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Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 02, 2008 10:45 am
by bryguy
lackattack wrote:
edbeard wrote:I see a lot of people having this

<?xml version="1.0" ?>

at the top of their XML. This is not necessary to my knowledge and is added when you view the XML with an XML editor. When you write the XML, <map> should always be at the start


Actually, we must have that line in every map xml file. In this case I had to add it back myself.

XML Tutorial wrote:First of all, your XML file must begin with this on the first line:

Code: Select all
<?xml version="1.0"?>


what does that line DO anyways?

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 02, 2008 12:56 pm
by AndyDufresne
Edbeard's file was uploaded today I believe.


--Andy

Re: The Texan Wars [Quenched]

PostPosted: Sun Jun 08, 2008 9:29 am
by Appalachian
Has the fix been made?

Re: The Texan Wars [Quenched]

PostPosted: Sun Jun 08, 2008 9:09 pm
by edbeard
Appalachian wrote:Has the fix been made?


yes it has.

Re: The Texan Wars [Quenched]

PostPosted: Tue Jun 24, 2008 11:55 pm
by rgbubba
Thanks to all for your help in resolving these issues. I hope the next time it will be done better.

Re: The Texan Wars [Quenched]

PostPosted: Sun Aug 10, 2008 4:46 pm
by scottp
RG, thanks for all the work that went into this map. It's one of my favorites.

Hate to bring up a negative, but isn't that Longhorn emblem you're using the copyrighted mark that the University of Texas holds? They do aggressively protect their mark. Just FYI.

Re: The Texan Wars [Quenched]

PostPosted: Mon Sep 08, 2008 5:54 pm
by rgbubba
scottp wrote:RG, thanks for all the work that went into this map. It's one of my favorites.

Hate to bring up a negative, but isn't that Longhorn emblem you're using the copyrighted mark that the University of Texas holds? They do aggressively protect their mark. Just FYI.

Re: The Texan Wars [Quenched]

PostPosted: Thu Nov 13, 2008 11:50 am
by scottp
okay, cool.

thanks again for the effort. one of my very favorite maps, ESPECIALLY since the old classic and middle earth maps went poof!

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 6:22 pm
by nolefan5311
What does the community think about changing the XML and coding Austin as a starting neutral? As it is now, it is included in the randomly allocated territories, and is dropped in a majority of games, causing an unnecessary advantage to the player who drops it.

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 6:43 pm
by rgbubba
Please email me at rgbubba@yahoo.com for any issues you have on the Texan Wars! I might can fix the map!

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 6:45 pm
by nolefan5311
You fixing the map would require it to back into Beta phase, when we can just have the Foundry Foreman edit the XML. Are you opposed to the changes?

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 7:12 pm
by chapcrap
I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 7:15 pm
by nolefan5311
chapcrap wrote:I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.


That would require graphic changes to the map, which I'm not sure the mapmaker would be willing/able to do.

Re: The Texan Wars [Quenched]

PostPosted: Mon Jun 18, 2012 7:19 pm
by chapcrap
nolefan5311 wrote:
chapcrap wrote:I am not opposed. However, if done, I think that giving it a higher bonus would be good. +2 if neutral.


That would require graphic changes to the map, which I'm not sure the mapmaker would be willing/able to do.

Fine!!

I would be ok with it starting neutral.

Re: The Texan Wars [Quenched]

PostPosted: Fri Sep 01, 2017 8:44 am
by GaryDenton
The map shows bridges between San Antonio and Victoria but they do not connect on the map.

NEVER MIND - I realized those are supposed to be barbed wire.

Re: The Texan Wars [Quenched]

PostPosted: Sun Sep 03, 2017 11:30 pm
by HitRed
I know this is quenched but a 2 player game is over the first round. Need more starting neutrals. Same problem Pearl Harbor. Ugly 2 player.