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PostPosted: Sun Mar 23, 2008 6:07 pm
by cairnswk
edbeard wrote:I'd probably switch the bonus numbers for memphis and alexandria. But, I still think they're all +3 except for the right most continent.

Not sure that can be changed too much (in my mind) unless there's more territories added (which I don't think you should do).


I'm not too fond of continents with bonuses larger than their territory count. Or, quite large compared to it. Which you have here in a couple places I think.


OK edbeard....Version 4 changes the bonuses a little...reduces Tanis to 3 and increases Alexandria to 4.

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PostPosted: Sun Mar 23, 2008 7:14 pm
by cairnswk
Version 4 Test

XML is done...just needs centering

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http://h1.ripway.com/cairnswk/_lower_egypt.xml

PostPosted: Sun Mar 23, 2008 8:14 pm
by mibi
um, isn't this upper Egypt?

PostPosted: Sun Mar 23, 2008 8:20 pm
by InkL0sed
mibi wrote:um, isn't this upper Egypt?


No, it's the lower Nile --> Lower Egypt. Why should up necessarily correspond with North? It's just how it is.

PostPosted: Sun Mar 23, 2008 8:22 pm
by Arcee
mibi wrote:um, isn't this upper Egypt?


i think it's because the Nile flows North. so upper nile is south, and lower nile is north.


<fastposted>

PostPosted: Sun Mar 23, 2008 8:23 pm
by cairnswk
mibi wrote:um, isn't this upper Egypt?


not according to my research mibi

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PostPosted: Sun Mar 23, 2008 10:17 pm
by mibi
Ahh ok. So if its Nile-centric it is lower Egypt I suppose. It's kind of confusing in a north-south centric world.

PostPosted: Sun Mar 23, 2008 10:25 pm
by cairnswk
mibi wrote:Ahh ok. So if its Nile-centric it is lower Egypt I suppose. It's kind of confusing in a north-south centric world.


yes mibi, but i think that applies to all rivers...i often refer to the source of rivers as the upper reaches...i also think this comes from as geographical aspect of the river being in the highlands and the mouth being in the lowerlands...who knows... :)

PostPosted: Sun Mar 23, 2008 10:27 pm
by AndyDufresne
Indeed, from what I remember from my 7th grade Geography class...Northern Egypt is indeed Lower Egypt... :)


--Andy

PostPosted: Sun Mar 23, 2008 10:34 pm
by cairnswk
latest v4


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PostPosted: Sun Mar 23, 2008 10:56 pm
by AndyDufresne
I'm really digging the style of this map...I think you've captured Egypt splendidly!

The Dows are overwhelming at first, but if you study the map I think you can get a handle on what connects to what.

A few graphic points:

Might want to nudge the Khenty-ab army shadow left in Sile, just to be sure the coordinates don't go off the edge of the map. It looks like there is ample room.

Also in Sile, how about moving the name below Khenty-ab in that rather open space, as in it's current spot it is somewhat crammed and jammed.

Regarding the continent title names, perhaps use a slightly darker tone for the fill color, just so Sile and Memphis stand out a little more (the others rest on water so no problem for them, but could add it to them for uniformity).


Some game play:

I'd like to see another 2 Bonus continent...what if you made Buto into one? You could move the Dow at The b-ka - Tetuh to... Nay-tahut - Tetuh.

That would remove a border from Buto, and it would still keep the general movement in that area.

This may be problematic, because you'd have two 2 Bonus continents next to each other, but they are not connected to each other (Nay-tahut is like a bridge between them).

Anyways, just a thought!


--Andy

PostPosted: Sun Mar 23, 2008 11:09 pm
by cairnswk
AndyDufresne wrote:I'm really digging the style of this map...I think you've captured Egypt splendidly!

Gees. thanks Andy. :) I looked at the development atlas before Unit_2 got his hands on it, and saw those Egyptian maps and thought it was about time something was done on that front.

After seeing the program recently on the Kush region of Egypt and the gold mines there, I am hoping that i can turn this into a trilogy....lower, middle and upper Egypt.

The Dows are overwhelming at first, but if you study the map I think you can get a handle on what connects to what.

I had to use them to give timeliness to the map....they only had dows for crossing rivers. I will see of o can tart them up later.

A few graphic points:

Might want to nudge the Khenty-ab army shadow left in Sile, just to be sure the coordinates don't go off the edge of the map. It looks like there is ample room.

Also in Sile, how about moving the name below Khenty-ab in that rather open space, as in it's current spot it is somewhat crammed and jammed.

Regarding the continent title names, perhaps use a slightly darker tone for the fill color, just so Sile and Memphis stand out a little more (the others rest on water so no problem for them, but could add it to them for uniformity).

Done....next version.

Some game play:

I'd like to see another 2 Bonus continent...what if you made Buto into one? You could move the Dow at The b-ka - Tetuh to... Nay-tahut - Tetuh.

That would remove a border from Buto, and it would still keep the general movement in that area.

This may be problematic, because you'd have two 2 Bonus continents next to each other, but they are not connected to each other (Nay-tahut is like a bridge between them).

Anyways, just a thought!


--Andy

I'll have to think on this one....and try to get another 2 bonus point continent in there somehow. I'd be more likely to split those two 4 up a bit to create another one in there somehow....but i'll see.

PostPosted: Mon Mar 24, 2008 12:18 am
by cairnswk
Version 5

Split Memphis up into and east and west, and took a tert from Sile to create BUBASTIS....

Now only 1 x 4 bonus tert in Alexandria - fittingly as it can be attacked from Tanis, and a spread of 3 and 2.

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PostPosted: Mon Mar 24, 2008 4:27 am
by cairnswk
Versioni 6...just a few changes to the plastering effects and bevelling on the title. Also re-positioned and re-hyphenated again some names...what the heck, they are already hyphenated so i just wanted them to fit into the terts appropriately.

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PostPosted: Tue Mar 25, 2008 8:11 am
by gimil
[Adv. Idea]

Once I see a little more discussion coming from this ill be happy to stamp it :)

PostPosted: Tue Mar 25, 2008 10:36 pm
by mibi
One of your best maps so far, although the colors could be more Egypt than Atlantis.

Re:

PostPosted: Thu Mar 27, 2008 3:36 am
by cairnswk
mibi wrote:One of your best maps so far, although the colors could be more Egypt than Atlantis.

mibi...what is the atlantis bit you're referring to....sorry sometimes can't read your thoughts!!! :?:

Re: LOWER EGYPT V6 (p4) - Gameplay and bonus discussions.

PostPosted: Thu Mar 27, 2008 3:34 pm
by cairnswk
Version 7.
Treatment of the sea, estuaries, and arrows :)

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Re: Re:

PostPosted: Thu Mar 27, 2008 3:37 pm
by Kaplowitz
cairnswk wrote:
mibi wrote:One of your best maps so far, although the colors could be more Egypt than Atlantis.

mibi...what is the atlantis bit you're referring to....sorry sometimes can't read your thoughts!!! :?:


http://www.unmuseum.org/atlantis.htm

I think he means too watery or too many cool colors.

Re: Re:

PostPosted: Thu Mar 27, 2008 3:45 pm
by cairnswk
Kaplowitz wrote:
cairnswk wrote:
mibi wrote:One of your best maps so far, although the colors could be more Egypt than Atlantis.

mibi...what is the atlantis bit you're referring to....sorry sometimes can't read your thoughts!!! :?:


http://www.unmuseum.org/atlantis.htm

I think he means too watery or too many cool colors.


Thanks Kaplowitz. but if he doesn't explain it to me without expecting me to read his mind, then i guess it really is open for interpretation. :)

Re: LOWER EGYPT V7 (p3) - Gameplay and bonus discussions.

PostPosted: Thu Mar 27, 2008 3:50 pm
by Kaplowitz
Where it says "Im u" is there supposed to be a space in between the "m" and the "u"?

Re: LOWER EGYPT V7 (p3) - Gameplay and bonus discussions.

PostPosted: Thu Mar 27, 2008 3:57 pm
by cairnswk
Kaplowitz wrote:Where it says "Im u" is there supposed to be a space in between the "m" and the "u"?


No. if you look on the small map (small maps are always the master for me because i work from small and then prorogate up to large) it is evenly spaced. This is a kerning issue with the font, and i suspect in the next version, after having just looked into this, i will have to change the font on the territory names.

Re: LOWER EGYPT V7 (p3) - Gameplay and bonus discussions.

PostPosted: Thu Mar 27, 2008 4:42 pm
by laci_mae
I love this map, and I'm super impressed with what you can accomplish in 2 weeks of map-making.

Question: I'm guessing the stars are the capitals, so is there some bonus related to them?

Minor graphic detail: The line from Am Khent (territory name) to the territory should be rotated clockwise a bit. It appears (at least at first glance) to point to the dow. It would be more clear if it pointed toward the army circle.

Best,
Laci

Re: Re:

PostPosted: Thu Mar 27, 2008 6:55 pm
by mibi
Kaplowitz wrote:
cairnswk wrote:
mibi wrote:One of your best maps so far, although the colors could be more Egypt than Atlantis.

mibi...what is the atlantis bit you're referring to....sorry sometimes can't read your thoughts!!! :?:


http://www.unmuseum.org/atlantis.htm

I think he means too watery or too many cool colors.


you read my mind!

Re: LOWER EGYPT V7 (p3) - Gameplay and bonus discussions.

PostPosted: Thu Mar 27, 2008 6:57 pm
by TaCktiX
The occasional darker color would be good, I agree.