Lunar War [GP, G, X] files on p.1

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Lunar War [GP, G, X] files on p.1

Postby natty dread on Tue Nov 03, 2009 11:09 am

Files for beta:
XML: http://www.fileden.com/files/2010/2/7/2 ... arWar4.xml
Large image: http://a.imageshack.us/img827/7972/lunar36e.png
Small image: http://a.imageshack.us/img707/6391/lunar36esmall.png

Image Image Image

Lunar War

Gameplay: isaiah40
Graphics: natty_Dread
XML: Gilligan


Latest XML

http://www.fileden.com/files/2010/2/7/2 ... arWar4.xml

Current Feedback Requests

- is there any reason for this map to not go in beta?




Introduction:

In the not so distant future, 8 superpowers of the Earth are waging a proxy war - a war for the moon. Each country wants to conquer moon for it's own purposes. USA, Russia, China, India, EU, South Africa, Brazil and Japan each have built rockets which they plan to launch at the moon, with 1 shuttle each - shuttles carrying armies of Space Marines. Which of the countries will be able to claim the moon and it's valuable Helium-3 resources in it's name?


Latest version:


36e

Click image to enlarge.
image


Image

show: old versions



Gameplay:

updated after gameplay stamp


The map contains 75 territories, of which are:

8 shuttles (1 for each country)
16 landing sites (2 for each country)
27 craters
15 seas
6 Helium-3 mines
3 Missile bases


Shuttles: Each of these is a starting point and starts with 3 troops. Leftovers start with 10 neutrals. Each receives a +2 autodeploy.

USA shuttle US
Russia shuttle RU
Japan shuttle JP
China shuttle CN
India shuttle IN
Europe shuttle EU
South Africa shuttle ZA
Brazil shuttle BR

Each Shuttle can one-way assault the same country's landing sites 1 & 2.

Landing sites: Each starts with 3 neutrals. Holding both sites of the same country gives a +2 bonus, or +3 if you also hold the shuttle of the same country.

USA landing site US1
USA landing site US2
Russia landing site RU1
Russia landing site RU2
Japan landing site JP1
Japan landing site JP2
China landing site CN1
China landing site CN2
Europe landing site EU1
Europe landing site EU2
South Africa landing site ZA1
South Africa landing site ZA2
Brazil landing site BR1
Brazil landing site BR2

Landing sites cannot assault the rockets, only territories around them.

Craters: Each crater starts with 2-4 neutrals.

There are 27 individually named craters.

Burg
Hercules
Aristoteles
Plato
Eudoxus
Macrobius
Cassini
Autocylus
Plinius
Firmicus
Eratosthenes
Triesnecker
Reinhold
Lansberg
Ptolemaeus
Theophilus
Arzachel
Catharine
Piccolomini
Grimaldi
Byrgius
Bullialdus
Tycho
Walter
Aliacensis
Magnus
Maunolycus

Craters give no bonus except for the regular territory bonus.


Helium-3 mines: Each He-3 mine starts with 6 neutrals. Each gives +2 troops bonus.

Kepler mine
Copernicus mine
Stevinus mine
Albalegnius mine
Purbach mine
Franklin mine

There are 6 He-3 mines. They are craters that are being mined for the valuable Helium-3, an isotope of helium that is used for fuel in fusion reactors in the future.

Each Helium-3 mine gives a +2 bonus.

Marie: Marie (singular Mare) or seas each start with 4-5 neutrals. Holding all gives a +18 bonus.

Mare Frigoris
Mare Imbrium North
Mare Imbrium South
Mare Serenitatis
Mare Tranquillitatis
Northern Oceanus Procellarum
Southern Oceanus Procellarum
Mare Vaporum
Mare Crisium
Mare Spumansis
Mare Nectaris
Mare Fecunditas
Mare Humorum
Mare Nubium
Sinus Medii

Holding 5 seas gives +5, holding 7 gives +8, holding 10 gives +11, holding 13 gives +16.

Holding all 15 gives +18.

Missile bases: These start with 15 neutrals, and revert back to 15 neutrals at the beginning of the turn of the player who holds them, ie. they are killer neutrals.

Roris base
Fracastorius base
Longomontanus base

Missile bases are connected to territories around them in the same way as craters. Each base can one-way assault all shuttles, and are the only territories that can assault shuttles. They obviously give no bonus, being killer neutrals.


Objective

Hold any 1 of the 8 shuttles, and all 6 Helium-3 mines for one round and you will win automatically.

To-do list:

Nothing at the moment. Suggestions are welcome!
Last edited by natty dread on Wed Oct 06, 2010 3:32 pm, edited 127 times in total.
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Re: Map of the moon

Postby porkenbeans on Tue Nov 03, 2009 11:52 am

Yes, I do. I thought about making a map of the moon, but never found an illustration like this to work from. I would like to see a 3D hand drawing of this scene. Or at least go in and paint over this image with some color. I think that it would be absolutely fantastic. ;)

PS. if you could supply me with this shot without the text, I will be happy to work on the art. That is when I get freed up a bit. I have my hands full right now on numerous projects in the foundry.
Last edited by porkenbeans on Tue Nov 03, 2009 11:57 am, edited 2 times in total.
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Re: Map of the moon

Postby natty dread on Tue Nov 03, 2009 11:56 am

You'd be welcome to work with me on this one...
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Re: Map of the moon

Postby killed2 on Tue Nov 03, 2009 4:53 pm

i really think you should carry through with this...

add some territ circles and connecting lines and your pretty much done! nice idea! =D>
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Re: Map of the moon

Postby killed2 on Tue Nov 03, 2009 4:54 pm

then again, you should probably make the font easier to see, it's is kind of hard to read on the lower part because of the background color
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Re: Map of the moon

Postby Industrial Helix on Tue Nov 03, 2009 5:00 pm

Yes please!

Definitely go through with it cause I would love this map.
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Re: Map of the moon

Postby AndyDufresne on Tue Nov 03, 2009 5:02 pm

There have been a couple of attempts. I suggest digging through the Recycle bin to look through them.


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Re: Map of the moon

Postby natty dread on Tue Nov 03, 2009 6:28 pm

I'm working on a first draft. I'll release it as soon as I can.
I'm trying to find a similar (public domain) image of the moon without all the text in there.
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Re: Map of the moon

Postby natty dread on Fri Nov 06, 2009 5:02 am

I've been a bit busy with my other map (see sig), but I am still working on this. Expect that first draft very soon! ;)
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Re: Map of the moon

Postby isaiah40 on Thu Nov 26, 2009 11:02 am

natty_dread wrote:I'm working on a first draft. I'll release it as soon as I can.
I'm trying to find a similar (public domain) image of the moon without all the text in there.


Don't know if you found an image yet, but here is one without text I had when I had the idea.

Click image to enlarge.
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Hope this helps. I have some ideas I had (still have) I can post later if you want!
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Re: Map of the moon

Postby natty dread on Thu Nov 26, 2009 11:24 am

Hope this helps. I have some ideas I had (still have) I can post later if you want!


Sure, I'd love to hear your ideas!

The image though... it would be great if we only had to make a small map. I'm a bit concerned on how to make it into the large image without losing quality...
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Re: Map of the moon

Postby natty dread on Thu Nov 26, 2009 11:36 am

Ok, well, I resized it to 700x700 using bilinear resampling. I think it turned out fairly well, considering...

Click image to enlarge.
image


Hey Isaiah, want to work with me in this project?
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Re: Map of the moon

Postby isaiah40 on Thu Nov 26, 2009 11:39 am

It looks good. Now we just have to increase the canvas size to fit in the legend and game play instructions.

Sure I will! Thank you for asking! Let me dig up the ideas I have, and I'll send them to you later.
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Re: Map of the moon

Postby natty dread on Thu Nov 26, 2009 11:43 am

OK, great! Let's have fun with this project :)

I'll see if I can improve the image a bit.
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Re: Map of the moon

Postby RedBaron0 on Thu Nov 26, 2009 11:41 pm

It's an okay image, the image probably comes from NASA and is likely pieced together from other images. The image looks like there are ribs on it... lines of longitude almost, not your fault, I can see it in the original too.

Click image to enlarge.
image


This one might be better.

I think the biggest problem with a lot of these planetary maps.(Moon, Mars) Is that the map maker tries to hang onto a lot of the original image, but it doesn't lend itself to being made into a map very well. Get the gameplay setup and then see how you can work the graphics.
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