Re: CLASSIC CITIES: Moscow [18.2.13] V31-P24 BETA Ready
Posted: Thu Feb 21, 2013 11:01 am
Sweet! Let's get this one into Beta...
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=170789
Gilligan wrote:Which ones, specifically? They look fine to me.
nolefan5311 wrote:cairns, the army circles aren't in the version posted above (Version 31).
thenobodies80 wrote:So ready to go?
thenobodies80 wrote:So ready to go?
Leehar wrote:Just raising a possible discussion point here, but please don't massacre me if it's been oft-repeated or an irrelevancy.
Yugo-Zapadney could potentially be worth too much as a bonus? It's only 2 territories, the same as the suburb pairs, but whereas the likes of Basmaniyy can be broken from 10 places (3 inner, 7 outside the ring), YZ can only be broken by 4 places; I don't think an extra neutral really negates that benefit?
+ with the variable neutrals, I'm in a game where only 2 terr. touch it currently, and I don't possess 1 of them (alongside the opponent having Gagarinsky), so I'm in a struggle from the drop?
So perhaps make the neutral 4+ on Akademi; or else take it back to 2 neutrals, and worth a +1 bonus (since it's still connected by a similar amount of terr. as some of the suburbs)
But yeah, hopefully others (if they do pop in) will agree, otherwise, take it with a pinch of salt and don't drive me out of the foundry again
nolefan5311 wrote:Congrats cairns