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Re: Three Kingdoms of Korea v9

PostPosted: Sat Mar 12, 2011 10:08 am
by natty dread
Industrial Helix wrote:Did you change the color of the junks? I find them to be particularly hard to see in that corner of the map. What about using different styles of Junks as well as different colors? Four different junks, that can't be hard to pull off right? And I'll nag my comrades to give this the once over.


I'd rather keep an uniform style for the junks and try to find different colours. A different shape would suggest some difference in function and would be confusing, IMO. The trouble is finding colours that look good for us but also work for the colourblind...

Let me try swapping the colours around a bit.

Re: Three Kingdoms of Korea v9

PostPosted: Sat Mar 12, 2011 11:15 am
by natty dread
How are these?

Click image to enlarge.
image

Re: Three Kingdoms of Korea v9.1

PostPosted: Sat Mar 12, 2011 7:14 pm
by Riskismy
I have just one word for this: Example!

[/soapbox]

Re: Three Kingdoms of Korea v9.1

PostPosted: Sat Mar 12, 2011 10:59 pm
by kengyin
that korean looks a lot like chinese...

Re: Three Kingdoms of Korea v9.1

PostPosted: Sat Mar 12, 2011 11:05 pm
by isaiah40
Looks good except for the junks that have the purple sails. The one sitting by chonsong fortress is a little too close color wise. Maybe for those junks use the color of baekje? That should differentiate them better.

Re: Three Kingdoms of Korea v9.1

PostPosted: Sun Mar 13, 2011 12:03 am
by kengyin
just wondering, this would be the first korea map once it goes through right? and im pretty sure there isnt a korean war map?

Re: Three Kingdoms of Korea v9.1

PostPosted: Sun Mar 13, 2011 2:18 am
by natty dread
isaiah40 wrote:Looks good except for the junks that have the purple sails. The one sitting by chonsong fortress is a little too close color wise. Maybe for those junks use the color of baekje? That should differentiate them better.


I thought it would be good that the junks match the areas they connect somewhat - it makes them a bit more intuitive... colourblindness is also a concern in choosing the colours, and the current ones work very well in that regard. I could try darkening the purple ones somewhat, let's see if that helps.

kengyin wrote:that korean looks a lot like chinese...
just wondering, this would be the first korea map once it goes through right? and im pretty sure there isnt a korean war map


The Korean alphabet wasn't invented yet at the Three Kingdoms period. Koreans used chinese characters back then but with different phonetic meanings, kinda like the Japanese do. Yes, this would be the first map of Korea.

Re: Three Kingdoms of Korea v9.1

PostPosted: Sun Mar 13, 2011 7:40 am
by natty dread
Click image to enlarge.
image

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 2:37 am
by VladikVP
I actually had an idea about this map after reading an article about these three kingdoms...

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 9:13 am
by natty dread
VladikVP wrote:I actually had an idea about this map after reading an article about these three kingdoms...


Wow. This exact same map? What a coincidence! ;)

While we're waiting for gameplay mods, here's a preview on the mountains I was planning to use on the map:

Image

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 10:02 am
by Industrial Helix
Ok, I chatted with Tacktix.

Basically his only concern was how strong the Wa negative bonus was. He suggested maybe having it negated by holding all of a Kingdom's core regions (solid colors). I can support the idea as it fits historically... but its kind of a convoluted rule. The Wa negative bonus still leaves all but 5 territories on the map open for conquering, including the castles. Furthermore, the -4 acts more like a deterrent against players holding a kingdom from eliminating a person who has taken refuge in Wa. If this negative bonus is negated by holding a core kingdom, then whoever fled to Wa is free game by anyone who has a lead in the game anyway.

I dunno, I'm looking for second thoughts on this... namely from my co-cartographer.

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 10:11 am
by isaiah40
natty_dread wrote:
VladikVP wrote:I actually had an idea about this map after reading an article about these three kingdoms...


Wow. This exact same map? What a coincidence! ;)

While we're waiting for gameplay mods, here's a preview on the mountains I was planning to use on the map:

Image


I don't know. I think that what you have now fits the theme and time frame perfectly. But maybe someone else can weigh in on this.

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 10:40 am
by natty dread
Industrial Helix wrote:Ok, I chatted with Tacktix.

Basically his only concern was how strong the Wa negative bonus was. He suggested maybe having it negated by holding all of a Kingdom's core regions (solid colors). I can support the idea as it fits historically... but its kind of a convoluted rule. The Wa negative bonus still leaves all but 5 territories on the map open for conquering, including the castles. Furthermore, the -4 acts more like a deterrent against players holding a kingdom from eliminating a person who has taken refuge in Wa. If this negative bonus is negated by holding a core kingdom, then whoever fled to Wa is free game by anyone who has a lead in the game anyway.

I dunno, I'm looking for second thoughts on this... namely from my co-cartographer.


I don't know... It does seem kinda convoluted, and it seems to me that if you hold any of the whole core regions, your bonus will be sufficiently large that you can afford to take the Wa penalty if need be:

Core region of Silla: +11
Core region of Goguryeo: +18
Core region of Baekje: +5
Core region of Tang: +6

Well, Baekje might have trouble, but each of them could still afford it... :-k

I don't know. To me it seems like Wa would be unused in lots of games, but once in a while it could be useful to someone who is "down and out" and needs to try something desperate... I kinda like it that way.

isaiah40 wrote:I don't know. I think that what you have now fits the theme and time frame perfectly. But maybe someone else can weigh in on this.


It's just a preview... the final result will look much more appropriate, I promise ;)

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 11:40 am
by theBastard
guys, I do not know nothing about Three kingdoms in Korea, but was any of kingdoms conquerd/under Japan influence?
because I think that this negative Wa bonus could be not valid in kingdoms controled by Japan...

about mountains - natty maybe "drawn" look would be fine. better as "new" mountains... I like them as they are now.

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 11:44 am
by natty dread
theBastard wrote:guys, I do not know nothing about Three kingdoms in Korea, but was any of kingdoms conquerd/under Japan influence?
because I think that this negative Wa bonus could be not valid in kingdoms controled by Japan...


No, I don't think Japan ever conquered any part of Korea during this period.

about mountains - natty maybe "drawn" look would be fine. better as "new" mountains... I like them as they are now.


Again, just a preview. The final version will have a more drawn look. If everyone hates them we can still go back to the old design.

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 12:28 pm
by Riskismy
isaiah40 wrote:
natty_dread wrote:
VladikVP wrote:I actually had an idea about this map after reading an article about these three kingdoms...


Wow. This exact same map? What a coincidence! ;)

While we're waiting for gameplay mods, here's a preview on the mountains I was planning to use on the map:

Image


I don't know. I think that what you have now fits the theme and time frame perfectly. But maybe someone else can weigh in on this.


The current look perfectly fine to me as well. Was surprised to learn they would be changed.

Re: Three Kingdoms of Korea v9.2

PostPosted: Mon Mar 14, 2011 1:16 pm
by natty dread
Actually, here are the new mountains. Didn't have anything better to do so I made them now.

Click image to enlarge.
image

Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 1:38 pm
by Riskismy
I could take either version, but I prefer the older. Looked less uniform.

Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 2:20 pm
by natty dread
Riskismy wrote:I could take either version, but I prefer the older. Looked less uniform.


The older ones were actually way more uniform. I drew the new ones by hand.

Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 2:28 pm
by theBastard
I like the new mountains.
maybe this could helps a little http://www.loc.gov/rr/asian/guide/guide-korean.html

Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 6:03 pm
by natty dread
I'm experimenting with the mountain fillings... got some interesting results

first one has no filling
Click image to enlarge.
image


this one is dark
Click image to enlarge.
image


this one is actually pretty neat
Click image to enlarge.
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Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 6:13 pm
by RjBeals
yeah i like the 3rd one with the snow peaks. Looks great.

Re: Three Kingdoms of Korea v10

PostPosted: Mon Mar 14, 2011 6:28 pm
by natty dread
RjBeals wrote:yeah i like the 3rd one with the snow peaks. Looks great.


Thanks. I sort of applied your old mountain tutorial here, except I did it kind of backwards... ;)

Re: Three Kingdoms of Korea v10.1

PostPosted: Tue Mar 15, 2011 4:32 am
by natty dread
Click image to enlarge.
image


Today I realized... that a signature should actually be a signature, ie. in hand writing, so I put mine on the map.

IH, if you want to hand-write your signature too, send it to me on a png and I'll put it on the map.

Re: Three Kingdoms of Korea v10.1

PostPosted: Wed Mar 16, 2011 8:58 am
by Industrial Helix
Where's yours at?

Do you mean like an actual signature?