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Krazy Kingdoms [Quenched]

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Re: Krazy Kingdoms [Quenched]

Postby juke on Wed Jul 16, 2025 11:28 am

I played this map recently for the first time. The legend doesn't make it clear that your colour needs the Dwellers special feature, in order to actually attack through them. I assumed this to signify that the bonus works through the special feature, but the attack pattern is universal. The reason I believed this to be correct, is because the website's built-in map interface also shows that all dwellers attack each other, whether you own the special feature or not. I was knocked out of a tournament thanks to this.
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Re: Krazy Kingdoms [Quenched]

Postby Swimmerdude99 on Wed Jul 16, 2025 11:43 am

While this map has a huge overhead for understanding. What about this text should be clarified to avoid what you are describing? Where does the attack pattern get implied to work for all?

You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"

I don't think the legend would need an update I think you are asking that border suggestions in the UI get updated. This would make more sense and multiple maps have this "issue" if it is deemed one. Temple of Jinn would be another.
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Re: Krazy Kingdoms [Quenched]

Postby plurple on Wed Jul 16, 2025 11:50 am

Swimmerdude99 wrote:While this map has a huge overhead for understanding. What about this text should be clarified to avoid what you are describing? Where does the attack pattern get implied to work for all?

You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"

I don't think the legend would need an update I think you are asking that border suggestions in the UI get updated. This would make more sense and multiple maps have this "issue" if it is deemed one. Temple of Jinn would be another.


Yeah this is correct the conditional borders are not displayed well in the map inspect. It affects a few maps, this the most, but others like temple of jinn, labyrinth and others. It is a known bug that I thought I made a report on but I can't find it right now :D So I will remake it/make it for the first time :D
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Re: Krazy Kingdoms [Quenched]

Postby juke on Wed Jul 16, 2025 12:08 pm

Swimmerdude99 wrote:You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"

Personally, I think you can make a strong argument that this isn't clear enough in regards to the attack paths. Especially when the bottom portion of the legend explains what the double-sided arrow means, which is also separate. Perhaps I'm in the minority here, but to me this implies the bonus is your special feature, and the attack vector is standard.

If the map interface is fixed accordingly, that would solve the issue for people who use it. I thought this was a default setting that everyone used but I've come to realise that isn't the case - although it's always been enabled ever since I played my very first game. I love the tool!

The purpose of a map legend is to explain how the map functions. If there is ambiguity, then it's purpose isn't being served, imo.
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Re: Krazy Kingdoms [Quenched]

Postby Swimmerdude99 on Wed Jul 16, 2025 2:11 pm

I don't think you're in the minority by being confused by the map, but I'm not sure how or why most people would read the statement "Your special features to the right are unique to you" except... in the case of an attack path. Instead of what it says.

The element that is confusing to me is why there is an extra highlighted/faded box around Forbidden lands for its attack path explanation.

But I may be biased because I understand it, already.
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As far as what can/will be done. I doubt that map or legend itself will be updated since its been quenched. Especially with creator no longer on site.

So the ask is probably for an improvement or bug request around the map stuff. However, I've been here long enough to know... that won't ever happen, or at least not in my lifetime lol.

Edit: And for what its worth, I agree with you that it could be explained better/have more space. I don't know why the decision was made to try and keep the footprint so small but lack helpful details/flow.
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Re: Krazy Kingdoms [Quenched]

Postby juke on Wed Jul 16, 2025 9:55 pm

I'd like to think I do a pretty good job of researching new maps that are thrown my way, but I completely missed how this worked. The main reason though, is the map interface signalling impossible attacks were, in fact, possible. If that worked correctly, it would've influenced my interpretation of the map legend.

If the interface can be fixed accordingly, then we're 80% of the way there, which is better than nothing.
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Re: Krazy Kingdoms [Quenched]

Postby Swimmerdude99 on Wed Jul 16, 2025 10:38 pm

Yeah, I think the most likely solution would be to make the map interface dynamic. Though, to be fair, it might also be confusing on other maps to show that you can't attack something, but you could if you unlock it. But I think it would do more good, than bad, on that front.
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