-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.
Gilligan wrote:-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.
I believe that was regarding XML and not change in game play.
-=- Tanarri -=- wrote:BTW Gilligan, thanks for taking the initiative here to fix the last bit of XML that needed to be updated. It'll be great to see this map finally in play
thehippo8 wrote:Oh wow ... it's been so long I thought this day would never come. Congrats and thanks Dolomite for hanging in there and delivering!
betiko wrote:i ve been playing it today, and to tell the truth it looks like 100% of the games have ended with the player starting first in 1v1, people complained about it in chats as well. i think it's possible to get way too much bonus on turn 1, player 2 has to go through 3 neutrals of 2 to break the bonuses taken by player 1. otherwise I like the concept (didn't catch too well how the track jumping goes, not clear why certain segments can attack each other and also it looks like you can only attack in front but you can also attack behind, i would ve thought o a circus maximus logic)
anyway just a little feedback, and thanks for the map.
isaiah40 wrote:Game 12533060 I took Pit Equipment A and it is giving me +3 for that one spot. According to the legend it is +3 if you hold 1 of each Fuel, Tires and Engine. Or am I reading it wrong??
<name>A Pit Tool and A Pit Jack and A Pit Engine</name>
<continent>A Pit Fuel</continent>
<continent>A Pit Tires</continent>
<continent>A Pit Engine</continent>
<override>A Pit Fuel</override>
<override>A Pit Tires</override>
<override>A Pit Engine</override>
dolomite13 wrote:In A 2 player game it does seem like player 1 can get off to a bonus big enough to clear out the track and get that 40 bonus too quickly. I think I won in three or four turns.
Not sure what can be done about that. Perhapse the fuel, tires, engine spots need to be bumped to 3 neutral and their overall bonus decreased to +2 for holding one of each because they are the conduit to bombard the cars. Or perhaps they could have conditional borders added and you would need to hold one of each to bombard the cars. I am just thinking out loud now.
I am also seeing people ignore the track ... maybe the red circles on the track could have an autodeploy of 2 added or a +1 bonus added for them to make them attractive and make people concentrate more on the track as well.
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