Page 15 of 18

Re: Classic cities: London [16.12.11] p22

PostPosted: Fri Jan 13, 2012 3:39 am
by thenobodies80
Has this map received just the draft stamp? Why it's in the FF then? :mrgreen:
Natty, remember to put the stamps in the first post once you receive one of them, I know it's a small thing but small things become easily bad habits...you know ;)

...and I'm tired to copy paste all the missing stamps in the first post of maps when I give the Beta ones. ](*,)

Thanks
Nobodies :)

Re: Classic cities: London [16.12.11] p22

PostPosted: Fri Jan 13, 2012 5:23 am
by natty dread
thenobodies80 wrote:Natty, remember to put the stamps in the first post once you receive one of them, I know it's a small thing but small things become easily bad habits...you know ;)


What... since when is this the mapmaker's job???

I'm sorry, I'm just seriously always thought it's the foundry mods who add the stamps... If I've been supposed to add the stamps there myself, nobodies never told me that...

Re: Classic cities: London [16.12.11] p22

PostPosted: Sat Jan 14, 2012 4:59 pm
by Victor Sullivan
natty_dread wrote:
thenobodies80 wrote:Natty, remember to put the stamps in the first post once you receive one of them, I know it's a small thing but small things become easily bad habits...you know ;)


What... since when is this the mapmaker's job???

I'm sorry, I'm just seriously always thought it's the foundry mods who add the stamps... If I've been supposed to add the stamps there myself, nobodies never told me that...

You mean nobody's ev- ahhhh, I see what you did there!

-Sully

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 15, 2012 5:10 am
by SimplyObsessed
I like the simplicity of this map, lots of the more recent maps have been getting more and more complicated

Re: Classic cities: London [16.12.11] p22

PostPosted: Mon Jan 16, 2012 3:35 pm
by AndyDufresne
SimplyObsessed wrote:I like the simplicity of this map, lots of the more recent maps have been getting more and more complicated

Agreed indeed.


--Andy

Re: Classic cities: London [16.12.11] p22

PostPosted: Tue Jan 17, 2012 10:09 am
by Pedronicus
SimplyObsessed wrote:I like the simplicity of this map, lots of the more recent maps have been getting more and more complicated


Try and drive in it in real life. Not simple. One way streets, no left turn (even though the sat nav is telling you to turn left) no right turn when you want to turn right, trying to avoid going in the central london congestion charge when you can't turn left.... It's a fucking nightmare... Dumb arse pedestrians walking across the road when my lights have turned green. Rickshaws. Black cabs doing anything they want. bus lanes. Speed cameras. no road signs. 30-50% of drivers not being able to read English.

I love it!

Re: Classic cities: London [16.12.11] p22

PostPosted: Tue Jan 17, 2012 4:49 pm
by thenobodies80
The XML looks OK!
Image

Re: Classic cities: London [16.12.11] p22

PostPosted: Tue Jan 17, 2012 8:11 pm
by natty dread
Thanks! :)

Re: Classic cities: London [16.12.11] p22

PostPosted: Fri Jan 20, 2012 6:29 pm
by thenobodies80
Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

thenobodies80

Re: Classic cities: London [16.12.11] p22

PostPosted: Fri Jan 20, 2012 8:17 pm
by natty dread
For the impassables, here's a thing I wanted to try... anyone think this would work?

Click image to enlarge.
image

Re: Classic cities: London [16.12.11] p22

PostPosted: Sat Jan 21, 2012 6:54 am
by thenobodies80
To be honest it's clear and well drawn, but it has nothing to do with the rest of the map. In my opinion there's not enough "road references" in your current theme to put that kind of road sign.
When I asked you to add an explanation for the impassable, you told me that add it was like ruin the balance of the map (and i don't think it is in that way).
Well, add those signs is much worse in my opinion, have them alone on the map, without anything else to create link with the road/road signs theme, is certainly a sort of eyesore!

Nobodies

Re: Classic cities: London [16.12.11] p22

PostPosted: Sat Jan 21, 2012 7:23 am
by natty dread
I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.

Re: Classic cities: London [16.12.11] p22

PostPosted: Sat Jan 21, 2012 2:00 pm
by Victor Sullivan
natty_dread wrote:I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.

Good call, I think.

-Sully

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 2:10 pm
by thenobodies80
          Beta - Quenching

---The Final Forge period has concluded for the Classic Cities: London Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


thenobodies80

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 5:54 pm
by Flapcake
Congratulations =D>

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 6:39 pm
by Pedronicus
I think the No Entry signs made more sense on the impassable's.

but of course an Italian gets to have the final say, because he's got a blue bold font username.

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 6:59 pm
by thenobodies80
i have no final say, the map is going to be uploaded (Beta), not quenched. It can be changed again if natty finds something that works with the map and that he likes. ;)

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 7:16 pm
by natty dread
Pedro, I made the decision not to go forward with the no entry signs, so be angry with me if you need to...

If this map was drawn in a more conventional style, then your suggestion for the traffic cones, or the traffic sign impassables, would have been a great idea and either would probably have worked great. However, the map is drawn in a sort of abstract style - it's kind of reminiscent of subway maps and other public transportation maps, or that's the look I was taking inspiration from... so I just think it's best to keep the style clean, simple and straight-forward for this.

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 22, 2012 7:33 pm
by Pedronicus
ok. if your happy with it. cool.

Re: Classic cities: London [16.12.11] p22

PostPosted: Tue Jan 24, 2012 4:10 am
by natty dread
It is live!

Game 10491254 - password: foundry

Everyone welcome.

Re: Classic cities: London [16.12.11] p22

PostPosted: Sun Jan 29, 2012 9:42 pm
by Bruceswar
Just finished my first game on it. Plays nice for doubles.

Re: Classic cities: London [16.12.11] p22

PostPosted: Mon Jan 30, 2012 2:25 pm
by BadgerJelly
just curious ... why does the first image look better than the latest one?

Re: Classic cities: London [16.12.11] p22

PostPosted: Mon Jan 30, 2012 2:49 pm
by AndyDufresne
I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


--Andy

Re: Classic cities: London [16.12.11] p22

PostPosted: Mon Jan 30, 2012 3:38 pm
by natty dread
BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.

AndyDufresne wrote:I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


--Andy


Good to hear.

Re: Classic cities: London [16.12.11] p22

PostPosted: Mon Jan 30, 2012 3:43 pm
by DiM
natty_dread wrote:
BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.



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