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Here you go!!

PostPosted: Mon Jan 15, 2007 6:53 pm
by rgbubba
Look at top for map.

Look at frist page for total review.

PostPosted: Mon Jan 15, 2007 9:46 pm
by rgbubba
Tell me what you think.

PostPosted: Mon Jan 15, 2007 10:02 pm
by s.xkitten
i like it, and its obvious you've put work into it before you posted it...looks good

PostPosted: Mon Jan 15, 2007 10:02 pm
by sully800
Please put all map updates in the original thread so everyone can see how the map progresses. It also allows for a meaningful conversation about the map and limits the insane amount of clutter that would exist on this board if a new thread was made for each update.

Anyway, it does look pretty good :wink:

PostPosted: Mon Jan 15, 2007 10:29 pm
by btownmeggy
Well---

While some territories have improved (like, Paris is a much better name for the location), there are still tones of problems, both with territories' shapes and locations and with how they're named. When I have a bit more stamina I'll go through all of them and tell you the problems, but you could do that yourself if you just compared YOUR map to a REAL map of Texas.

However, I think it might be best and easiest just to completely erase all the territories and start anew. The "continents" are fine, except that some need their names changed (especially the one called South Texas, or whatever), but many of the territories have serious problems. Perhaps the best case in point is Mason. There's no reason whatsoever for it to have that long tail.

Anyway, I really wish you'd take my advice and just either completely redraw the territories (not necessarily the continents) or simply go through territory by territory and compare your map to a map of Texas with all the correct city names in the correct locations.

PostPosted: Mon Jan 15, 2007 10:57 pm
by Kayla
no matter what, keep mason. Thats my sons name :D oh and i love texas, best place on earth, hope this map gets done real fast

Keep going

PostPosted: Tue Jan 16, 2007 12:27 pm
by Kann
Keep working .. This is making progress....Texas needs a map....

There are some definate gameplay issues, but as others have said getting the territories together is step one...

Chnages that must be made IMO

The city is Big Spring not Big Springs (mistake is VERY common)
Sweetwater is one word not two

That barbed wire at the bottom is pretty good.. There is no place on earth flatter than Midland Texas.. so mountains in that are very unnatural...the barbed wire would be perfect...Dunno what you need to do to make that work

The long hooks for Seguin and Mason are very distracting.

If it was me, I would not use E/W teriitories in the panhandle... stack them N/S so that Panhandle is above Amarillo and accessable only from Amarillo...

PostPosted: Tue Jan 16, 2007 2:22 pm
by Guiscard
I can't comment on names / area geography and all that but if you're gonna have mountains they need to completely cover the border. Also what are you going to do about the huge unused area in the top left?

PostPosted: Tue Jan 16, 2007 4:55 pm
by happysadfun
What's the point of the lonestar icon?

Praries and Lakes is a bit of a misnomer

PostPosted: Tue Jan 16, 2007 5:02 pm
by Kann
That region (or at least much of it is often called the Blacklands... (the soil is unusually dark)

PostPosted: Tue Jan 16, 2007 5:03 pm
by happysadfun
Gulf is too linear and has 10 borders.

PostPosted: Wed Jan 17, 2007 2:24 am
by Fitz69
The Legend need way more contrast.
Great map!

PostPosted: Thu Jan 18, 2007 3:01 pm
by berwatchey
maby explain what the land jumpers do exactly, looking initially it's hard to tell what the boats do and the airports as well.

and barbed wire is listed as an impassible object...yet i see none on the map. maby i just wasn't looking closely enough

your mountains have alot of space in between each mountain, maby for artistic purposes remove the gaps by adding more mountains in between?

and what is lonestar? it's in the list but nothing is mentioned of where it is or what it does

and i think the river that blocks mineral well from hillboro needs widended for clarity...or if it's not a river make the border more clear.

my last concern was territory count, particularily your northern continents seem to have less territories than they should. maby break up 1 or 2 of the bigger territories up north. i didn't number crunch to figure that out and i definately have no expertise in that regard however so forgive me if i was incorrect.

i love the way it's laid out overall though, and i like the name too. it's interesting and attaention grabbing. keep at this map for sure and i'll be one of the first to play it.

edit: there is no way to get to austin from lockhart, and i believe there should be, as they are part of the same continent. maby add a bridge? or some other connection.

Re-thinking Design!!!

PostPosted: Sun Jan 21, 2007 1:20 am
by rgbubba
I will be using another program to make this map, it may take a while. Thanks for all your comments guys. I will look in to all of them in the next coming weeks.

STARTING OVER: THE TEXAS WARS

PostPosted: Tue Jan 23, 2007 6:20 pm
by rgbubba
Check first page for new maps.

PostPosted: Tue Jan 23, 2007 6:35 pm
by AndyDufresne
Keep all your posts regarding the same map....in one topic.


--Andy

PostPosted: Tue Jan 23, 2007 7:05 pm
by ericisshort
I honestly think that the regions (continents) are set up really weird. The hill country is way to far west and there is a region that would be a big mistake to leave out... the valley. its where most of the agriculture comes from in texas. I dont get why austin is cut off from the rest of its region.

There are generally too many entrances into regions.


Are you even from texas?

THE GAME RULES FOR THE TEXAN WARS

PostPosted: Wed Jan 24, 2007 3:38 am
by rgbubba
THE BATTLE FOR THE LONESTAR STATE IS A FICTIONAL GAME PLAYED BY TAKING LAND UNTIL CAPTURING ONE COUNTRY AND RECIEVING POINTS ON NEXT TURN. (THIS WE KNOW).

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.

THERE WILL ALSO WILL BE IMPASSIBLE OBJECTS AND LAND JUMPERS.
1. IMPASSIBLE OBJECTS: (HILLS, RIVERS, LAKES, BARBWIRE,TREE.)THIS WILL BE APPLIED TO LAND AREAS TO MAKE IT IMPOSSIBLE FOR GETTING TO AREAS EASILY. IT WILL MAKE THE GAME WORTH WILD I BELIEVE.

2. LAND JUMBER: (ROADS, BOATS, AIRPLANES)
THIS WILL BE APPLIED FOR EASY ACCESS TO AREAS ON THE MAP NORMALY UNREACHABLE. ONE EXSAMPLE WOULD BE TO REACH FROM HOUSTON TO EL PASO THERE IS NO POSSIBLE WAY UNLESS YOU FIGHT YOUR WAY THROUGH TO GET THERE.

THE POINT: IT WILL KNOW BE POSSIBLE WHEN THE AIRPLANE IS USED. THE SAME GOES WITH ROADS AND BOATS THIS WILL BRING EXCITING GAME PLAY.

THE GAME IS RUN THE SAME WAY AS RISK, BUT WITH A SMALL TWIST ADDING SOME TEXAN SPIRIT.

PostPosted: Wed Jan 24, 2007 2:44 pm
by btownmeggy
Looks pretty good. I don't like the texture of the continents that much, but I like the background color and texture. The territories are much more sensibly shaped and the continents are well named.

Keep at it! I like it so far!

PostPosted: Thu Jan 25, 2007 9:18 am
by Guiscard
Looking better but I'm not at all keen on the image behind the brown. Just looks like a huge clot of earth. Would be an OK texture scaled down a bit. If it is a genuine overhead view of texas then it needs sharpening up.

Re: THE GAME RULES FOR THE TEXAN WARS

PostPosted: Thu Jan 25, 2007 9:20 am
by Guiscard
rgbubba wrote:[size=18]

WHAT IS DIFFERENT IS THAT LONESTARS ACT AS FLAGS. WHEN CAPTURING TWO STARS AND HOLD THEM YOU WILL RECIEVE POINTS ON YOUR NEXT TURN OR YOU CAN APPLY THEM RIGHT AWAY (LIKE YOU DO WHEN YOU HAVE TO MANY CARD IN HAND). AS YOU COLLECT MORE YOU WILL GET MORE MEN TO YOUR POINTS, AGAIN ON NEXT TURN OR APPLY IT AS SOON AS YOU GET IT AS LONG AS YOU HAVE AT LESS TWO OR THREE STARS.


Forget the caps we can all read. From the sound of it this won't fit with the game mechanics. You can't bend the rules at the moment I'm afraid. Your map has to function just as any other. You could make the lone stars a bonus of 1 or 2, but it would always apply next turn if you were still holding them or not at all if they were taken from you by a subsequent player.

PostPosted: Thu Jan 25, 2007 1:01 pm
by boberz
next time can you write in smaller writing so that we dont have to scroll down loads of pages to read the post thank you

how about some impassible borders to make light green mor easy to hold making it more important and a game winner

Thanks

PostPosted: Fri Jan 26, 2007 12:02 am
by rgbubba
Thanks guys on the text rule. I did not realize that it would create a problem.

PostPosted: Fri Jan 26, 2007 10:26 am
by boberz
there seems t be a lot of dead space (in green) and some of the names are hard to read try to utilise the space and make the names larger.

PostPosted: Fri Jan 26, 2007 2:41 pm
by Kann
Iim assuming there will be some mountains and barbed wire for imapssible borders... maps looks better