shakeycat wrote:Anybody see any problems with this brick of ice across the middle of the map?
shakeycat wrote:For the white/route army circles, neutral 2 is more appealing to me, but if there's going to be a build-a-bonus of +1 for 1, perhaps neutral 3 is better. I still haven't really thought about it or counted it out. Maybe neutral 2 with a lesser build a bonus. Maybe no build a bonus.
MarshalNey wrote:I'd vote all neutral 2s for the explorer circles. Then, perhaps +1 for every 2?
Under that scheme, the expeditions if all held would be worth the following:
Henry Hudson +2 (1 + 1), 2 regions
Franklin +10 (5 + 5), 10 regions
Parry +6 (3 + 3), 6 regions
McClure +4 (2 + 2), 4 regions
Evil DIMwit wrote:maybe you can put another land bonus or two around some of the western islands, so as to not disadvantage players who drop a large presence there and nowhere else.
shakeycat wrote:Ender: Duh. Thank you. Silly me.
Benga: All in time.
1. Doesn't matter. Hold Yellow and win. Made it clearer but sounds funny.
2. Moved a few around and adjusted to make blues bluer, reds redder, etc. Hopefully a little more clear. Still need to colourblind check things.
3. No bonus for the islands.
Or another way, just plain Impasse.MarshalNey wrote:"Impassable" as an adjective can also be spelled "Impassible" (in fact that's the way I spell it).
As a noun, it's pretty much made-uppish. So, I guess you could claim that 'impassible' is a mispelling, but counter-claims would be equally valid imo.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
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