Moderator: Cartographers
RedBaron0 wrote:There's plenty to do! Welcome to Graphics-land
Why do some territories have larger, bolder text?
natty_dread wrote:- green mountains? Looks a bit weird.
isaiah40 wrote:natty_dread wrote:- green mountains? Looks a bit weird.
Those are trees on them mountains!!
In all seriousness now, this map has come a long way since I last stopped in. I'm thinking I want to play on it now! AS was previously mentioned before about the river going into Skopje. It really needs to taper down so that it doesn't look like it just ends. You could also just continue it to the northern border as well. As Skopje will be on both sides of the river, it will not affect the game play. I understand that the river might not go all the way to Serbia, but for graphics wise I think (IMO) that it should go through to Serbia.
This is my 1 cent worth. Keep up the great work, and hope to see this in Beta soon!!
RedBaron0 wrote:840 pixels is too big, the maximum length is 830 pixels, the image must be reduced to this restriction limit at least.
natty_dread wrote:Looking really good!
- that weird splotch in Tetovo... did you accidentally erase part of the texture?
kristijan_mk wrote:@isaiah40
As for the river going in Serbia, that would be both gameplay bad and geographical inaccurate. Maybe the river can be changed how to look at its end (I, personally, am fine with this solution), but it shouldn't be extended further
natty_dread wrote:RedBaron0 wrote:840 pixels is too big, the maximum length is 830 pixels, the image must be reduced to this restriction limit at least.
tsk tsk Rb.... You haven't done your homework!
Last I checked the limit is indeed 840x800 pixels.
viewtopic.php?f=468&t=105184&start=0
n.n. wrote:cmon man, its a symbol, an icon, an graphic representation that sits well with the rest of the map, you have that kind of stuff all over the maps in conquerclub, dont tell me you dont understand that...
but, of course - i will try to make something more realistic.
remember that this is still a draft for the 1.7 version...
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