Re: Salem's Switch [9.1.12] V27-P22 LGE/SML
Posted: Fri Jan 13, 2012 3:32 pm
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=102092
Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Could you make the texture more apparent?
-Sully
cairnswk wrote:Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks great! Though I am having difficulty seeing the textures on the grey areas of the Township.
-Sully
It is there but as with Dodge's Gris Mill and Ferry, it is slightly different to the others "in the field"
Could you make the texture more apparent?
-Sully
Ah, Sully, isn't there already enough going on ggfx wise in that area without trying to "flesh out" some texture?
gimil wrote:[Stickied]
The only issue I see now cairns is that the legends text on the right needs t stand out a little more. It looks to flat on that watermark underneath and some colours are swallowed up. I think a glow on those legends that match the terr names should solve this problem.
koontz1973 wrote:Have to agree with cairnswk on this one. The text looks nice and even. No need to try and get it to stand out more. Nothing really important to GP there.
Saying that though, some of the text is shiny while others are flat. Can it be all of one or the other?
isaiah40 wrote:I think that the only text that is hard to read is the "Judges can bombard ...". Everything else looks fine to me.
natty_dread wrote:Maybe try a black shadow or a black stroke around the right side legend text. Then blur it into the background so that it only accentuates the text but isn't prominent by itself.
natty_dread wrote:Looks pretty nice, except for the B in bonuses...
DiM wrote:why are the bonuses written like that?
all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.
i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.
you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)
DiM wrote:it doesn't really matter how the text was made, point is it's 3d.
3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat.
in my opinion it's completely out of place (just like the +2 on the left side)
also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png
ender516 wrote:I think the previous version was legible enough, and the extruded text does look a little out of place. Granted, the "Judges can bombard..." was a little hard to read at a glance, but you could read it if you gave your eyes a few seconds. It's not a highway sign that you have to see at a glance, where black on yellow contrast is the sort of thing you need. Said text is also not something you need to look at again and again, like the territory names, so I think it could go back to what you had.
koontz1973 wrote:Couple of small points.
The new text, although nice does look a little weird. But I can live with it.
Small map only - bottom right you have T.C. Town Common. The second m is an n.
Rev Higginson cross on both is pixelated. You have the other icons in the township at a north - south orientation. Why not the cross. This will also solve the pixel problem.
Rev Hale cross in the large has a small black dot in it. Is it there for a reason?
Love the map and cannot wait to play.