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Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 4:24 pm
by AndyDufresne
I like this map---especially if it becomes a seasonal map (and if the cartographer is fine with that). :D


--Andy

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 4:34 pm
by Gilligan
I would like to see a Valentine's map, but I sort of take up nobanaga's point of it being exactly the same as Saint Patty's.

The thing that made Saint Patty's good is because it matched the Luck of the Irish. I'm not sure that the mass neutrals would work for a holiday like this. So I'd be in favor of a map with a different style of gameplay.

Good luck with whatever you do.

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 4:39 pm
by Industrial Helix
OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.

So, that said, you need a different gameplay.

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 4:53 pm
by army of nobunaga
Industrial, you just messed up all the work I was doing the last 30 minutes on my candycane and martinluthur king jr map.

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 6:09 pm
by Victor Sullivan
dolomite13 wrote:
Victor Sullivan wrote:
army of nobunaga wrote:i mean dont get me wrong... noone else has come up witha better idea for V-day... you can almost get this through by simply default... I just wish it was a little different than an EXACT same map but with diff names... I mean should you even get credit for it?

I suggest keep it as is, but change the game mechanic: Make the purple hearts as the required territories as per the xml update, then make "True Love" able to attack all purple hearts. It'd be the same territory structure as St. Patty's, but much different gameplay.


I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.

=D=

I would suggest assault if you go through with this game mechanic, just cuz it makes it more worth it to go for True Love than to just go directly to the adjacent person's purple heart. I think this map would be fantastic if you chose to go this route. Thought about the broken heart idea, but wasn't able to come up with anything :(

-Sully

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 6:33 pm
by ghirrindin
dolomite13 wrote: I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.

=D=


You could make Cupid shoot at the broken hearts. Makes a bit of sense. Instead of conquering the other players, you coerce them into loving you.

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 9:36 pm
by dolomite13
Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.

So, that said, you need a different gameplay.


Yes the past several posts have been about that very thing.. here is the current thinking about the mechanics

Territories: 33
- 8 Purple Hearts (Players Start Locations)
- 1 Red Heart (True Love)
- 24 Golden Hearts

Connections
- All hearts that overlap are adjacent
- True Love can assault any purple heart.

Starting Forces
- Golden Hearts start with 2 neutral each
- True Love starts with 5 neutral
- Purple Hearts start with 3 each (Player start positions)

Bonus Forces
- Standard +1 for every 3 hearts (Minimum +3)

Losing Conditions
- If you loose your starting purple heart you are out of the game.

Large Map (v1.0.5)

http://farm5.static.flickr.com/4131/509 ... 2fda_z.jpg

Image

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 9:55 pm
by Victor Sullivan
dolomite13 wrote:
Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.

So, that said, you need a different gameplay.


Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditions

Yay me :D The idea of including Cupid is interesting... I'll let you know if I have any thoughts/ideas (my mind's a-whirrin' :))

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 10:00 pm
by dolomite13
Victor Sullivan wrote:
dolomite13 wrote:
Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.

So, that said, you need a different gameplay.


Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditions

Yay me :D The idea of including Cupid is interesting... I'll let you know if I have any thoughts/ideas (my mind's a-whirrin' :))


What if some of the hearts were broken hears and could assault cupid ... and holding cupid and true love could grant a larger bonus like +10 ... maybe the in between hearts ... like yes dear, romeo, angel, and hug me

=D=

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 10:07 pm
by Industrial Helix
Fair enough, as long as we're clear on the notion that its got to be a different game play than St. paddy's.

Though I wonder, might this just create a bunch of stalemate games?

Re: Happy Valentines Day

PostPosted: Mon Oct 18, 2010 10:35 pm
by dolomite13
Industrial Helix wrote:Fair enough, as long as we're clear on the notion that its got to be a different game play than St. paddy's.

Though I wonder, might this just create a bunch of stalemate games?


Possibly however adding a bigger bonus for holding "true love" and "cupid" could be a stalemate breaker. +10 or even +20

I was thinking something like this.

http://farm5.static.flickr.com/4132/509 ... d210_z.jpg

Image

Territories: 34
- 8 Purple Hearts (Players Start Locations)
- 1 Red Heart (True Love)
- 20 Golden Hearts
- 4 Blue Hearts
- 1 Cupid

Connections
- All hearts that overlap are adjacent
- True Love can assault any starting (purple) heart.

Starting Forces
- Golden hearts start with 2 neutral each
- True Love starts with 5 neutral
- Purple hearts start with 3 each (Player start positions)
- Blue hearts start with 3 neutral each
- Cupid starts with 5 neutral

Bonus Forces
- Standard +1 for every 3 hearts (Minimum +3)
- Holding Cupid and True Love grants +10 bonus
- Blue hearts lose 2 per turn

Losing Conditions
- If you loose your starting purple heart(s) you are out of the game.

Re: Happy Valentines Day

PostPosted: Tue Oct 19, 2010 5:55 am
by Victor Sullivan
It should be "lose", not "loose" and "loneliness", not "lonlieness" ;)
What does Cupid assault? The blue hearts?

Re: Happy Valentines Day

PostPosted: Tue Oct 19, 2010 12:22 pm
by dolomite13
Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness" ;)
What does Cupid assault? The blue hearts?


Maybe cupid could just be a location you can conquer but not attack out of? ... or maybe bombard blue hearts?

Re: Happy Valentines Day

PostPosted: Tue Oct 19, 2010 2:24 pm
by Victor Sullivan
dolomite13 wrote:
Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness" ;)
What does Cupid assault? The blue hearts?


Maybe cupid could just be a location you can conquer but not attack out of?

I suppose that would make more sense now that I think about it... There would be less incentive, I think, to go for True Love if Cupid bombards the blue hearts. So yeah, I guess keep it how it is. The +10 bonus is nice, btw.

Re: Happy Valentines Day

PostPosted: Tue Oct 19, 2010 3:14 pm
by dolomite13
Ok I believe we have it to a point where I think we can look forward to moving this into the Gameplay Workshop =)

=D=

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 7:13 pm
by Victor Sullivan
Yeah. I don't think it's "in a bit of a rut as it mimics too closely the gameplay of St. Patricks Day" ;) I think the gameplay is solid and much different from St. Patrick's Day despite it's similar territory structure (which I like, by the way).

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 7:16 pm
by army of nobunaga
I think its a gameplay disaster personally

But I am and have been wrong about a lot of things in the foundry here... guess we will see.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 7:19 pm
by Victor Sullivan
I just noticed, there are three girls and five guys (for the purple hearts). You think you could change one of the guys to a gal?

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 7:24 pm
by army of nobunaga
Or something more important.... how do you attack cupid? Or am I missing it? And why everyone in the game will not wait for 50+ rounds wait for someone to come out and knock down the big neutrals first?

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 7:45 pm
by Victor Sullivan
army of nobunaga wrote:Or something more important.... how do you attack cupid? Or am I missing it? And why everyone in the game will not wait for 50+ rounds wait for someone to come out and knock down the big neutrals first?

Blue hearts attack Cupid. I do think the neutrals could stand to be lowered. Also, I think the blue hearts should only lose one troop per turn. 2 seems a bit steep.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Thu Oct 21, 2010 8:03 pm
by army of nobunaga
ahh.. I was missing it.. I see.

yeah.. you might want to talk to bison king, he has a way to play games off of CC... Im really skeptical of how this will play guys.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Fri Oct 22, 2010 2:03 am
by TheSaxlad
um, i think this should be bigger. This map is a bit too small for the whole fog of war neutral feudal war gameplay to work.

The general concept is good but the map needs to be reworked slightly.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Fri Oct 22, 2010 3:34 am
by Teflon Kris
We can thrash the gameplay out a bit more in the workshop.

Although, for a one-day-per-year holiday map we probably don't need to make things as perfect as normal.

These maps are about fun rather than strategy.

However, important to prevent a disaster with build-up tactics, especially for a holiday map.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Fri Oct 22, 2010 2:16 pm
by Victor Sullivan
DJ Teflon wrote:Although, for a one-day-per-year holiday map we probably don't need to make things as perfect as normal.

These maps are about fun rather than strategy.

Exactly, which is why I think the map should stay small. When I wanna play a seasonal map, I wanna play something small, quick, and fun, much like this map.

Re: Happy Valentines Day (Ready For Gameplay Workshop?)

PostPosted: Sun Oct 24, 2010 7:14 pm
by Industrial Helix
OK, the consensus from us is that we really don't have the power to declare a map seasonal or decide whether a seasonal map is desired. You've got to get intouch with the event coordinators and see their feelings on such an idea. Once you get back to one of us about that business we'll see what we can do about moving a Valentines Day map on.