Evil DIMwit wrote:Isn't McClure 4 regions, counting Banks Island?
shakeycat wrote:I suppose bisecting the map with a line of neutrals isn't a problem, since Route 66 does it.
shakeycat wrote:Build-a-bonus would be +1 for how many?, and need they be touching or no?
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
shakeycat wrote:Anybody see any problems with this brick of ice across the middle of the map?
shakeycat wrote:For the white/route army circles, neutral 2 is more appealing to me, but if there's going to be a build-a-bonus of +1 for 1, perhaps neutral 3 is better. I still haven't really thought about it or counted it out. Maybe neutral 2 with a lesser build a bonus. Maybe no build a bonus.
MarshalNey wrote:I'd vote all neutral 2s for the explorer circles. Then, perhaps +1 for every 2?
Under that scheme, the expeditions if all held would be worth the following:
Henry Hudson +2 (1 + 1), 2 regions
Franklin +10 (5 + 5), 10 regions
Parry +6 (3 + 3), 6 regions
McClure +4 (2 + 2), 4 regions
Evil DIMwit wrote:maybe you can put another land bonus or two around some of the western islands, so as to not disadvantage players who drop a large presence there and nowhere else.
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