natty_dread wrote:just so everyone knows...
the mine bonus isn't functioning due to a glitch in the xml.
I have sent the updated xml file to mrbenn so it will be repaired shortly.
sorry for the inconvenience everyone :/
natty_dread wrote:Ok, after giving it some more thought and games, here's the current plan:
- increase starting troops to 4 per shuttle
- increase mine bonus to 3 per mine
Neutrals stay as they are for now.
Does anyone object these changes?
army of nobunaga wrote:hey natty... I know its probabaly WAYYY too late for this... but something that would add a TON of depth in gameplay would be for the shuttles to be able to bombard 3 seas apiece...
Right now if you are a conservative player like me, there is no home on this map for my style. I would rather sit up in my ship and bombard a sea for cards and come out late... Right now you are forced to pushforward for a card, sort of like pelo. war.
It would make this map as deep if not deeper than the feudals.. imo
natty_dread wrote:for this map I want to steer clear of that feudal style "bombard for cards" gameplay...
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