Victor Sullivan wrote:Quite honestly, DiM, I really don't see much of a problem with the graphics I've always thought the graphics of this map looks nice and were very appropriate for the theme. The only thing I might suggest is to desaturate the blue of the river, as it contrasts with the rest of the map a lot, it seems to me.
natty dread wrote:Dim, you make some valid points here, but I can't help but think the way you present your views is not really optimal to encourage co-operation from the mapmaker...
natty dread wrote:Tacktix, if you want, we could brainstorm some ways to address some of the graphical issues of the map. I think, with a bit of attention to detail, the graphics of the map could be brought to a new level...
DiM wrote:no matter how much you polish a turd it will still be one.
Main playing area.
River colour - needs to be more than a flat blue, a variation of colour to show shallow/deep water.
Bridges - to big, they can be made a lot smaller, darker and with a wood grain.
Territ lines - just redo them all. some look as if they fall short and you just copied and pasted the rest on. Some of the names and glow go over them as well.
Mountains - look really detailed and nice, the rest of the map looks plain and ordinary.
Completely agree with DiMs points. Try to get the backing to look more like the workings of a watch. Lots of cogs and levers. This should give you lots of depth and a nice backdrop for your title.
"Only the most advanced shall survive" - really? Does the map need this? IMHO, scrap it or make it a lot smaller.
Boxes and pipes
Pipes - look flat, ugly and not pipe like. Look at DiMs steamworks for a good pipe.
The pipes need connections, holds to make them appear attached to a wall/ceiling.
Boxes - lose the insides. You cannot really see it on the large with the numbers and the small one would be harder to see the nice dials. Give them a nice background but lose the detail. It only serves to confuse.
The backing for the boxes and pipes, you can carry down the same backing for the title. Give a really industrial look as if you are looking into a factory making all of these lovely weapons.
TaCktiX wrote:I deliberately crafted every territory line purely from the pen tool due to the low overhead of completely scrapping them and starting over. The present thickness is fine then?
TaCktiX wrote:I consider DiM's pipes total overkill. They work for his Steamworks but likely wouldn't work for R&C. Is there any way the current ones can be tweaked to look better?
The present thickness is fine then?
I consider DiM's pipes total overkill. They work for his Steamworks but likely wouldn't work for R&C. Is there any way the current ones can be tweaked to look better?
Hand-drawn some three years ago. Still have the original sheet too.
koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.
natty dread wrote:koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.
Why would you ever make a simple thing that complicated...
How about: shrink by X, feather by (X*2), darken selection.
natty dread wrote:Ok, here's my suggestion for the land area texture. The colour may look better a bit less saturated, but otherwise I think something like this would work.
-=- Tanarri -=- wrote:I think something like this image would work well for the land area to give it some texture. I tried a while back to find something similar but that's the best one I've seen yet.
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