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ender516 wrote:Does anyone else think this is a big problem, or is it just the sort of thing one expects in 1v1 games, which tend to favour the first player a bit regardless?
ender516 wrote:The starting positions ensure that in a 1v1 game, the islands are distributed 2 to one player and 2 to the other. Then the fifth island goes in the pot and one third of the time would be given to the "neutral player". So in two starts out of three, someone initially has the 3 point bonus, but that player would get first turn only half the time. When the bonus goes to the second player, the first player can break and take that bonus.
Setting all the islands as starting neutrals would ensure that the fifth island always went to the neutral player, and would ensure exactly one island each in 3-, 4-, and 5-player games. However, it would affect the starting distribution of territories in all sizes of games in other ways I can't check just now.
Does anyone else think this is a big problem, or is it just the sort of thing one expects in 1v1 games, which tend to favour the first player a bit regardless?
ender516 wrote:Gosh, I haven't played this map in ages. I suspect you are right about opening up the East, but I think if we are reexamining this map, we might want to look at the issues regarding the starts and bonuses, as I mentioned above:ender516 wrote:The starting positions ensure that in a 1v1 game, the islands are distributed 2 to one player and 2 to the other. Then the fifth island goes in the pot and one third of the time would be given to the "neutral player". So in two starts out of three, someone initially has the 3 point bonus, but that player would get first turn only half the time. When the bonus goes to the second player, the first player can break and take that bonus.
Setting all the islands as starting neutrals would ensure that the fifth island always went to the neutral player, and would ensure exactly one island each in 3-, 4-, and 5-player games. However, it would affect the starting distribution of territories in all sizes of games in other ways I can't check just now.
Does anyone else think this is a big problem, or is it just the sort of thing one expects in 1v1 games, which tend to favour the first player a bit regardless?
I guess I should take some time to "check the starting distribution of territories in all sizes of games". I have had since June, after all.
Also, you may want to add Solaria to the "+3 for any 3 islands" on the small version
JeopardyTempest wrote:Very surprised to find Cancallus to Dalmus be impassible. The heavy mountains don't extend up and it seems the textured terrain is other places passable, and regardless easily overlooked. I don't believe Rowamar-Thain is impassable, but it similarly has the mountains for part of the border? Or am I mistaken? Perhaps that border could be better noted?
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