cairnswk wrote:Thanks Incadenza....obviously something in the legend didn't click that it would be to the end of no man's land....and i guess if i was someone looking at that for the first time i would have to find that out from the xml/BOB....can the text be adjusted to say "forward to opposite end of no man's land" or something similar to make it clearer.
Hmmmmmmm... space is a bit at a premium in the legend, but I'll see what I can do:
Machine Guns: +2 autodeploy, only bombards No Man's Land in a 90 degree range as shown below. Cannot bombard foxholes or trenches.
What if it were as simple as throwing an "all" in there: +2 autodeploy, only bombards all
No Man's Land in a 90 degree range as shown below. Cannot bombard foxholes or trenches.
Even that, tho... the "all" seems to contradict the whole trenches and foxholes thing.
Another possibility would be : +2 autodeploy, only bombards No Man's Land in a 90 degree range to far side
. Cannot bombard foxholes or trenches.
That way the "far side" concept is worked in, at the cost of losing the "as shown below", tho given that the range is shown below, perhaps it's redundant.
I dunno, cairns, either of those work for you?
Personally, I think some of the confusion comes in with the fact that the mini-graphic, by its very nature, can only show a few of the possible bombardment targets. But given the fact that the instructions clearly state bombardments, the 90-degree range thing, and can't bombard foxholes or trenches (especially since no trenches would be in range if you assumed the machine guns only had a 2-terit range) and also given that it's never explicitly said that machine guns have a 2-terit range, maybe we're overthinking this.
Of course, given that you're not the first to ask about the machine guns, we're certainly open to ideas.