Good idea. I like it. There really was no reason to make islands important.
I suppose bisecting the map with a line of neutrals isn't a problem, since Route 66 does it. Build-a-bonus would be +1 for how many?, and need they be touching or no?
2 or 3 neutral start, I'm not sure which is better. If it's breaking-the-ice, 2 would imply that it is easy. yet it doesn't make the passage a barrier either. And if there's a build-a-bonus to be had, a 3 neutral start sounds more reasonable. If it's "ice breaking", should some be easier and some harder? Though the picture no longer shows it, Coronation Gulf is much harder than something like Davis Strait. I think Queen Maud is very shallow in some places too. Of course, if it ISN'T either all 2 or all 3, then it would have to be somewhat logical and improve the gameplay in some way.
Should land that is part of the route (Banks, Disko, Devon, King William, Melville) have a +1 autodeploy? Reason being, they are places where the ship harbours and recharges. Just an idea, maybe too much complication if we add that.
I wonder, would players go straight for the routes or would they try to take advantage of either the top or the bottom? I'm sure there's too many total territories to make it easy to kick someone out of the top or bottom.
Current Map Project: Tokyo