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Re: EUROPE 1914-Update! 3dec p 1-22[Final Forge]ALL FINISH??

PostPosted: Fri Dec 05, 2008 11:01 pm
by oaktown
qwert wrote:Official News:Forza Az tell that xml is OK. :)

Yup, and oaktown tell that coordinates is OK. ;)

Image

If no other concerns are raised in the next few days I'll send it upstairs for quenching.

Re: EUROPE 1914-3dec p 1-22-XML Verification OK[Final Forge]

PostPosted: Sat Dec 06, 2008 6:16 am
by Qwert
thanks oak,
I hope that everything is ok.

Re: EUROPE 1914-3dec p 1-22-(I,GP,GR,XML)[Final Forge]

PostPosted: Sat Dec 20, 2008 6:09 pm
by The Neon Peon
Been 2 weeks with no concerns raised. Ready for Quenching?

Re: EUROPE 1914-3dec p 1-22-(I,GP,GR,XML)[Final Forge]

PostPosted: Mon Dec 22, 2008 7:37 am
by gimil
The Neon Peon wrote:Been 2 weeks with no concerns raised. Ready for Quenching?


Andy has been sadly preoccupied the last week or two. Im sure he will be in here to quench a bunch of maps when he finds his feet again.

Re: EUROPE 1914-3dec p 1-22-(I,GP,GR,XML)[Final Forge]

PostPosted: Sat Dec 27, 2008 4:28 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the Europe 1914 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: Europe 1914 [Quenched]

PostPosted: Sat Dec 27, 2008 8:23 pm
by cairnswk
Congrats Qwert =D> =D> for second time :)

Re: Europe 1914 [Quenched]

PostPosted: Sun Dec 28, 2008 12:45 am
by Incandenza
Congrats, qwert. It's an astonishingly pretty map. Well done, sir.

Re: Europe 1914 [Quenched]

PostPosted: Fri Jan 23, 2009 6:40 am
by Ogrecrusher
Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian

Re: Europe 1914 [Quenched]

PostPosted: Fri Jan 23, 2009 4:53 pm
by White Moose
awwww, sweden is "unplayable territory".. :(

Re: Europe 1914 [Quenched]

PostPosted: Sat Jan 24, 2009 1:33 pm
by Qwert
by Ogrecrusher » Fri Jan 23, 2009 1:40 pm

Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian

Well its same thing,no need to change.

by White Moose » Fri Jan 23, 2009 11:53 pm

awwww, sweden is "unplayable territory"..

Sorry man,probably is best thing what you done in 1914.

Re: Europe 1914 [Quenched]

PostPosted: Mon Jan 26, 2009 11:45 am
by Ogrecrusher
Belorussian is an Adjective, Belorussia is not...
They are not the same thing...

Re: Europe 1914 [Quenched]

PostPosted: Mon Jan 26, 2009 2:58 pm
by Gilligan
Ogrecrusher wrote:Belorussian is an Adjective, Belorussia is not...
They are not the same thing...


I agree with this point.

Re: Europe 1914 [Quenched]

PostPosted: Mon Jan 26, 2009 5:31 pm
by Qwert
by Ogrecrusher » Fri Jan 23, 2009 1:40 pm

Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian

Ok,next time when you say that something is wrong you need to specify.
After check,mistake is in large image,and territory names need to change from Belorussian to Belorussia-because in small image and in Xml the name is Belorussia.
I will fix large map and send to lack.

Re: Europe 1914 [Quenched]

PostPosted: Tue Jan 27, 2009 8:24 pm
by Otto Von Bismarc
It looks a bit like Diplomacy

Re: Europe 1914 [Quenched]

PostPosted: Wed Jan 28, 2009 4:05 am
by saaimen
Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?

Re: Europe 1914 [Quenched]

PostPosted: Wed Jan 28, 2009 7:17 am
by Gilligan
saaimen wrote:Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?


You have to hold the capitals for one turn.

Re: Europe 1914 [Quenched]

PostPosted: Wed Jan 28, 2009 8:57 am
by saaimen
Oooh... That explains :D
Guess the wording "Capture Central Powers Capitals" made me think differently...
Hope most people don't make this mistake. But of course, I hope my adversaries don't know either ;)

Re: Europe 1914 [Quenched]

PostPosted: Wed Jan 28, 2009 10:50 am
by Qwert
by saaimen » Wed Jan 28, 2009 11:05 am

Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?

Need to waith one turn, because these is how these works. I see many games who finish in that way.

Re: Europe 1914 [Quenched]

PostPosted: Wed Jan 28, 2009 1:29 pm
by saaimen
^^^^^^^^^^^^Watch my previous post^^^^^^^^^^^^^^

I'd have stated Gameplay Objective as "HOLD Central Powers Capitals for one turn", not Capture. But I know, I'm too late with this comment. And it's still... My bad! ;)

Thank you for the reply!

PostPosted: Thu Jan 29, 2009 11:49 am
by BrotherWolf
Gilligan wrote:You have to hold the capitals for one turn.


I'm glad I visited, I was about to post that it seems a lot easier to get the central capitals..... Still holding them for a turn will make it harder, though I agree it needs to be mentioned on the map.

Re: Europe 1914 [Quenched]

PostPosted: Thu Jan 29, 2009 12:35 pm
by lgoasklucyl
Playing this map now for the first time and I LOVE it :D

Thanks // congrats Qwert !!!

=D> =D>

Jester's Review of: Europe 1914

PostPosted: Thu Jan 29, 2009 3:48 pm
by j35t3r.us
My Review:

8/10

Pros:
Great map design, love the +1 bonuses, love the borders, all fit nicely. CLEAN!

Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???



Great map though. Definitely one of my new favorites.

Re: Europe 1914 [Quenched]

PostPosted: Thu Jan 29, 2009 5:31 pm
by Qwert
Cons:
London w/ 6 neuts


Possible Fixes:

Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???

If i put 3 neutrals,then People who have drop in UK will be in big advantage,because UK worth +2 and london +1,and only need to take one territory to get +3 for 3 territory who is need to defend from 2 borders.All others will be in disadvantage,and i dont want to create these. These is all ready discused before,and these is best option for UK.

Re: Europe 1914 [Quenched]

PostPosted: Fri Jan 30, 2009 1:46 pm
by j35t3r.us
I was leaning towards 4 more than 3.

Re: Europe 1914 [Quenched]

PostPosted: Sat Feb 07, 2009 11:33 am
by oaktown
I've jumped into my first game on this map - I think London will be OK at 6, but I'll get back to you before we drop the BETA tag.