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PostPosted: Mon Mar 12, 2007 6:27 pm
by LoeNY
MR. Nate wrote:The "H" is big enough that not many people will think that it is next to just one line. It seems clear that all three lines address the "H"


The last line doesn't address the "H", just the first two.

PostPosted: Mon Mar 12, 2007 6:34 pm
by LoeNY
WidowMakers wrote:
Not when there are 5 territories that have the word "king" in the name.

All of these things have been done for weeks. The King of the hills went away Jan 15th. And the "H" with text has never caused any confusion until now. Players are to read a map. The text is plain, in sight and very legible.


The text is always plain, insightful and very legible to the creator. Isn't that why we have this forum to clarify things?

If everyone thought the "H" is clear, that's fine. I just thought it could be confusing.

PostPosted: Mon Mar 12, 2007 9:54 pm
by Molacole
ericleung wrote:
WidowMakers wrote:
Not when there are 5 territories that have the word "king" in the name.

All of these things have been done for weeks. The King of the hills went away Jan 15th. And the "H" with text has never caused any confusion until now. Players are to read a map. The text is plain, in sight and very legible.


The text is always plain, insightful and very legible to the creator. Isn't that why we have this forum to clarify things?

If everyone thought the "H" is clear, that's fine. I just thought it could be confusing.


what exactly is confusing you? You're going to have to point out exactly what you think is confusing you because we can't read your mind. Just point out what part you're confused about so we can move on. I just want you to type out what the problem is and then read what you typed.

PostPosted: Mon Mar 12, 2007 11:13 pm
by AndyDufresne
It's looking good, and for the most part the coordinates are fine. But I'd like you to take a stab at fixing a few, and making them all 'centralized' in the same place.

I.E. compare on the small map: Y2 and B4 and G8. If you notice, one is high, one is middle, and one is low. See if you can centralize them all to one of positions.


--Andy

PostPosted: Mon Mar 12, 2007 11:19 pm
by LoeNY
Molacole wrote:what exactly is confusing you? You're going to have to point out exactly what you think is confusing you because we can't read your mind. Just point out what part you're confused about so we can move on. I just want you to type out what the problem is and then read what you typed.


I just thought it could be confusing that the "H" Symbol is next to the word Kings when it is referring to the Helipads. How about moving the "H"symbol next to the word Helipads on the first line?

PostPosted: Mon Mar 12, 2007 11:54 pm
by MonRepos
Maybe you could just do something like this to stop the complaints about the H on the map key...

Image

Just a thought, I just can't wait to play...

PostPosted: Tue Mar 13, 2007 12:01 am
by Unit_2
why is this map not uop yet?.. everyone loves it.. can you answer andy?

PostPosted: Tue Mar 13, 2007 12:03 am
by AndyDufresne
Maybe you should actually read the thread, rather than randomly walking into topics and looking for a Quench. :)


--Andy

PostPosted: Tue Mar 13, 2007 12:13 am
by Unit_2
well i have been looking tho it and you don't sya why its not on the site yet, its worked out in XLM

PostPosted: Tue Mar 13, 2007 12:29 am
by KEYOGI
Unit_2 wrote:well i have been looking tho it and you don't sya why its not on the site yet, its worked out in XLM

AndyDufresne wrote:It's looking good, and for the most part the coordinates are fine. But I'd like you to take a stab at fixing a few, and making them all 'centralized' in the same place.

I.E. compare on the small map: Y2 and B4 and G8. If you notice, one is high, one is middle, and one is low. See if you can centralize them all to one of positions.

On another matter... the Helipad thing is fine, I don't understand why it's even an issue.

PostPosted: Tue Mar 13, 2007 9:07 am
by Enigma
KEYOGI wrote:On another matter... the Helipad thing is fine, I don't understand why it's even an issue.

ya...its perfectly understandable... all three lines are related to the symbol... the last line is simply clarifying that the kings cannot attack the symbol back. whats so complicated bout this?

PostPosted: Tue Mar 13, 2007 11:42 am
by LoeNY
KEYOGI wrote:On another matter... the Helipad thing is fine, I don't understand why it's even an issue.


If everybody thinks it's not an issue, I guess I'm just being too picky. Everything else looks fine!

PostPosted: Tue Mar 13, 2007 3:11 pm
by WidowMakers
Here are the updates you wanted Andy

Image
Image

Image
Image

I adjusted them as best as I could. there are just some of the armies on the small map that don't have a perfect spot.

http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM17.xml

PostPosted: Tue Mar 13, 2007 8:11 pm
by Enigma
large map: b1, s4, t3, p3, g7, p1, s3 (too far to the right)
small map looks perfect to me :D

PostPosted: Tue Mar 13, 2007 8:19 pm
by cowshrptrn
We can site here and argue over single pixels for days, but the placement is fine as is

PostPosted: Tue Mar 13, 2007 8:28 pm
by Jack0827
cowshrptrn wrote:We can site here and argue over single pixels for days, but the placement is fine as is


I agree

PostPosted: Tue Mar 13, 2007 9:37 pm
by Coleman
I didn't say anything. :lol:

PS. I hate paint.

PostPosted: Tue Mar 13, 2007 9:39 pm
by Lt. Valerian
Yes, this is silly nitpicking. The map is great! Let's play on it already!!!

PostPosted: Tue Mar 13, 2007 9:51 pm
by WidowMakers
Just to show you. The suggested moves several posts above just make the armies look to far to the left. Most of the armies are good but there are some that just don't fit perfectly. Here is the pic and new XML for the adjustments.

Image
Image

The small map is the same

http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM18.xml

I do agree with several of the other posters. This could go on forever and at this point this nitpicking does not help the map anymore (in my opinion). I am happy to make helpful changes but I have other maps to work on and trying to get every one army circle pixel perfect will not always work. The Small map had issues (thanks for pointing them out Andy) and those have been resolved.

I guess I am just saying there comes a point when I cannot adjust the armies to make it perfect for everyone because I cant move 1/2 a pixel

PostPosted: Tue Mar 13, 2007 10:44 pm
by Molacole
widowmakers PM me if you want to get some games going when this map goes live!!! I do trips and it would be nice if I could you on my team for at least a few games.

PostPosted: Tue Mar 13, 2007 11:10 pm
by KEYOGI
When working with your coordinates, are you turning the effects of your army circles off? If effects are turned off and all your circles are the same size then it makes no sense why they all can't be based off the same point!?! :?

PostPosted: Wed Mar 14, 2007 12:22 am
by Enigma
WidowMakers wrote:Just to show you. The suggested moves several posts above just make the armies look to far to the left. Most of the armies are good but there are some that just don't fit perfectly. Here is the pic and new XML for the adjustments.

I do agree with several of the other posters. This could go on forever and at this point this nitpicking does not help the map anymore (in my opinion). I am happy to make helpful changes but I have other maps to work on and trying to get every one army circle pixel perfect will not always work. The Small map had issues (thanks for pointing them out Andy) and those have been resolved.

I guess I am just saying there comes a point when I cannot adjust the armies to make it perfect for everyone because I cant move 1/2 a pixel

i actually think that helped- the issue is that your army circles have a shadow on the right, so in order to have the effect of the numbers being centered its ok if they are slightly too far left. better to far left than right.
sorry for the nitpicking, someone says this kind of thing at the end of every map and i just noticed those-- i want to see it quenched and live almost as much as you do. :|

PostPosted: Wed Mar 14, 2007 5:28 am
by WidowMakers
Enigma wrote:i actually think that helped- the issue is that your army circles have a shadow on the right, so in order to have the effect of the numbers being centered its ok if they are slightly too far left. better to far left than right.
sorry for the nitpicking, someone says this kind of thing at the end of every map and i just noticed those-- i want to see it quenched and live almost as much as you do. :|

OK. You think it is better now. Andy could you delete the last poll and let me make a new one. I want to ask if people feel this map is done or does it need more army number location adjustments. Or I guess I can just ask here and if no one says anything we have an answer.

So how about it everyone. How does the map look now?

Image
Image
Image
Image

http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM18.xml

PostPosted: Wed Mar 14, 2007 5:35 am
by boberz
ya good, to be honest i think the map looks great but i probably wouldnt play on it as it had limited appeal but i have still made suggestions when i could because i know loads of people do want to play

PostPosted: Wed Mar 14, 2007 5:59 am
by Gilligan
Apparently the XML is only done for the large map?