They would look more like pieces on a board, if they were brought out to 3-D.natty_dread wrote:Pork has a point... I'm a bit conflicted though, I love the style of this map - the slightly "plastic" look really creates a good impression of a hex-based board game, with the archers looking like pieces on the board...
No Kab. you are not following me. I will try to explain again.Kabanellas wrote:here's an update with some medieval art added. I really like the bevel here and I can't dissociate it from this map. I could eventually change the grass texture (that's the only thing I brought from Clandemonium).
Kabanellas wrote:theBastard wrote:very interesting idea to do feudal table game
just one notice/question: why some castles have one village not bordering with its castle and other castles yes?
I've explained it in the first postKabanellas wrote:Every Castle cluster will have a Catapult maker, an Archer training ground, a vassal Knight, and 2 villages (the more favoured positions/castles on map will have the second village slightly dispersed by 1 hexagon)
Industrial Helix wrote:I like the latest version for the court. It makes it visually clear who's on top and the various levels of power. I say keep it.
I want to play this thing already... when are you gonna brief it?
natty_dread wrote:Still... isn't there a better way to name them than simply n1-n**..?
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