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[Abandoned] - Treasure Map

PostPosted: Fri Dec 19, 2008 3:55 pm
by LED ZEPPELINER
Mod Note:Abandoned - If resurrected, this one must be checked again.

Treasure Map

show: INFO

[Draft]
3/17/09->Image
v27
Image
show: previous versions

changes:
  1. Fixed Riddle's Grammer
  2. roughened up edges
  3. Changed connections
  4. Changed F.E. to Kune
feedback?

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 4:08 pm
by tlane
mabey change the two yellows to make them a little more differant

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 4:50 pm
by Eigidansei
i agree. But i think you also need some additional gameplay on this. It doesnt sound to exciting right now

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 5:03 pm
by LED ZEPPELINER
Eigidansei wrote:i agree. But i think you also need some additional gameplay on this. It doesnt sound to exciting right now


got any ideas??????

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 5:27 pm
by sailorseal
I do I would try some maybe one way ship attacks a bombardment or two. Maybe a bloackade?

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 5:40 pm
by LED ZEPPELINER
sailorseal wrote:I do I would try some maybe one way ship attacks a bombardment or two. Maybe a bloackade?

i'll try it

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 6:31 pm
by LED ZEPPELINER
Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 47
Continents: 7
Special Features: +3 Deploy on X
v2
Click image to enlarge.
image

v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
Feedback?

Changes:
1. Borders
2. Bonuses
3. Color of Grendelia

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 6:35 pm
by the.killing.44
Change the color of the bonus that just changed to something else. Hurts my eyes!

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 8:28 pm
by LED ZEPPELINER
the.killing.44 wrote:Change the color of the bonus that just changed to something else. Hurts my eyes!

Alright. :D

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 8:29 pm
by the.killing.44
why did you link me to the smilies?

Re: Treasure Map

PostPosted: Fri Dec 19, 2008 9:17 pm
by LED ZEPPELINER
Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 47
Continents: 7
Special Features: +3 Deploy on X, X starts out with 10 neutral units
v2.2
Click image to enlarge.
image

v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. impassables
2. color of Grendelia
3. one way border
4. added picture of compass
Feedback?

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 5:22 pm
by sailorseal
Make the impassible s look different

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 5:36 pm
by the.killing.44
sailorseal wrote:Make the impassible s look different

What's wrong with them

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 5:58 pm
by LED ZEPPELINER
the.killing.44 wrote:
sailorseal wrote:Make the impassible s look different

What's wrong with them

if i should change them luke, what should they be

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 6:22 pm
by the.killing.44
Well you need to know which way is being attacked but other than that i see no prob with them.

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 8:56 pm
by LED ZEPPELINER
the.killing.44 wrote:Well you need to know which way is being attacked but other than that i see no prob with them.

oh ya...i meant just an impassable, sorry that will be fixed on the newer version

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 9:56 pm
by gimil
hi LED ZEPPELINER,

Just a small point from me today, nothing to hard to digest. Your 'note' on the map is needlessly long. You don't need the point about the neutral that X starts with, people will see that when they start a game.

The sectionabout an automatically deployed bonus is still needed though but could be reduced to 'Automatically Deployed bonus of +3 on X'. Short simple and staright to the point.

So basically what I am saying is, change your long 'note' to:

'Automatically Deployed bonus of +3 on X'

and you are good to go. ;)

Re: Treasure Map

PostPosted: Sat Dec 20, 2008 10:02 pm
by LED ZEPPELINER
gimil wrote:hi LED ZEPPELINER,

Just a small point from me today, nothing to hard to digest. Your 'note' on the map is needlessly long. You don't need the point about the neutral that X starts with, people will see that when they start a game.

The sectionabout an automatically deployed bonus is still needed though but could be reduced to 'Automatically Deployed bonus of +3 on X'. Short simple and staright to the point.

So basically what I am saying is, change your long 'note' to:

'Automatically Deployed bonus of +3 on X'

and you are good to go. ;)

ya that makes sense

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 11:18 am
by LED ZEPPELINER
Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 47
Continents: 7
Special Features: +3 Deploy on X, X starts out with 10 neutral units
v3
Click image to enlarge.
image

v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. impassables
2. notifications
3.
Feedback?

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 11:34 am
by Nikita42
I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.

Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.

I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 11:41 am
by LED ZEPPELINER
Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.

Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.

I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.

That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 12:30 pm
by Nikita42
LED ZEPPELINER wrote:
Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.

Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.

I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.

That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals


I figured my suggestion might mean changing the map quite a bit, but I thought I had to suggest it. I liked the Treasure Map idea, but when I looked at your map, it didn't look like something I would play....YET.

I like the idea of the 'X' island being neutral. I also think that there should be no direct connection from the ships to the 'X' island. Only way to get to the main island is to get there from the other islands. Sort of like following a specific path laid out by the treasure map. In order to allow for 8 players, you can add more ships. And maybe they don't connect either and each has a specific landing spot.

Anyway, I'm definitely not an expert here. I'm not sure what is need to make sure the logistics of a map work. I give all you guys who try to make your own maps credit. Because I'm sure it's really hard to make sure everything work the way it's supposed to.

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 1:32 pm
by LED ZEPPELINER
Nikita42 wrote:
LED ZEPPELINER wrote:
Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.

Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.

I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.

That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals


I figured my suggestion might mean changing the map quite a bit, but I thought I had to suggest it. I liked the Treasure Map idea, but when I looked at your map, it didn't look like something I would play....YET.

I like the idea of the 'X' island being neutral. I also think that there should be no direct connection from the ships to the 'X' island. Only way to get to the main island is to get there from the other islands. Sort of like following a specific path laid out by the treasure map. In order to allow for 8 players, you can add more ships. And maybe they don't connect either and each has a specific landing spot.

Anyway, I'm definitely not an expert here. I'm not sure what is need to make sure the logistics of a map work. I give all you guys who try to make your own maps credit. Because I'm sure it's really hard to make sure everything work the way it's supposed to.

I have decided to change my map based off of some of your ideas. The island that has x on it will start out with 7 or 5 ( i haven't decided yet) neutrals, and x will start with 10. each of those neutral territories will be a killer neutrals, except for x. to win you either eliminate the opponent(s) or you hold x for 2 turns. I am also changing the look of the map.



:ugeek: :lol: :lol: :D :o :shock: :mrgreen:

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 1:43 pm
by the.killing.44
7 or 5 is a bit much. Just 3/4 on the island and 7/10 on the X should be good.

Re: Treasure Map

PostPosted: Sun Dec 21, 2008 2:04 pm
by LED ZEPPELINER
the.killing.44 wrote:7 or 5 is a bit much. Just 3/4 on the island and 7/10 on the X should be good.

If its 4 on normal and 7 on x, then somebody only needs to get through 11 pieces,if playing flat rate, and one gets a mixed set, they could win the game fairly quickly