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[Abandoned] - Conquer Mart!

PostPosted: Sun Oct 12, 2008 9:02 pm
by lzrman
Map Title: Conquer Mart!
Cartographer: lzrman
XML: lzrman
Territories: 43
Continents: 9
Gameplay: Standard

Current Design:
Click image to enlarge.
image


Descriptions of any unique features or areas. = Hold 3 Registers for +2

Update: June 28 2009 = Version 25
- Removed Carts and People
- Added Drop Shadow to Logo

Update: May 12 / 2009 = Version 25
- Updated and Replaced Gravelish Background with Cement Background
- Added Parking lots with Islands

Update: May 2 / 2009 = Version 24
- Removed Impassibles
- Removed Previous Dept Connectors
- Added Passable Aisles 1 to 10
- Updated Bonus
- Men's from 3 to 4
- Service from 2 to 3
- Furniture from 4 to 5
- Children from 4 to 3
- Beauty from 4 to 5

Update: April 24/2009 = Version 23
- Added Impassibles
- Added Black Background to Legend
- Re Worked Bonus Value
- Added Gradient Attack Routes
- Removed a Dude and a Shopping Cart
- Changed Main Background both Floor Color and Road

Update: April 10/2009 = Version 22
- Removed Parking Lot and Handicap Symbols = Looked to Busy
- Added Crosswalk
- Added Little Dudes on the Cross Walk
- Corrected Assault Spelling Error

Update: March 29/2009 = Version 21_2
- Removed Problem Background, and tweaked it.

Update: March 28/2009 = Version 21
- Ashphalt Background overlay on current background.
- Changed Colors of Text under bonus rectangles for clarity.
- Got rid of the "P" for parking and left the handicap symbols.

Updated March 20/2009 = Version 20 w/out XML
- White Departmental Bonuses Text
- New Logo Gold and Bold with Conquer Star as the "O" in Conquer Club

Updated March 15/2009 = Version 19_4 + XML
- Darkened the Logo
- XML Small and Large Versions

Update: March 12/2009 = Version 19_3
- Adjusted Parking Lot to Align Correctly
- Added Asphalt Texture to Outside
- Dulled Down Logo
- Changed Text on Top to Gold

Update: March 12/2009 = Version 19_2
- Added Parking Lot Suggestion by LED ZEPPELINER

Update: March 12/2009 = Version 19
- Connection from Infants <> Foot Wear
- Change on the Floor Background to Raise the Opacity of the lines slightly.
- Service bonus increased to +2
- Different Colored Logo to match the map colors, (not so evil)

Update: March 11/2009 = Version 18
- Split Checkouts into Checkouts and Self Checkouts
- Adding one more Territory (43 now)
- Color Variance from Legend to Actual Territories was off too!
- Changed floor coloring and made it more floor like.
- Added little cartoonish characters shopping with Carts
- Added fancy Logo (suggested by MrBenn)
- Drew Department Ariel Diagrams
- solid/dotted line by the dress ware area, removed.
- Removed Money Symbols
- Corrected Bonuses

Update: March 1/2009 = Version 17
- Redo on the Legend

Update: February 16/2009 = Version 16
- Cleaned up the Clutter of Background Images, and re-worked the graphics. (Pending Completion)
- Split up Ladies from 4 to 6 Territories
- Condensed Appliances to 5 Territories from 6
- Condensed Furniture to 5 Territories from 6
- Moved Infants from Purple to Red and Grouped it with Girls and Boys
- Re-worked the Beauty Department
- Added Register 1, 2 and 3 = Secure all three and get a Bonus of +2
- Took out the Toy Territory, and Made it all Electronics and Split 2 into 4.
- Split up 3 into 5 in the top Left area
- Added a workable logo to the top right.
- Increased Department Bonus based on the following formula.
(Territories + # Attack Points + # Registers Bordering Department) Divide 3 = Answer + (# Territories to Hold Bonus/2)
- Changed the font to make it look cleaner.
- Raised the Map w/ a Drop Shadow
- Added 9 Territories overall from 33

Update: February 11/2009
1) Removed Attack Paths and Replaced with Shopping Carts!
2) Changed the Background of the Floor layout to look more Concrete (like a Costco floor)
3) Changed the Conquer Mart Text Top Right Corner.

Update: January 30/2009
1) Added some definition to the map.
2) Added a main background
3) Added Bevel to Bonus Bar
4) Removed previous title, and reworked it to the right side.

Update: January 24/2009
1) Added Department Names
Brown = Sign of the Times
D. Blue = House Requirements
Gold = Service and Loyalty
Yellow = Fun and Games
Burgundy = Bare Necessities
Red = Growing Up Fashions
Blue = Big Boys
Purple = Personal Vanity
Pink = Health and Image
2) Added a working legend with Department Bonus Values.


Update: January 17/2009
1) Added Image to Hardware, Pets, Girls and Boys Wear, Small Appliances
2) Changed Bonuses around Men's +1, Customer Service +2, Made Resturant Gold from Blue
3) Added Connection from Kitchen Wares to Bedding
4) Added Connection from Checkouts to Customer Service
5) Increased Purple Bonus as there is 4 connections in, making it difficult to secure.
6) Updated the Color Layer Blue, made them very different.

Update: January 09/2009
0) +1 Extra Territory from 32. Now we have 33 !!!
1) Currently working on skinning every department with a unique image.
2) Moving the Resturant over left and creating a spot in the hugeness of men's wear and dividing that up to fit the restaurant.
3) In the place of the Resturant I have a "Gold" colored Customer Service Area.
4) Working on the Connections in between the departments and will Add a Link from Customer Service to Checkouts.
5) Updated the Circles and Department Names so the Circles are Underneath the Name of the Respective Area.

Update: December 28 / 2008
- Complete Skins on all Territories (Departments)
- Tested XML on Version 10

Update: December 14 / 2008
- Partial Skin on Territories
- Defined Bonus Area's
- Department <Color>
- Removed Skins Pending Copywrite
- XML Completed
- Large and Small Version with Numbers Inspected and Past Validation Test :mrgreen:

Update: December 13th / 2008
- Skins
- Legend with Bonuses
- Title
- Map Creator Credit

Update: December 5th / 2008
- Removed Title, as the look of the main section of the map will have to match the title in the end. Content fits the Title Design +)!
- Added White Circles and Adjusted where territory titles are.
- Added Continent Border on outside black border of map.
- Renamed Sporting Goods to Sporting, Men's Accessories to Men's Basics, Heath & Beauty Pharmacy to Heath & Beauty.
- Added department attack crossings.

All other previous versions can be found here:
http://www3.telus.net/lzrman/misc/conquerclub/

Re: Walmart Map!

PostPosted: Thu Oct 30, 2008 4:24 pm
by lzrman

Re: Walmart Map!

PostPosted: Thu Oct 30, 2008 4:26 pm
by aj95
oh YA!!!!!!!!!!!!!!!!!!!
:!: :!: :!:

Re: Walmart Map!

PostPosted: Sat Nov 08, 2008 3:21 pm
by ChessicSuicide
Sounds like a good idea to me.

Re: Walmart Map!

PostPosted: Sat Nov 08, 2008 3:31 pm
by Anarkistsdream
Copyright...

It would have to just be a 'Supermarket'

Re: Walmart Map!

PostPosted: Sun Nov 09, 2008 2:42 pm
by oaktown
Anarkistsdream wrote:Copyright...

It would have to just be a 'Supermarket'

ConquerMart?

Re: Walmart Map!

PostPosted: Sun Nov 09, 2008 3:58 pm
by HighlanderAttack
CrappyMart--lol as the service does suck--idea is cool though

Re: Walmart Map!

PostPosted: Sun Nov 09, 2008 6:04 pm
by reggie_mac
Kind of reminds alot of CCU, but if you do it right i think it would have alot of potential.
Copyright has already been mentioned, but I like the idea of ConquerMart, or even CCMart could work.

Re: Walmart Map!

PostPosted: Sun Nov 09, 2008 7:37 pm
by MrBenn
I spend too much of my life in the supermarket as it is.... The thought of wandering aimlessly up and down the aisles through fog, sounds like a bit of a nightmare!

On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...

[shudders]

Re: Walmart Map!

PostPosted: Fri Nov 14, 2008 8:33 pm
by lzrman
Great Responses !!!

I think I should get started on making this map! =)

Re: Conquer Mart!

PostPosted: Fri Nov 14, 2008 9:13 pm
by lzrman
I assume the next step is to make a decent looking Conquer Mart Map and post it in the Drafts forum?

Re: Walmart Map!

PostPosted: Sat Nov 15, 2008 7:13 am
by asl80
MrBenn wrote:I spend too much of my life in the supermarket as it is.... The thought of wandering aimlessly up and down the aisles through fog, sounds like a bit of a nightmare!

On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...

[shudders]


and shudder do i also. no brand name maps or maps about the most mundane aspects of our modern lives are allowed on cc ... it's rule no. one in the how to be a responsible human being handbook.

Re: Conquer Mart!

PostPosted: Sat Nov 15, 2008 7:22 pm
by lzrman
So, I have a draft map...... should I start it out in the drafts section? or do I need an idea's stamp?

Re: Conquer Mart!

PostPosted: Wed Nov 19, 2008 2:36 am
by reggie_mac
Or just post it here and im sure MrBenn will move it too the correct place :)

Re: Conquer Mart!

PostPosted: Wed Nov 19, 2008 11:09 am
by lzrman
Image

Just a draft w/ no color =)! I haven't decided where I'm gonna put connectors for this map.

32 Places
7 Continents = Each quad of departments and line of them is one

Re: Conquer Mart!

PostPosted: Wed Nov 19, 2008 12:54 pm
by bryguy
make it bigger


and colorful :D



maybe the ailes connect the different areas? in fact, why not have the ailes as territories?

Re: Conquer Mart!

PostPosted: Wed Nov 19, 2008 1:29 pm
by zdrakias
Holding 1 or more territory of each, womans and mens wear, gives a malus of 3

Re: Conquer Mart!

PostPosted: Thu Nov 20, 2008 2:08 am
by lzrman
Theres 34 territories, washroom is one too, and mens is 2 should rename it men's accessorites or something rather.

Good Idea on the holding mens and ladies +3 :P
I'll make it bigger and work on it this week.

Re: Conquer Mart!

PostPosted: Fri Nov 21, 2008 2:37 am
by lzrman
Click image to enlarge.
image


Added:
- Separation Color of Continents.
- Sized it up from 700 width to 800 width
- Changed the Double Men's Wear and Ladies' to Accessories and Maternity +P!

Re: Conquer Mart!

PostPosted: Fri Nov 21, 2008 3:04 am
by lzrman
Click image to enlarge.
image


Updated:
- Draft Connection Points for Attack

Re: Conquer Mart! - Update Page 2

PostPosted: Fri Nov 21, 2008 3:32 am
by MrBenn
As you have a draft image, I'll move you into the drafting room.

It might be worth reading some of the previous Supermarket Map suggestions to see where they stumbled...
New Map: The Mall
The Shopping Center

Re: Conquer Mart! - Update Page 2

PostPosted: Fri Nov 21, 2008 11:26 am
by lzrman
What does everyone think of the connection points to the outside perimeter ? I was thinking on having it like the "Senate Map" where there is entrances at the top and bottom, but I've modified it so there's no entrance to the perimeter from the side, giving it a level of difficulty.

Thoughts on the color scheme?

Re: Conquer Mart! - Update Page 2

PostPosted: Sun Nov 30, 2008 2:57 pm
by lzrman
Anyone have any idea what the main background should look like? Maybe shopping carts/shopping baskets/money? a mix of the 3 ?

Re: Conquer Mart! - Update Page 2

PostPosted: Fri Dec 05, 2008 8:44 pm
by lzrman
Click image to enlarge.
image


Version 5 of Conquer Mart

Anyone have any thoughts about the connection points? or layout of the white squares?

Re: Conquer Mart! - Version 5 Up

PostPosted: Tue Dec 09, 2008 2:01 am
by lzrman
Someone Comment?!