirates vs. Ninjas, without aliens and zombies and all that crap.