Moderator: Cartographers
rsacheli wrote:
Winter ā Ares, Pisces, and Aquarius
Spring ā Capricorn, Sagittarius, and Scorpio
Summer ā Libra, Virgo, and Leo
Fall ā Cancer, Gemini, and Taurus
ender516 wrote:Yes, somebody questioned this earlier, and I thought, hmm, winter and summer look okay from an astrological point of view, so I let it ride. But these are messed up.
If you are talking Western astrology, the dates are:
Aries March 21 to April 20.
Taurus April 21 to May 20.
Gemini May 21 to June 21.
Cancer June 22 to July 22.
Leo July 23 to August 22.
Virgo August 23 to September 22.
Libra September 23 to October 22.
Scorpio October 23 to November 22.
Sagittarius November 23 to December 21.
Capricorn December 22 to January 20.
Aquarius January 21 to February 19.
Pisces February 20 to March 20.
As far as I remember, the sun's actual position is shifted approximately two signs from this alignment, what with the dawning of the Age of Aquarius.
From the northern hemisphere's point of view, taking account of the equinoxes and solstices, I would call Capricorn, Aquarius, and Pisces the winter signs; Aries, Taurus, and Gemini, spring; Cancer, Leo, and Virgo, summer; and Libra, Scorpio, and Sagittarius, autumn or fall.
Evil DIMwit wrote:1) I'm not really loving these rifts, but for gameplay purposes I can assume that you'll have some way of keeping these constellations separate by the time you get to graphics.
2) Do the wormholes have the same troop decay as the other territories next to the black holes?
3) You've still got to come up with some neutral scheme or reinforcement scheme that you like, that's fair, and that works with the current XML capabilities (See this thread for an inventory of usable XML tags).
For the last one, I still recommend putting down 1- or 2- troop neutrals on every other territory; that would make it so the huge bonus areas are easier to take, and it would make each player start with a smaller territory bonus.
rsacheli wrote:I would think the wormholes should have the same decay, because they are technically connected to the BH...
I do like the idea of set neutrals... but those wouldnt be able to be randomized, so they would have to be set ahead of time... and if not set right, then one constelation bonus might be easier to take than another... however it would give a much more fair start to the games...
ender516 wrote:Are you suggesting a conquest-style map, with 12 starting points and the rest of the map starting neutral?
Evil DIMwit wrote:2) Do the wormholes have the same troop decay as the other territories next to the black holes?
rsacheli wrote:I would think the wormholes should have the same decay, because they are technically connected to the BH...
iancanton wrote:try increasing scorpio to +10, since it's connected directly to 5 other constellations (maximum elsewhere is 3), as well as having to be defended at 7 points (the most elsewhere is 5).
to create some space for improving the layout of the legend, u can ditch the bonuses for fire, air, water and earth. they're unlikely to be targetted by anyone in any game.
iancanton wrote:aquarius, taurus and leo look a bit undervalued at +5. i'd raise the latter two to +6, with aquarius being +7 (it's the only bonus where a wormhole is attached to a star that wasn't previously a border star).
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