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Re: Salem's Switch (V5) (P5) Buggy Stops

PostPosted: Fri Sep 24, 2010 8:23 pm
by cairnswk
Mmmm, MrBenn. I know there is one person who would support this.
I'm wondering if there would others who'd support this to get it finished?

Re: Salem's Switch (V5) (P5) Buggy Stops

PostPosted: Fri Sep 24, 2010 9:07 pm
by Industrial Helix
I'd support it but I think there needs to be a reduction in the complexity of the map. For example, why have different years for the accusers and why not group them all into simply "the accusers."

Re: Salem's Switch (V5) (P5) Buggy Stops

PostPosted: Sat Sep 25, 2010 12:33 am
by cairnswk
Industrial Helix wrote:I'd support it but I think there needs to be a reduction in the complexity of the map. For example, why have different years for the accusers and why not group them all into simply "the accusers."

Because that would decrease the number of "continents" on the map. And since this is an historical map, i'd like to retain that aspect and sense of history. I'm sorry if it is confusing for you.

Re: Salem's Switch (V5) (P5) Buggy Stops

PostPosted: Sat Sep 25, 2010 6:10 am
by natty dread
You know, I think you should get rid of most of the army circles. The territories are light enough to do without, and it would simplify the visual composition of this map significantly, I think.

Re: Salem's Switch (V5) (P5) Buggy Stops

PostPosted: Sat Sep 25, 2010 6:58 am
by cairnswk
natty_dread wrote:You know, I think you should get rid of most of the army circles. The territories are light enough to do without, and it would simplify the visual composition of this map significantly, I think.

Yes netty. I was experimenting with lowering their opacity, but removal althogether is a good option.
But i'm not also happy with the overall colour scheme. so i will be adjusting that.
The test will come when numbers are on the regions.

Re: Salem's Switch (V6)

PostPosted: Sat Sep 25, 2010 3:34 pm
by cairnswk
Version 6 with some new colours and army digits to see how it would look without army circles.
Also a guest star.
Image

Re: Salem's Switch (V6) (P6) with army numbers

PostPosted: Sat Sep 25, 2010 3:40 pm
by army of nobunaga
excited about this one. thanx for the work man

Re: Salem's Switch (V6) (P6) with army numbers

PostPosted: Sat Sep 25, 2010 3:50 pm
by cairnswk
army of nobunaga wrote:excited about this one. thanx for the work man

thanks aon. i've got to try to figure out a way to work "gossip" in to the gameplay coz that is what all this was about...vicious gossip and tall tales and fear.

Re: Salem's Switch (V6) (P6) with army numbers

PostPosted: Sat Sep 25, 2010 3:57 pm
by army of nobunaga
some sort of inset called "Gossips Corner" where a lot of the known gossips can attack too?... In saleem there are a few kids and women that are known to bad mouth and gossip agains witches... control of gossip corner could be some cool bonus... too bad we (you) are limited by the xml structure here, you could do some really really cool stuff with this.

There is a movie that is new called... hmm i cant think of the name but it was about the plague in europe and witches... hmm maybe it was called "Plague" or "Black Plague".. GREAT witch movie.. reminds me of this map.. Also Ive read a lot o the diaries and town logs you can get online from your maps period.. cool stuff. anyway im rambling... thanx again.


ps I read so much I bought a nook.. thopught I would hate it, but love it! I have a book on demonology that has a lot of the witch stuf from salaam.. so pretty excited about this.
thanx again

Re: Salem's Switch (V6) (P6) with army numbers

PostPosted: Sat Sep 25, 2010 4:28 pm
by natty dread
Sorry but the red text just below the bleeding eyes is totally illegible...


But, the removing of army circles & the colour scheme change is a huge improvement. +2 internets for that! ;)

Re: Salem's Switch (V6) (P6) with army numbers

PostPosted: Sat Sep 25, 2010 4:31 pm
by cairnswk
natty_dread wrote:Sorry but the red text just below the bleeding eyes is totally illegible...

But, the removing of army circles & the colour scheme change is a huge improvement. +2 internets for that! ;)


Yes i saw that before, it occurs in the translation from .cdr to .jpg, so i just gotta find another colour .

Re: Salem's Switch (V7) (P6)

PostPosted: Sun Sep 26, 2010 6:11 am
by cairnswk
Well, i've experimented with various options all day, and can't go past this basic idea for the Buggy Stops.
I've moved the colours around and come up with something resembling where i want this to go.

But more importantly, i started developing the "gossip" concept.
The bonus needs refining so some suggestions for that would be apprecatied.

Image

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 2:29 pm
by cairnswk
I've decided i should get this back into devlopment... so will submit

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:03 pm
by Nola_Lifer
I think I like the colors better on version 6. Of all the maps to work on next you pick this one. :x

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:09 pm
by natty dread
cairnswk wrote:I've decided i should get this back into devlopment... so will submit


Yay!

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:11 pm
by cairnswk
natty_dread wrote:
cairnswk wrote:I've decided i should get this back into devlopment... so will submit

Yay!

I thought this would please you. :)

Nola_Lifer wrote:I think I like the colors better on version 6. Of all the maps to work on next you pick this one. :x

Colours...OK i understand.
You are not happy with this map ? May i ask why?

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:18 pm
by Nola_Lifer
cairnswk wrote:
natty_dread wrote:
cairnswk wrote:I've decided i should get this back into devlopment... so will submit

Yay!

I thought this would please you. :)

Nola_Lifer wrote:I think I like the colors better on version 6. Of all the maps to work on next you pick this one. :x

Colours...OK i understand.
You are not happy with this map ? May i ask why?


Of course this is all personal, but I think the subject matter is ok. You have some other maps that I'd much rather see go through and will be played a bit more. Your WWI map comes to mind or even the Sydney map. :)

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:20 pm
by natty dread
As for colours, I think V6 is clearer, probably because of all the contrast. On the other hand I think the cold colour scheme on V7 fits the theme of the map better. Although you could add some bloody red to it, sort of like the judges on V6.

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:29 pm
by cairnswk
Nola_Lifer wrote:...
Of course this is all personal, but I think the subject matter is ok. You have some other maps that I'd much rather see go through and will be played a bit more. Your WWI map comes to mind or even the Sydney map. :)


Thanks Nola_Lifer for replying :)
The only WW1 map i think hanging around is Gallipoli, and IH has taken that over...i understand he has that on his radar, but is quite busy with other stuff at present.
I will put the Sydney map up as i indicated in that thread, but there has to be support for it.
i think there is more interest in this map simply because it is US history, even though at present i think the Sydney map looks better graphically.
As for other maps, the only other i can think of is the Snowfight map and even after i started that, i'm not sure i have the skills to do the people on it successfully. :(

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 3:55 pm
by cairnswk
natty_dread wrote:As for colours, I think V6 is clearer, probably because of all the contrast...

Yes i agree, but i recall that those colours gave me greif with the CB test and that's why i changed them.

...On the other hand I think the cold colour scheme on V7 fits the theme of the map better. Although you could add some bloody red to it, sort of like the judges on V6.

Red added to Judges next version...that must have slipped :o

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 4:09 pm
by ironsij0287
I went ahead and moved this over to the Drafting Room.

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 4:56 pm
by cairnswk
ironsij0287 wrote:I went ahead and moved this over to the Drafting Room.

Oh, OK. Thank-you ironsij0287 :)

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 5:22 pm
by natty dread
cairnswk wrote:
natty_dread wrote:As for colours, I think V6 is clearer, probably because of all the contrast...

Yes i agree, but i recall that those colours gave me greif with the CB test and that's why i changed them.


Yes... I just wonder if you could take the best from both versions... the coldness of V7 but with the increased contrast of V6.

Re: Salem's Switch (V7) (P6) Gossip Gameplay

PostPosted: Wed Aug 17, 2011 5:49 pm
by cairnswk
natty_dread wrote:
cairnswk wrote:
natty_dread wrote:As for colours, I think V6 is clearer, probably because of all the contrast...

Yes i agree, but i recall that those colours gave me greif with the CB test and that's why i changed them.


Yes... I just wonder if you could take the best from both versions... the coldness of V7 but with the increased contrast of V6.


Yes i think some more experimentation could occur, but for just now, i'll stick with V7, as it kind of gels.

for now though, i have to ask the question re the bonuses....i presently have them as dates. Any suggestion as to an alternative nonemclature for the bonuses?

Re: Salem's Switch (V7) (P6) Bonus Nomenclature Discussion

PostPosted: Wed Aug 17, 2011 6:06 pm
by Victor Sullivan
*Has a flashback to The Crucible* Lol @ "Natty Dread"...

I'll catch up on what I've missed and see if I can't provide a critique or two.

-Sully