Page 6 of 29

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:13 am
by madcow270
I'm not an official anyone... but if your were to be looking for some sort of theme or something to call it beside the hex map, i think it kind of looks like a honeycomb or bee hive...maybe you've already decided to keep it vague...

But nevertheless I applaud the ingenuity...

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:30 am
by djak.
I realise the columns are a-s, but lowercase letters would make them much easier to read except for L. Maybe skip all the hard to disambiguate letters: b, i, L, o, q, and s; the letters will then go to y.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:31 am
by sunshining
looks realy good a realy challange i shla play it


Grtz Sunny

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:34 am
by adam666
first thank u 4 the pm about your map i think u r onto a good thing and i would play on your map cheers and good luck with it :twisted:

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:39 am
by brownstonie
I didn't read all post; it's a Great map but without some special I think it's too much depending on the dices\luck.

Theme: how about a lawn with ant colonies and create the nodes as aerosol to kill the vermin :twisted: in the surrounding area of 3 hexes max. so not all hexes are in the dangerzone (limit bombard to 1 each turn?).

Keep up the good work =D> .

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:53 am
by barnyard monkey
Do you have a number in mind for total players?? I would set a min and max for a game with this many territories. I think it'll work fine.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:54 am
by frozen_flame
Yea, stumbled upon this via PM, and I remember the other huge maps, one based on the CC star, the other I think RJBeals (sp) started.

Do want this map, hard.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 2:57 am
by shortcake710
I agree the borders need to be more clear. It would definately make a more interesting game. Good luck with your endeavor.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 3:06 am
by Master Yoda
great idea
great map
when can I start playing ;> ? :P

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 3:12 am
by mingotta
I personally would play this map! Go ahead and make it happen! Thanks!

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 3:40 am
by e_i_pi
Yes, great idea for a map. I don't see any problems with the borders, but the instructions on bonus aren't clear. I can't understand what constitutes a bonus - perhaps a rewording of the instructions would help?

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 3:42 am
by g4s racerke
Surely would play this map. =D>

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 3:45 am
by Swiftscot
I' play, I think the idea has merit.

If you still have niggling doubts about a theme, as you said the theme is huge so why not go intergalactic. Each hex as a solar system and nodes as worm holes or stargates.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:04 am
by General Brewsie
I'd try it, but I'm skeptical, because it looks like it would take forever to play a game. That investment in time and effort (analysis, communication, waiting for slow players, etc.) may be disproportionate to the potential gains made in points and rank, relative to other games available.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:12 am
by Titanic
I like it, seems like it would be a great map to play, especially for team games.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:21 am
by nippersean
Hi and thanks for asking for input,

Would I like to see it made yes.
Would I play it myself, no. Too much looking up ters n dice rolling for me.
But that's what's great about CC. Should cater for all styles n tastes.

It looks clear enough and playable enough.

Good luck and I hope it gets made

Nippersean

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:23 am
by Lt. Strike
I think the map is a really good idea but there should be a minimun of players preferably 8 of some way to distribute the territories so people won't get bonusses in the first round.

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:29 am
by SouthernWarrior
How about MegaPlex for a name?

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:32 am
by Ogrecrusher
Seems interesting to me, not sure how it would play, but I'd try it at least once!!

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 4:53 am
by ufjohnny16
i voted no on the specific map even though i like ur idea. if u can tie in some theme, whether it be made up lands, or countries. the hexagons just look too plain and jumbled.i would still probably play on it as is, but u can create an amazing board if u can put that basic map and tie itinto some theme with better graphics

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 5:05 am
by Premier2k
I LOVE this idea! I would definately play it!

Premier2k

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 5:06 am
by shimmydig
i do not like the max of 10 tert bonus as that means once you have a purple continint your at your biggest size your going to get. i think the max should be twice that.


i would however enjoy playing this map and would like to see it produced.

Re: Jumbo Hex Map

PostPosted: Sat Sep 05, 2009 5:19 am
by stringybeany
cairnswk wrote:...
But i also ask the foundry to consider that in creation of this map perhaps we can no longer deny other creations such as the beehive, yes??? :)


YES!

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 5:19 am
by josta59
Like Pickalock said back on page 4, it reminds me of BattleTech, which is why I like it. In fact, I would probably only play on this map if the theme were giant mechs battling it out! Maybe call it something like Mech War and have mech drawings here and there?

Re: Jumbo Hex Map *V2*

PostPosted: Sat Sep 05, 2009 5:55 am
by GreazzzzMaster
i voted no simply because i would never play it. that being said, i think its a nice map and seems like it would play well for someone that was into that sort of thing. nice work =D>