Dread Wains wrote:Mr. Solid,
I think that maybe you want to avoid having borders of countries that converge into a single point, such as Ste-Anne, Kirland, Baie d'Urfe, and Beaconsfield. It is not clear whether Beaconsfield can attack Ste-Anne or whether Kirkland can attack Baie d'Urfe.
I'm really reluctant to mess with that for the not very good reason that it's true-to-life accurate. I have gone to that point on the island in the past and painted a chalk picture of Dread Wains and congratulated myself on inflicting your image on 4 suburbs at the same time. If I cleaned it up a bit to make it clear that none of them can cross-attack, would that do it?
Dread Wains wrote:I'm also thinking it would be more interesting to add some fictional bridges. St-Francois to Riviere-des-Prairies for example would make Laval more vulnerable. Or maybe St-Lambert to Nun's Island.
There's non-fictional bridges from Nun's Island to St-Lambert and Pont-Viau to Ahuntsic and Duvernay to Mtl-Nord that I erased. The Nun's Island one disappeared because I wanted to make the West End a little easier to hold and because I originally wanted to draw in a little icon of Jose Theodore's house with a for-sale sign; the Pont-Viau and Duvernay ones vanished to make Transalpinia a little less impossible to hold. What do people think?
Dread Wains wrote:Here's an idea for our revered CC Founder: allow maps to define certain "express lanes" that can transport troops between any two countries bordering such a lane, during a fortification. An example would be the Lachine Canal. For example, Lachine could send a barge of troops all the way Downtown in one move.
This can already be done as is as long as the express lanes allow for attack as well as fortification, if I'm not mistaken, by just making them adjacent in the xml file. But the main reason I widened the canal was to create an obstacle to make things a little less wide-open, not open things up. More voices on this...
And speaking of filthy wastelands, Mr. Wains, I was thinking of making whoever holds Pointe-Claire (or at least the Cedar Park part of it) incur a 1 army penalty per turn, just because.
Looking forward to slide tackling your ankles with sharpened cleats,