Page 12 of 13
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Tue Sep 28, 2010 2:20 am
by DubWarrior
Starting Positions and a +3 bonus for Henegouwen, as requested.
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Tue Sep 28, 2010 11:50 am
by MrBenn
If the bonus has changed, then we'll need new map images too (unless I've missed them)... Could you post the most recent/final image and xml links in one post for me?
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Wed Oct 06, 2010 4:13 am
by DubWarrior
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Fri Oct 08, 2010 3:31 pm
by MrBenn
And the update has gone live
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Mon Oct 11, 2010 11:56 pm
by Hopscotcher
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Wed Oct 20, 2010 3:59 am
by DubWarrior
everyone agreed with the bonus +3 for Henegouwen and the new startingpositions?
looks like a finished map to me, no?
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Tue Oct 26, 2010 3:20 am
by DubWarrior
correction,
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a crucial spot and too easy to hold. By holding Lokeren, one can secure 4 ambachten and Brabant, and so winning the game. I saw this strategy a few times, always with succes. What about moving the border of Eeklo to the right so it have access to 4 ambachten too?
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Wed Oct 27, 2010 9:55 am
by MrBenn
DubWarrior wrote:correction,
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a crucial spot and too easy to hold. By holding Lokeren, one can secure 4 ambachten and Brabant, and so winning the game. I saw this strategy a few times, always with succes. What about moving the border of Eeklo to the right so it have access to 4 ambachten too?
Well, I think at this stage it's up to you... I was about to give you the final push out of the Final Forge, but will wait and see what you decide to do.
Personally I would support dropping the neutral 5s to 4s, or possibly 3s... as you say, it's all about finding a balance between making it too easy and not worth it.
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Wed Oct 27, 2010 10:07 am
by pamoa
if you want people to fight for Arras and Brugge put them at 3
if you want it more like a stronghold then 4
creating an Elko-Axel link will open more this north end
maybe more balanced
but maybe geographically less accurate
aren't those delta regions supposed to be swampy and less accessible?
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Posted:
Fri Oct 29, 2010 3:28 am
by DubWarrior
Changes:
-Arras & Brugge: both 3 neutrals (to get them more in the game, in all types and earlier. This is were the scenario is all about.)
- Eeklo borders Axel now (giving acces to the north of the map, 4 ambachten and Brabant, and lowering the importance of Lokeren.)
These are the new links
new XML
http://www.fileden.com/files/2010/1/27/2739987//xml29102010.xmlnew maps, TIFF formats
http://www.fileden.com/files/2010/1/27/2739987//BOTGS5L.tifhttp://www.fileden.com/files/2010/1/27/2739987//BOTGS5S.tif
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Fri Oct 29, 2010 5:35 pm
by MrBenn
Updated files have been sent to lackattack
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Tue Nov 02, 2010 1:07 pm
by MrBenn
MrBenn wrote:Updated files have been sent to lackattack
And they're live.
Let's see how things go now...
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Tue Nov 02, 2010 1:21 pm
by DubWarrior
Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Tue Nov 02, 2010 1:27 pm
by MrBenn
DubWarrior wrote:Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...
The neutral values won;t change on existing games; only on new ones.
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Fri Nov 05, 2010 10:49 am
by ben79
you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Fri Nov 05, 2010 12:05 pm
by jefjef
ben79 wrote:you should put more than 3 neutral on bruge and arras ... 3 is too easy for a +2 auto-deploy
I've never understood why Brugge is +2. As unaccessible as it is +1 is more than enough.
And why is Arras going to a 3 neutral?
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Sat Nov 06, 2010 7:35 am
by DubWarrior
See pag. 19, replies by myself, MrBenn and Pamoa why Brugge and Arras have now a 3 neutral.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Sat Nov 06, 2010 9:14 am
by ben79
still too easy with a 3 neutral, 4 or 5 neutral would be much better for real
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Sat Nov 06, 2010 4:00 pm
by pamoa
it need to be easy and tempting
so the main fight will be for those
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Sun Nov 14, 2010 1:38 pm
by Leehar
I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Wed Nov 17, 2010 12:16 pm
by ben79
Leehar wrote:I understand why it was moved down to 3 but I still don't think it's a smart idea. a person is able to take it easily, and once he controls it, control of the game becomes too easy, I understand why you want to make it come more into play, but just a 3 for a +2 seems way too small. If you look around at other maps, you'll find very few that are like it.
I just don't get why a normal neutral 3 can be worth +2, if I'm getting my point across. I think a 4 would be infinitely more preferable....
5 would be better, but 4 if that'a all the mapmakers can allow
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Wed Nov 17, 2010 12:19 pm
by ben79
on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Wed Nov 17, 2010 1:27 pm
by Leehar
ben79 wrote:5 would be better, but 4 if that'a all the mapmakers can allow
Yeah, but it was 5 initially. Changing it back will just be a case of 1 step forward, 2 steps back.
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Wed Nov 17, 2010 5:34 pm
by pamoa
ben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
so nobody will ever attack them
just the beginning of this conversation
Re: Flanders 1302V15[Beta] major changes! P19
Posted:
Thu Nov 18, 2010 10:04 am
by ben79
pamoa wrote:ben79 wrote:on a 1 vs 1 game the first player got 12 regions, so it gives him 4 troops to deploy, if arras and bruge are only 3 neutrals it's too easy for them to take it.
a 5 neutral would be the best for both 1 vs 1 and 8 polayers ... etc
so nobody will ever attack them
just the beginning of this conversation
they will in multi-players game, but on a 1vs1 it's too easy, so how about a 4 neutral ?