Posted: Tue Dec 11, 2007 6:29 pm
well I still think there's no benefit to going for the castle early. you go through all those neutrals FOR everyone else. there's no bonuses over there. whereas in the airport you do HAVE bonuses. there's only one way inside so you'd only need to protect one territory. why am I going to kill 8 neutral territories just to get somewhere that doesn't benefit me bonus wise. other people gain so much from me going there first. they don't have to kill lots of neutrals. they can kill bonus territories and get more armies while I get weaker.
another problem I have is the check point negative bonus. I just feel that there's no incentive to do anything there except take over those first two territories and leave them there forever. at worst you'll have 3 or 4 guys stuck on your K2 or T2 territory.
I think the 'one way' paths on this map are a problem. I love the idea and most of the gameplay, but it seems like this could end up being a stalemate type of game. one person holds he airport another maybe the castle and possibly someone else holding the lower area.
Solutions and Ideas:
Maybe if there were less cars needed to attack that would be better?
Possibly add other routes to get to the important areas. Maybe make the checkpoints into another positive bonus, but also give people the option to go around it? this way there's an incentive to take it over, but also gives other the opportunity to not fall far behind if the first one through is able to hold it for a turn.
If there were less cars and good bonuses at the castle, then there would be an incentive to do all that work.
But, maybe there should be a mountain pass that you can go through to get to the castle. Also, maybe a separate path to get to the airport from the castle?
another problem I have is the check point negative bonus. I just feel that there's no incentive to do anything there except take over those first two territories and leave them there forever. at worst you'll have 3 or 4 guys stuck on your K2 or T2 territory.
I think the 'one way' paths on this map are a problem. I love the idea and most of the gameplay, but it seems like this could end up being a stalemate type of game. one person holds he airport another maybe the castle and possibly someone else holding the lower area.
Solutions and Ideas:
Maybe if there were less cars needed to attack that would be better?
Possibly add other routes to get to the important areas. Maybe make the checkpoints into another positive bonus, but also give people the option to go around it? this way there's an incentive to take it over, but also gives other the opportunity to not fall far behind if the first one through is able to hold it for a turn.
If there were less cars and good bonuses at the castle, then there would be an incentive to do all that work.
But, maybe there should be a mountain pass that you can go through to get to the castle. Also, maybe a separate path to get to the airport from the castle?