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Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

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Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Wed Jul 23, 2008 5:54 pm

Map: Atlantis.

GameplayName:

CodeBreaker Conquest.


a Conquest Map with Security gates. (a diffrent code to each gate) Conquer the Digits on the Keypad to unlock the attack route. Eksample: If the gatenumber is 17. you must have conquered 1 and 7 to proceed. If the enemy conquer your digits you losse the route again. The keypad is basicly Terriories with number: 1/2/3/4/5/6/7/8/9.

Keypads gives various of bonuses:

Bonus for holding 5 Digits.

Bonus For Holding all 9 Digits.

For holding 4 digit code you unlock the road to the inner Area which is a place for a Castle and other goodies.

Pod Launchers:

Pod launchers is the greatest tegnology in the city of atlantis.

If accessed the right code the podlaunchers can:

- Attack various places.

- Bombard various places.

- Forticate to connected podlaunchers.

Pod Launhcers: All "starter continents" has 1. They can attack any of the 9 digits. When you got the KeyCode for The Central Area you can use your PodLaunchers to hit: Podfields in the Central Area. (The Innerarea has 2)

The VIP Pod Launchers In Central Area can hit all all other Pod Launchers.

When Conqeured enemy Pod Launcher your pod launchers will be linked togheter creating a pathway so you can fortificate yourself in other continents without needing to Open The Gate Way.

This map is about Experience, not luck. playing the game a few times and you may discover a hidden code. Now imagne this in Teams games all players have found their own super codes which they can use to elimante the enemies faster. The ones with the rarest and most codes have a great adventage. Can you discover all the hidden codes out there?

Hidden Combo Codes:

In this map there is alot of Hidden combo codes which you can gain by conquering numbers on the keypad in a special order (Note: the codes is random). Theres atleast 20 hidden codes and each of them requiers diffrent numbers of digits in combo.

You will feel like an hacker or a man searching cheatplanet.com for cheats. Just you find them yourself for a change.
Forget experinece and tips, use cheats! we all have a cheater inside us. The cool thing here is that even a noob can win if he has a come across a great hidden code.

Eksample:

4 Digit Code* (Number of Stars tell your enemy the rarity of the codes since all which will appear in the chat is: Player Green cashed in a secret code for conquering ????. All digits will show as questions marks in chat when conquered)

The diffrent Raritys out in the map:

* = Easy (Combo 4)
** = Normal (Combo 5-6)
*** = Hard (Combo 7)
**** = Verry hard (This code has a special way to be gained, this code is VERRY HARD to obtain.) But if you ever obtain it its WORTH IT.

Diffrent bonuses i have tought off:

- Bombard Areas Marked with 1 / 2 / 3 / 4 /5 /6 / 7.... (Works a long time but as soon you losse the requiered digits is gone)

- Bombard Ressource Camps.

- Bombard Castle.

- Cant be attacked from Gates. (Works all the time. even if you losse the digits) (If your useing this code, The code below wont work)

- Cant be attacked from Central Podlaunchers (Works all the time. Even if you losse the digits) (if your useing this code, the code above wont work.

- Attack Ressource Camps. (wont work in 2player games just 3p and more.) Losse digits losse this.

- Attack Castle. (wont work in 2player games just 3p and more.) Losse digits losse this.

- Elimnate a player (Can just be used ONCE! (wont work in 2player games just 3p and more.) This is the VERRY HARD CODE. Instant choose colour to elminate.

- Extra troops. Instant +1/ +2 /+3 /+4

- Gates always open. Works all the time.

- all castles ingame get deployd: +1/ +2 / +3 / +5.

- Your caste deployd +1 /+2 / +3 / +4

(Maybe List):

- no need to for codes to enter gates and such unlimted access. works even when losseing the digits)

- Netrualize all codes.

- All codes wont work for enemies, (only the one below)

- Let players use codes (if the if the code feature has been removed post above)

Some Negtive Codes:

- All netruals get deployd +1 +2. +3. +4. (instanT)

- Neatruals become Zombies (its on the to do list)

- all players ass freely acces to your gates.

- All enemies castles depoud +2. (instant)

(On chat it will say as this: Player Green Cashed in a negtive combo code*** or something)

Reset/Revert Botton Terretorie:

Below the keypad theres a reset button. (i call it Conquer Reset) if you conquer this all terretories on the keypad will reset to one neatrual. When conquer this button your extra troops on the digits will be transported back to pod launcher.

New Killerterriories:

If you have conquered the code to the Gate your attacking and have placed 15 menn on the gate. And some1 on the next turn conquer one of the numbers you needed for the gate to be your attackroute. It will Revert to 15 neatruals. (It will take all the army on the terriorie and revert it to the same amount just its neatrual.

Now i know this map has ALOT of XML errors, but both Lack and Max is Great said that i could be fixed if enough market. If i understood them correctly.

Draft:

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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Try Again on Wed Jul 23, 2008 6:12 pm

Have more buttons because if there was a 8-player game going on you can elimate another player on your first turn. It is very interesting!
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Wed Jul 23, 2008 6:17 pm

i keep that one in mind. thx for comment.
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby ZeakCytho on Wed Jul 23, 2008 6:23 pm

Two words: Noob farming.

Actually, three. Mega noob-farming.
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby whitestazn88 on Wed Jul 23, 2008 6:32 pm

whats going on?
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Wed Jul 23, 2008 6:48 pm

ZeakCytho wrote:Two words: Noob farming.

Actually, three. Mega noob-farming.


Care to explain??this is just a draft it will be a bit "longer" later.




And you other what you mean by: Whats going on?:D
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Juan_Bottom on Wed Jul 23, 2008 7:01 pm

What happened to the "Launchers?" Are you going to add them to the map later?
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby ZeakCytho on Wed Jul 23, 2008 7:04 pm

Androidz wrote:
ZeakCytho wrote:Two words: Noob farming.

Actually, three. Mega noob-farming.


Care to explain??this is just a draft it will be a bit "longer" later.


The map is very complicated. It will be very easy for a mid/high ranking player to get good at it and win oodles and oodles of points off of noobs who don't have a clue what they're doing. Your legend will have to be amazing to summarize the massive amount of text in the first post clearly.
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Wed Jul 23, 2008 7:54 pm

ZeakCytho wrote:
Androidz wrote:
ZeakCytho wrote:Two words: Noob farming.

Actually, three. Mega noob-farming.


Care to explain??this is just a draft it will be a bit "longer" later.


The map is very complicated. It will be very easy for a mid/high ranking player to get good at it and win oodles and oodles of points off of noobs who don't have a clue what they're doing. Your legend will have to be amazing to summarize the massive amount of text in the first post clearly.


There you have wrong since most of the things i write on the summary was the codes. and i wont list the codes in the legend. And what i got planned for this map will be great. altough i want have an update any time soon.
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Jul 24, 2008 6:47 am

Try Again wrote:Have more buttons because if there was a 8-player game going on you can elimate another player on your first turn. It is very interesting!


I been thinking about this and more numbers wont help a bit, cause you can attack any numbers on the keypad. But what you said cant happen. Cause the neatruals on the keypad is pretty high.
The Starter Castle you start with is behind lotz of neatruals. So you need atleast 3 rounds before being anything near elimnateing a player and then you may ask is this smart elimnateing some1 so fast since its a 8player game??no get a code;).'
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Jul 24, 2008 8:02 am

Juan_Bottom wrote:What happened to the "Launchers?" Are you going to add them to the map later?


Yes:) Its basicly Cannons. or something:D
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby bryguy on Thu Jul 24, 2008 8:19 am

well im going on a 4 or so day vacation....



but when i saw this map (the picture), the words that popped into my head were, "Oooh pretty buttons!" =P~



btw thats all i have time to say... im going in like 5-10-15-80 minutes :mrgreen:
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Jul 24, 2008 9:23 am

bryguy wrote:well im going on a 4 or so day vacation....



but when i saw this map (the picture), the words that popped into my head were, "Oooh pretty buttons!" =P~



btw thats all i have time to say... im going in like 5-10-15-80 minutes :mrgreen:


Have a good vaction thx for you graphical comment:)
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Try Again on Thu Jul 24, 2008 9:57 am

I frogot in my first comment that i don't like the fact that there is no skill involed!
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Jul 24, 2008 9:57 am

Try Again wrote:I frogot in my first comment that i don't like the fact that there is no skill involed!


i think its lotz of skill involved:O but thats me..
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby mibi on Fri Jul 25, 2008 4:58 pm

I think you should get a map through the foundry process before you attempt to do maps with really complicated game play. You may be biting off a little more than anyone cares to chew.
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Fri Jul 25, 2008 5:01 pm

mibi wrote:I think you should get a map through the foundry process before you attempt to do maps with really complicated game play. You may be biting off a little more than anyone cares to chew.


lol:D The Lost World/Island old name World of Ogyia will reach there sooner or later. But this gameplay gonna own. To bad i cant find any1 with graphic skills:(
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Try Again on Thu Aug 14, 2008 5:54 pm

This is quiet... too quiet. Nobody is making sussgestions. Also the last post was probably two weeks ago. Somebody is got to liven this up. Somebody has to address people about this cool map like a messanger! :D
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Aug 14, 2008 6:14 pm

yup:D
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Juan_Bottom on Thu Aug 14, 2008 7:02 pm

Um... wuzza wuzza?


Er.... WooWooWoo?
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby whitestazn88 on Thu Aug 14, 2008 7:33 pm

Try Again wrote:This is quiet... too quiet. Nobody is making sussgestions. Also the last post was probably two weeks ago. Somebody is got to liven this up. Somebody has to address people about this cool map like a messanger! :D


what a bad bump... this map doesn't seem to be going anywhere considering the fact that androidz can't ever seem to find someone to do the graphics for him
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Juan_Bottom on Thu Aug 14, 2008 7:41 pm

I think the probelem is that our graphics people have their own ideas. Artistic people always do.

However, Grim Reaper offered to do graphics for anyone a while back. I think you should ask him.

I also thing Androids needs to learn how to make maps.... :D
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Aug 14, 2008 7:47 pm

Juan_Bottom wrote:I think the probelem is that our graphics people have their own ideas. Artistic people always do.

However, Grim Reaper offered to do graphics for anyone a while back. I think you should ask him.

I also thing Androids needs to learn how to make maps.... :D


I think he asked me to but then he said he was busy:D


So true.

And yeah but i cant understand a single thing on those "Easy Guides"
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Juan_Bottom on Thu Aug 14, 2008 7:58 pm

He started making tournements...

Would you like me to Pinja attack them? Maybe I can free up his time....
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Re: Atlantis. (CodeBreaker-Conquest. New Gameplay! NO LUCK!)

Postby Androidz on Thu Aug 14, 2008 8:03 pm

Juan_Bottom wrote:He started making tournements...

Would you like me to Pinja attack them? Maybe I can free up his time....


lol no thx
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