Page 1 of 2

[Abandoned] - Pacific Rim

PostPosted: Sat Mar 07, 2009 3:21 am
by Lobster Crush
Here's a rough second-point-five draft for a Pacific Rim map:

Click image to enlarge.
image


Territories: 66
Continents: 9
Gameplay: can also get bonuses for holding all of a nation's territories (USA, British Commonwealth, etc.); plus holding APEC Member States will give a bonus (+1 for each 3 held: there are 21 APEC states, so max is +7)
Notes: Easter Island is part of both Polynesia & South America; Indonesia is part of both S.E. Asia & Melanesia.

Changes in V.2.5:
-Working on new ideas for indicating APEC Members: new prototypes are on Peru & Chile (APEC members with no other national affiliation); and on Singapore, Malaysia & Brunei (APEC members with a national affiliation, in these cases the British Commonwealth). The APEC logo now spans the top portion of the army circle, instead of trying to be part of the flag on one side (for example, as on China & the USA). Any ideas on how this might be done better are welcome.
-Small fixes, such as Brunei is no longer called Benin (though thinking about the two, I can kind of see how I confused them in my mind); the Commonwealth nations in SE Asia are no longer indicated as NZ Territories (oops).

Changes in V.2:
-Increased territory count to 66
-Increased continent count to 9 (divided Polynesia into N & S)
-Complete graphics overhaul (though still need work)
-Secondary bonuses indicated by "flags" on either side of army circle (the APEC flag currently sucks...I'll work on it)

To Do:
-the attack route lines need to be darkened
-Honduras needs to be spelled correctly
-graphics need work in general
-continent colours of SE Asia & Melanesia need to be more differentiated

Second version:
Click image to enlarge.
image


Original version:
Click image to enlarge.
image


Any thoughts on gameplay though?

LC

Re: Pacific Rim

PostPosted: Sat Mar 07, 2009 5:11 am
by Joodoo
a bonus for holding both the US and a set amount of American overseas territories would be nice

Re: Pacific Rim

PostPosted: Sat Mar 07, 2009 3:19 pm
by Lobster Crush
Joodoo wrote:a bonus for holding both the US and a set amount of American overseas territories would be nice


I thought of doing it that way, but then I should do it that way for New Zealand and it's territories, Australia and it's territories, and then it gets weird with the British Commonwealth & the French territories, since neither Britain or France are on the map.

One thing I'm considering is splitting up Polynesia. I can't really imagine anyone holding it the way it is right now. Thoughts?

LC

Re: Pacific Rim

PostPosted: Sat Mar 07, 2009 3:59 pm
by ManBungalow
It looks better than any of my map ideas but it seems to me a lot of the regions are crammed into the middle.

Re: Pacific Rim

PostPosted: Sat Mar 07, 2009 4:26 pm
by Lobster Crush
ManBungalow wrote:It looks better than any of my map ideas but it seems to me a lot of the regions are crammed into the middle.


Thanks. At the moment, most of the territories are more-or-less where they should be geographically, which is why things are bunched up in the middle, and also bunched up in S.E. Asia. My next draft will bend reality a bit more to spread things out.

LC

Re: Pacific Rim (V.2.5, Mar. 8)

PostPosted: Sun Mar 08, 2009 8:18 pm
by Lobster Crush
Any more thoughts on this from anyone?

In particular, looking for ideas on how to indicate APEC member nations.

Cheers,
LC

Re: Pacific Rim (V.2.5, Mar. 8)

PostPosted: Mon Mar 09, 2009 2:00 pm
by miniwally
prefer new map :D

Re: Pacific Rim (V.2.5, Mar. 8)

PostPosted: Sun Mar 15, 2009 10:11 am
by Dublanous1
Yeah, That looks good, I had an Idea of making a map thats in a sphere shape or something, glad to know someone is using it. =D>

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Sun Mar 15, 2009 7:07 pm
by Lobster Crush
Poll added today to figure out how to indicate APEC member states...let me know which you prefer!

Cheers,
LC

Re: Pacific Rim (V.2.5, Mar. 8)

PostPosted: Sun Mar 15, 2009 7:08 pm
by Lobster Crush
Dublanous1 wrote:Yeah, That looks good, I had an Idea of making a map thats in a sphere shape or something, glad to know someone is using it. =D>


Thanks Dublanous,

Using the sphere technique is the only way to squeeze all of the pacific onto one map, I figure...

Cheers,
LC

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 6:40 pm
by MrBenn
I'm not too sure exactly what you're trying to achieve with the poll... It would be better to get more focus on how the map looks/feels/plays first?

It's a good solid draft so far, let's see how things develop ;-)

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 9:03 pm
by Dublanous1
Hmm... :idea:
Also, maybe you could make a sequel map? Like the other side of the world? 8-[

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 9:15 pm
by sailorseal
I am beginning to like this idea. Maybe give it more of a nautical feel

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 10:30 pm
by Lobster Crush
MrBenn wrote:I'm not too sure exactly what you're trying to achieve with the poll... It would be better to get more focus on how the map looks/feels/plays first?

It's a good solid draft so far, let's see how things develop ;-)


Thanks MrBenn,

Really the poll was for two reasons: help me grapple with the trouble I'm having with the cartographic symbols, and to try to drum up some more interest & comments on the idea... ;)

If anyone has comments on how the map could look/feel/play better, please, let me know...

Cheers,
LC

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 10:32 pm
by Lobster Crush
Dublanous1 wrote:Hmm... :idea:
Also, maybe you could make a sequel map? Like the other side of the world? 8-[


Sounds like a great idea, Dublanous, though I'd like to get this one closer to completion before starting on the Atlantic...

Cheers,
LC

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Tue Mar 17, 2009 10:34 pm
by Lobster Crush
sailorseal wrote:I am beginning to like this idea. Maybe give it more of a nautical feel


Great idea, sailorseal. I was having trouble coming up with an overal "theme," since there's a lot of South Pacific content, but also diverse territories like Alaska, Russia, Japan, Mexico, etc.

I'll give it some thought & see what I can come up with...

Cheers,
LC

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Wed Mar 18, 2009 7:32 pm
by thenobodies80
Some starting quick sugg:

    - your first post seems a little bit chaotic, how many images? (but it's personal)
    - your first version is 840x616 pixels, your actual is 840x687 pixels, you added some pixels on height to move names, but i think put names in unused angles could be good choice.
    - Use a better color for routes, in some points i can't see them
    - Your globe is 840x687 now, so you cut the two poles and the outer parts on left and right. If you scale the globe to 800x586 you can add the mised parts, could be nicer.
    - Use the original option for circles, but Benn said, could be a later choice.
    - Sailor said good words, make this map nautical.
    - Work on territories graphic now(not on circle), you can do them better ;)
    - there're a lot of territories in the centre of this big map, could be all these clear (names and symbols) on the small one?

On the whole i like it, i wanna see where you're going to.... ;)

Re: Pacific Rim (V.2.5, poll added Mar. 15)

PostPosted: Thu Mar 19, 2009 12:13 pm
by Lobster Crush
Thanks for all the comments, thenobodies80.
thenobodies80 wrote:- your first post seems a little bit chaotic, how many images? (but it's personal)

Yeah, all those images were just context for the poll.
thenobodies80 wrote:- your first version is 840x616 pixels, your actual is 840x687 pixels, you added some pixels on height to move names, but i think put names in unused angles could be good choice.

I tried that on my first draft, and it seemed too squished to me. I'll play around with it again, though I'm thinking that the unused spaces might be better off with some nice graphic elements.
thenobodies80 wrote:- Use a better color for routes, in some points i can't see them

Agreed. I've really darkened them on a newer draft I've done which I'll hopefully finish up enough to post on the weekend.
thenobodies80 wrote:- Your globe is 840x687 now, so you cut the two poles and the outer parts on left and right. If you scale the globe to 800x586 you can add the mised parts, could be nicer.

To be honest, I've distorted the geography so much that showing the rest of the oval doesn't really make sense. I went with the current view to maximize the South Pacific for legibility/playability. Having a bit of Antarctica would be nice, but I don't see the point in including portions of the Arctic Sea on top, more of the Caribbean on the right, and more of Asia on the left. These are non-playable areas anyway.
thenobodies80 wrote:- Use the original option for circles, but Benn said, could be a later choice.

Ok, I'll let my current obsession with the circles go. It's just that I'm trying to convey a lot of info in a small space (esp. on the South Pacific islands where the territory is the circle) that I wanted to get it sorted.
thenobodies80 wrote:- Sailor said good words, make this map nautical.

point taken.
thenobodies80 wrote:- Work on territories graphic now(not on circle), you can do them better ;)

Again, since so many of the territory graphics are nothing more than circles, I feel they're pretty important too.
thenobodies80 wrote:- there're a lot of territories in the centre of this big map, could be all these clear (names and symbols) on the small one?

I hope so! ;)

Hopefully more to come on this on the weekend...stay tuned!

Cheers,
LC

Re: Pacific Rim (V.2.5)

PostPosted: Thu Mar 19, 2009 5:02 pm
by tlane
this looks nice but could you put a little blur(Gaussian) on the borders of the land, they are a little pix-elated.

will be back later
tlane

Re: Pacific Rim (V.2.5)

PostPosted: Fri Apr 03, 2009 5:55 pm
by sailorseal
I am not so sure what the map legend means, an you clarify it?
Nice Map!

Re: Pacific Rim (V.2.5)

PostPosted: Sat Apr 04, 2009 8:01 pm
by Dublanous1
Well, I just realized this will be a complicated map, the bonuses are all crammed onto the bottom and it would look better if you used more space for the bonuses and less for the map. Alot of the terits are crammed into the middle like MrBenn said, but also, how do you tell what territories attack what territories, it is really confusing now that I take a closer look. I hope you continue to pursue this map LS, because it would turn out a good map, but maybe a bit more simplified

Re: Pacific Rim (V.2.5)

PostPosted: Mon Apr 06, 2009 1:36 pm
by ustus
Just a word of encouragement, it seems very straight forward to me... though now that i look at it a second time, the connections are very hard to see. you may want to increase the contrast of the lines connecting the islands.

Re: Pacific Rim (V.2.5)

PostPosted: Mon Apr 06, 2009 7:55 pm
by reggie_mac
On the themes note, this area is also known as the Pacific Ring of Fire due to the number of volcanoes in the area, that could possibly be an idea to use, however i do prefer saliorseals idea of using a nautical theme

Re: Pacific Rim (V.2.5)

PostPosted: Thu Apr 16, 2009 8:09 am
by MrBenn
As I said before, you've made a really good start on this map.

The thing that confuses me the most, is that a lot of the territories appear to be in two regions... the dual-representation (circle colour / flag) is a really sweet touch, but is possibly a bit too subtle...

If you could find a way of making the region groupings clearer, and make the attack routes more visible, that would make gameplay analysis a lot easier ;-)

Re: Pacific Rim (V.2.5)

PostPosted: Sun Apr 26, 2009 2:23 pm
by MrBenn
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)