hulmey wrote:in most places to own a continent you only need to hold one or 2 countries in the right position! unfortunately there is nothing he can really do about it, but start over again! Its a pity coz the map is beautiful and very different (theme wise) to the ones we have on offer right now!
Funny, I'd thought it was the other way around! But if you are seeing choke points I haven't caught I'd like to hear more, hulmey, as I'm not opposed to making changes. Here are the the bonus region break-downs:
Arctic: 4 terits, 2 borders, +2
Atlanticus: 7 terits, 4 borders, +4
Seas: 3 terits, 1 border, +1
Ethiopicus: 5 terits, 4 borders, +4
Indicus: 10 terits, 4 borders, +6
Zur: 5 terits, 3 borders, +3
Pacificus: 8 terits, 4 borders, +5
I was trying to apply the same basic rules used the Classic map in this one in terms of overall size and bonus structure. I have regions with 1, 2, and 3 borders to defend; that's the same configuration as Classic, with my three smallest regions (Seas, Arctic, Zur) being similar in size, borders, and bonus to Australia (4/1/+2), S. Am. (4/2/+2), and Africa (6/3/+3).
Classic then has North America which is a three border region as well, which could be compared to Pacificus in this map because if you expand to take Polynesia from pacificus you only have three places to hold - a 9 terit, 3 border +5 which equals N. Am.
Atlanticus is similar to Europe - 7 terits, 4 borders, +5... 1 lone northern border, three contiguous southern borders.
Where I differ from Classic the most is that this map doesn't have a behemoth region like Asia. I've shaved a territory here and there to come up with 7 regions (7 seas?) instead of 6, because in my humble opinion Asia is usually a wasteland in most games anyway. Indicus may end up facing a similar fate, but if you find yourself starting there you won't be in quite as much trouble as a bad Asia start.
If there's a region I am not pleased with on this map, it is the Arctic Ocean. Its linear nature makes it easy to march through one step at a time, which will make it a clear target in games, but that same feature also makes it easier to defend from attack I guess. Plus, that's just the way the world is, so I can live with it.