Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Posted: Mon Mar 25, 2013 12:32 am
Been happening a lot for the last 12 hours.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=170806
koontz1973 wrote:nobodies, and to everyone that worked hard to solve this, thanks.
So to get this straight. You removed the underlying neutrals. This will mean in a 1v1 game, 2 of the four starting positions will be handed out, the other two and the 4 centre ones will now go to random drop. So we can end up with 3-1 corners.
nolefan5311 wrote:koontz1973 wrote:nobodies, and to everyone that worked hard to solve this, thanks.
So to get this straight. You removed the underlying neutrals. This will mean in a 1v1 game, 2 of the four starting positions will be handed out, the other two and the 4 centre ones will now go to random drop. So we can end up with 3-1 corners.
After having played some 1v1 games, I honestly don't think this is that bad of a problem. Movement around the map is facilitated with the Pegasus', and the only bonus advantage for the center of the map is the Sirens. Maybe you can just increase the amount of neutrals on the two middle Dead Warriors?
<positions max="1">
<position>
<territory>A1</territory>
<territory>J16</territory>
</position>
<position>
<territory>A16</territory>
<territory>J1</territory>
</position>
<position>
<territory>N1</territory>
<territory>E16</territory>
</position>
<position>
<territory>N16</territory>
<territory>E1</territory>
</position>
</positions>
jcarter1 wrote:On another note:
Is there a reason why the NW corner only has 2 food sources while all the others have at least 3?
jcarter1 wrote:jcarter1 wrote:On another note:
Is there a reason why the NW corner only has 2 food sources while all the others have at least 3?
And on top of that:
Is anyone actually ever going to go for the food sources if 3 of them combined only give +1 but start with 2 neutral troops each?
pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
isaiah40 wrote:pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
Yes there is. The ring of fire regions are showing as bordering the Slave Entrances, whereas Prometheus is not showing as bordering the slave entrances.
jcarter1 wrote:isaiah40 wrote:pamoa wrote:Game 12524814 Round 12
big flaw in the code
I just killed my opponent slave positions without holding Prometheus
Yes there is. The ring of fire regions are showing as bordering the Slave Entrances, whereas Prometheus is not showing as bordering the slave entrances.
prometheus is not supposed to border slave entrances
donelladan wrote:With a trap you have -1 to deploy.
So for example if you dont have any bonus, instead of receving 3 troops at the beginning of your turn, your receive 2 !