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Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 10:08 am
by Qwert
receives 1 armies for holding X Legio Romanvm


these is definitly some mistake

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 10:35 am
by yeti_c
qwert wrote:
receives 1 armies for holding X Legio Romanvm


these is definitly some mistake


Has Lack uploaded the new XML?

If so - it may cause adverse affects on old games.

So Any old game logs can NOT be used as proof of it working (or not).

C.

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 11:17 am
by Qwert
I experimantal observe one speed game 1v1 and i can announce that all bonuses territory is now neutral and that now bonuses work properly.
Let conquer the roman empire :)

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 11:19 am
by yeti_c
qwert wrote:I experimantal observe one speed game 1v1 and i can announce that all bonuses territory is now neutral and that now bonuses work properly.
Let conquer the roman empire :)


Excellent work Qwert.

C.

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 11:26 am
by White Moose
Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 11:32 am
by Qwert
by White Moose on Wed Sep 17, 2008 6:26 pm

Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.

I dont know quit what flawed means,but playing 1v1 or all others games options(3pl,4pl,5pl,6p,7pl,8pl,)every time all bonuses territory is neutral,so nobody have advantage on start

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 11:36 am
by White Moose
qwert wrote:
by White Moose on Wed Sep 17, 2008 6:26 pm

Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.

I dont know quit what flawed means,but playing 1v1 or all others games options(3pl,4pl,5pl,6p,7pl,8pl,)every time all bonuses territory is neutral,so nobody have advantage on start


By flawed i mean there is a bit rough map, not perfected, etc etc..

Flawed diamond: Image

and sure, no one will get an advantage on the start, thats good. But it's bad becuase all have 3's, which will make it almost usless to take any bonuses. It's much more rewarding in 1v1's to just take territorys. Which will make it a 1v1 with no bonuses and just the armies given by bonuses.

Though i might be wrong, ofc :)

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 12:08 pm
by BENJIKAT IS DEAD
White Moose wrote:Though i might be wrong, ofc :)


I believe you are ;)

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 12:15 pm
by Qwert
like i say,its dificulty to achive that map be perfect for all gameplay player options

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 12:32 pm
by Forza AZ
I noticed the bonus for Civitatus Romanum has changed and you now get a bonus of 1 for each city you hold (and not a maximum of 1). This is however not clear in the legend on the map. It still looks like that you get a maximum bonus of 1 no matter how many citys you hold.
I think you have to change the image and mention that it is 1 bonus for each city you hold.

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 12:47 pm
by Qwert
by Forza AZ on Wed Sep 17, 2008 7:32 pm

I noticed the bonus for Civitatus Romanum has changed and you now get a bonus of 1 for each city you hold (and not a maximum of 1). This is however not clear in the legend on the map. It still looks like that you get a maximum bonus of 1 no matter how many citys you hold.
I think you have to change the image and mention that it is 1 bonus for each city you hold.

No,now is change proper,like bonus box say hold 1 get 1,so if you hold 2 you will get 2.
Xml is fixed now.If you hold all 7 you will get 7.

Re: Imperium Romanum [Quenched]

PostPosted: Wed Sep 17, 2008 1:13 pm
by pamoa
It's cristal clear and good fun playing 1 vs 1.

Re: Imperium Romanum [Quenched]

PostPosted: Thu Sep 18, 2008 1:53 pm
by Qwert
well these two days from start map,is been very succesful-82 waiting games-167 active-173 finished.
People so far have very possitive oppinion abouth map, :)

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 9:38 am
by Qwert
another two day pass
Awaiting player 66
active 216
finished 285

every day 71 game is finished.

so far every day is growing ,these is great :)

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 9:40 am
by Androidz
qwert wrote:another two day pass
Awaiting player 66
active 216
finished 285

every day 71 game is finished.

so far every day is growing ,these is great :)


can i play a game vs you?

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 10:06 am
by Qwert
yes you can-prepare 5$ and send me. :lol:

create private game and send me a password over pm

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 10:40 am
by Androidz
qwert wrote:yes you can-prepare 5$ and send me. :lol:

create private game and send me a password over pm


As you can see im a fremium:P

And im in 4 games atm:P

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 12:01 pm
by Qwert
well finish one fast #-o

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 12:03 pm
by Androidz
qwert wrote:well finish one fast #-o


ill try:P

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 12:58 pm
by Night Strike
Androidz wrote:
qwert wrote:well finish one fast #-o


ill try:P


There you go Androidz, I freed one of your slots for you. :mrgreen:

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 1:08 pm
by t-o-m
Night Strike wrote:
Androidz wrote:
qwert wrote:well finish one fast #-o


ill try:P


There you go Androidz, I freed one of your slots for you. :mrgreen:

:shock: :o
That's not like NS to win a game...

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 2:15 pm
by MrBenn
Can we keep discussion here about the IR map please... :roll:

Re: Imperium Romanum [Quenched]

PostPosted: Sat Sep 20, 2008 2:42 pm
by Androidz
Night Strike wrote:
Androidz wrote:
qwert wrote:well finish one fast #-o


ill try:P


There you go Androidz, I freed one of your slots for you. :mrgreen:


haha:P

Re: Imperium Romanum [Quenched]

PostPosted: Sun Sep 21, 2008 10:55 am
by Qwert
check

Re: Imperium Romanum [Quenched]

PostPosted: Mon Sep 22, 2008 10:18 am
by Juan_Bottom
Hey,
When I attack to or from Judea it shows the terts name as ludea. Is that a typo or am I being dumb?