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Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Thu Jun 18, 2009 10:21 pm
by rsacheli
need suggestions for further updates...

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Thu Jun 18, 2009 11:36 pm
by Blitzaholic
nice idea, i suggested a zodiac map awhile back, looks neat

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Mon Jun 22, 2009 10:24 pm
by Hopscotcher
I really like this map! Reminds me a little of 8 thoughts, but much more intricate!

I LOVE the multiple bonuses for the varied signs. Gotta say, I don't have anything on the con side right now.

Mayhap name the stars that make up the signs instead of numbers?

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Mon Jun 22, 2009 10:50 pm
by TaCktiX
I know map space is at a premium, but I can't help but think getting any bonus on this map will be a massive crapshoot. Escalating games will end when cardsets get big enough, with nobody holding a bonus until game's end. No Spoils will take frigging forever as people hope the dice roll in their favor. If any map has need for build-a-bonus, I think this would be the one. Consider subgrouping the constellation with a dotted border or something like that, and adding that "a group of 3 is +1, a group of 4 is +2", etc. etc. I'll see if I can get ian or Incandenza to look at it to suggest best subgrouping, as they're more thorough gameplay folks than I.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Mon Jun 22, 2009 10:56 pm
by Hopscotcher
TaCktiX wrote:I know map space is at a premium, but I can't help but think getting any bonus on this map will be a massive crapshoot. Escalating games will end when cardsets get big enough, with nobody holding a bonus until game's end. No Spoils will take frigging forever as people hope the dice roll in their favor. If any map has need for build-a-bonus, I think this would be the one. Consider subgrouping the constellation with a dotted border or something like that, and adding that "a group of 3 is +1, a group of 4 is +2", etc. etc. I'll see if I can get ian or Incandenza to look at it to suggest best subgrouping, as they're more thorough gameplay folks than I.


HOWEVER, that means that initial drops are much more likely to have starting bonuses much like Pearl Harbor. So. person A might start with a +2 deploy and he can break person B's +2. When Person B goes, he's already behind the ball and just trying to get back his +2. Personally, I think I like the map the way it is.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Tue Jun 23, 2009 7:51 am
by mattosaurus
I think it presents unique enough gameplay and an interesting enough theme. I say give it draft status.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Tue Jun 23, 2009 4:10 pm
by Incandenza
So I'm in general agreement that the bonus situation presents some difficulties. The constellations themselves seem to be a collection of Asias, with the odd South America sprinkled in, to use a Classic analogy. Plus the supercontinent groups (Air, Spring, etc) seem almost preposterously difficult to achieve, and in fact would only really play a part at the very very end of a game, and even then only maybe.

I concur with Hopscotcher than having little intra-constellation build-a-bonuses probably isn't the way to go. Maybe the solution is to split the larger constellations in half, have Outer Pisces and Inner Pisces, for instance.

Plus I'm not wild about how the Black Hole works, the way the negative bonus is set up, it's such a powerful disincentive to capture that I wager that it'll go untouched until the very very end of a game. Maybe it would be better to set it up as a high-ish killer neutral.

Plus plus, I got about halfway through reading your first post on dispersion of starting neutrals and starting positions and my eyes glazed over and I drooled on my keyboard. I'm not confident that the xml can support such features, and I can't in good conscience advise you to continue with a map that requires changes to the xml, as there's no telling when such features would be made available. So I'd stick to what's currently available and go from there.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Fri Jul 24, 2009 4:53 am
by iancanton
there have been no comments for over a month, so this one's headed to the recycling bin. if the mapmaker wants to continue with the map, then one of the CAs will be able to put the thread back into the drafting room, after an update has been made.

ian. :)

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Thu Jul 30, 2009 11:43 am
by rsacheli
im not getting anything as far as graphics go here... i am going to make create the different sizes (big and small) and will attempt to start on xml...

i need more input on the black hole!!!

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Thu Jul 30, 2009 10:07 pm
by Hopscotcher
I think the Black Hole should just reset to Neutral. Maybe 2.

It would be cool if it sucked troops adjacent to it at -1 per round.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Fri Oct 23, 2009 1:44 pm
by rsacheli
SAD NEWS :(

My harddrive failed and I lost EVERYTHING!

I do believe this map is now dead until I can extract what I can off my old harddrive and from other computers that I have worked on...

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Mon Oct 26, 2009 12:02 am
by rsacheli
If I can some how retrieve the lost files, I will change the Black Hole to Resets to 3 Neutrals and any connected to it -1 each turn...
That should clear up the confusion on that?

anything else that might need to be changed?

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Wed Oct 20, 2010 12:31 am
by rsacheli
I am working on recreating this map... I am doing my best to make it look the same :)

Re: Zodiac Map (rebuild started on page 11)

PostPosted: Wed Oct 20, 2010 9:39 pm
by rsacheli
Click image to enlarge.
image

heres where I am at so far with the rebuild...

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Wed Oct 20, 2010 11:12 pm
by Victor Sullivan
I hope Libra doesn't stay +5...

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Wed Oct 20, 2010 11:33 pm
by rsacheli
That's an oops... I'll fix that while I work on the background

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Thu Oct 21, 2010 12:49 am
by army of nobunaga
i like it man.. adda lot of stuff around it.. and I see it working.

Re: Zodiac Map(v6.3 on First post and page10)

PostPosted: Mon Oct 25, 2010 1:35 am
by rsacheli
Click image to enlarge.
image

Re: Zodiac Map(v6.3.2 on First post and page12)

PostPosted: Mon Oct 25, 2010 1:37 am
by rsacheli
All I should really need to do is put the numbers back out... after that its all just cosmetics...

Re: Zodiac Map(v6.3.2 on First post and page12)

PostPosted: Mon Oct 25, 2010 1:59 am
by iancanton
welcome back to the gameplay workshop!

ares ought to be aries. ares was the greek god of war (analagous to the roman mars). i suggest coding aries (the ram) as 3 start positions, so that no-one starts with this bonus in 2-player or 3-player games (4-player and larger games will be totally unaffected).

ian. :)

Re: Zodiac Map(v6.3.2 on First post and page12)

PostPosted: Mon Oct 25, 2010 2:11 am
by rsacheli
at this point, I am going to ask for help with coding... if there is anyone willing to team up with me on this to do the coding?

Re: Zodiac Map(v6.3.2 on First post and page12)

PostPosted: Mon Oct 25, 2010 2:17 am
by rsacheli
iancanton wrote:welcome back to the gameplay workshop!

ares ought to be aries. ares was the greek god of war (analagous to the roman mars). i suggest coding aries (the ram) as 3 start positions, so that no-one starts with this bonus in 2-player or 3-player games (4-player and larger games will be totally unaffected).

ian. :)


ares has been changed to aries... cant believe that wasnt caught before or perhaps it was and i missed it...

Re: Zodiac Map(v6.3.2 on First post and page12)

PostPosted: Mon Oct 25, 2010 5:45 pm
by Victor Sullivan
rsacheli wrote:at this point, I am going to ask for help with coding... if there is anyone willing to team up with me on this to do the coding?

I love xml :D I can help.

Re: Zodiac Map(v6.3.3 on First post and page12)

PostPosted: Tue Oct 26, 2010 2:19 am
by rsacheli
added numbers, added to the background...

Click image to enlarge.
image

Re: Zodiac Map(v6.3.3 on First post and page12)

PostPosted: Tue Oct 26, 2010 4:03 pm
by Victor Sullivan
Do you think there would be a way to show both the element and season groupings through the colors?