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Re: Cyprus [GP,GR,X,Beta] - Need a change?

PostPosted: Wed Sep 29, 2010 10:33 pm
by Victor Sullivan
carlpgoodrich wrote:Cool map! I'm playing it for the fist time, and I think the legend is either not clear or there is an xml mistake. The words "Nicosia belongs to both factions" to me sounds like holding ANY territory in Nicosia will count towards BOTH the Greek and Turkish bonus. I just spent a while trying to figure out why I wasn't getting 4 troops next turn, and finally realized that it might just mean territories above/below the buffer zone. Assuming this is the case, I think the wording needs to be changed. Sorry if this was already discussed, I have not been following this map from the beginning.

I mean, it does have the mini map to show what territories belong to what.

Re: Cyprus [GP,GR,X,Beta] - Need a change?

PostPosted: Thu Sep 30, 2010 2:43 am
by thenobodies80
carlpgoodrich wrote:I think the wording needs to be changed.


It's clear for me and i hope it is clear for 99% of people on CC.... any possible better explanation? (using the few free space i have now)
I can also remove it at all, but if you have a good suggestion i'm all ears ;)

Re: Cyprus [GP,GR,X,Beta] - Need a change?

PostPosted: Tue Oct 05, 2010 11:10 am
by thenobodies80
Wow the useless poll of all time! lol
I hope it means that no one has something to complain about
We will move only the neutral in limassol, gilligan will post here the updated xml asap.

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Oct 05, 2010 5:53 pm
by army of nobunaga
I hope if this change is as bad as I fear, you will change it back. Ive been playing a lot of cyprus this last week. Many game types. Its a mighty fine map.

edit
the only change I would make is nicosia(sp) neutral to a 2 ...

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Sat Oct 09, 2010 11:57 am
by thenobodies80
The new xml --> http://www.fileden.com/files/2008/11/14 ... Cyprus.xml

dehekelia armies coords moved down
pelendria starts with 3 neutrals instead of limassol

Thanks to Gilligan :)

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Nov 02, 2010 1:06 pm
by MrBenn
thenobodies80 wrote:The new xml --> http://www.fileden.com/files/2008/11/14 ... Cyprus.xml

dehekelia armies coords moved down
pelendria starts with 3 neutrals instead of limassol

Thanks to Gilligan :)

The XML has been updated by lackattack.

I don;t think anything else needs changing, does it?

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Sat Nov 06, 2010 5:47 am
by onbekende
Game 7907956: can't attack Morpholi from Kythrea.

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Sat Nov 06, 2010 6:02 am
by Leehar
onbekende wrote:Game 7907956: can't attack Morpholi from Kythrea.

Yeah, you're not supposed to be able to, nicosia's in the way. Theres a little border line indicating that just next to the 'K' in kythrea

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Sat Nov 06, 2010 6:16 am
by onbekende
oooo small line there :o

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Thu Nov 18, 2010 5:02 pm
by thenobodies80
MrBenn wrote:I don;t think anything else needs changing, does it?


I'm happy with the map as it is now and I wouldn't change anything, if you ask me O:)

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Sun Nov 21, 2010 9:03 pm
by Woodruff
I just noticed that Larnaka starts out as a 2-neutral instead of 3. Is that intentional?

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Mon Nov 22, 2010 6:48 pm
by thenobodies80
Woodruff wrote:I just noticed that Larnaka starts out as a 2-neutral instead of 3. Is that intentional?


Also Famagusta starts with only 2.
And yes it is intentional. It was done trying to balance things on both sides, since control a district on the opposite side of the map is a bit more easier....... it was discussed in the gameplay workshop,so i think it's somewhere on page 5,6,7...

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Nov 30, 2010 3:38 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Cyprus Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations thenobodies80 and Gilligan, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Nov 30, 2010 3:59 pm
by Victor Sullivan
=D> Congrats guys! Well done. =D>

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Nov 30, 2010 5:31 pm
by natty dread
^ what he said ;)

Re: Cyprus [GP,GR,X,Beta]

PostPosted: Tue Nov 30, 2010 6:05 pm
by thenobodies80
yes! \:D/
Thanks to Gilligan for writing the xml and to anyone who helped me to develope this map day after day.
Really, thank you all :) =D>

Re: Cyprus [Quenched]

PostPosted: Sun Dec 12, 2010 12:57 am
by OnlyAmbrose
Love the concept. Bonuses for Turkish/Greek territory, great idea for us Middle East nerds. ;) Props to the creator.