LED ZEPPELINER wrote:Nikita42 wrote:I like the idea of a Treasure Map. I like the look of this map, but to me, it doesn't make me think of a treasure map. A treasure map is to get to the 'X' where all the gold is. This map just has an 'X' on it for no reason.
Would it be possible to make this map a goal map? So everyone is fighting to get to the 'X' first? Then you could also add traps and such around the map. Like -ve modifiers and such. And each ship could be the starting point for the players. Everyone starts out as one of the pirates.
I've been lurking the Map Foundry recently, and at this point, this map looks more fit for the Pirate Attack map someone started, than a Treasure Map.
That is a great idea, i think i might try it, the only problem with the boat idea is that if there are more than 5 people playing then one might get a better or worse position than the others, and if the boats aren't the starting place, someone could start out with a better drop...unless that whole island were to start with neutrals
I figured my suggestion might mean changing the map quite a bit, but I thought I had to suggest it. I liked the Treasure Map idea, but when I looked at your map, it didn't look like something I would play....YET.
I like the idea of the 'X' island being neutral. I also think that there should be no direct connection from the ships to the 'X' island. Only way to get to the main island is to get there from the other islands. Sort of like following a specific path laid out by the treasure map. In order to allow for 8 players, you can add more ships. And maybe they don't connect either and each has a specific landing spot.
Anyway, I'm definitely not an expert here. I'm not sure what is need to make sure the logistics of a map work. I give all you guys who try to make your own maps credit. Because I'm sure it's really hard to make sure everything work the way it's supposed to.