The King's Court [Quenched]

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Re: The King's Court

Postby FlyingSquirrel on Fri Jun 11, 2010 1:22 am

I'm not particularly fond of the little vein things (roads?) connecting villages etc. Are they necessary? If so, is there another way they could be done?
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Re: The King's Court

Postby Kabanellas on Fri Jun 11, 2010 2:50 am

Industrial Helix wrote:I like the latest version for the court. It makes it visually clear who's on top and the various levels of power. I say keep it.

I want to play this thing already... when are you gonna brief it?


ok Helix, I'll keep the pyramid version :) . I'll be briefing it and posting the small map today (I hope)
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Re: The King's Court

Postby Kabanellas on Fri Jun 11, 2010 9:07 am

Briefing posted, small map ready

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Last edited by Kabanellas on Sat Jun 12, 2010 8:06 am, edited 2 times in total.
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Re: The King's Court

Postby Kabanellas on Sat Jun 12, 2010 8:04 am

some updates - Version 12

Click image to enlarge.
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Click image to enlarge.
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I've made a version of the small map with a more readable (but less appealing) font , in case you guys find the small map hard to read

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Re: The King's Court

Postby Industrial Helix on Sat Jun 12, 2010 9:53 am

Regarding the small map, where will the numbers go on the territories with catapults and knights? Cause it looks a bit tight.

And I just noticed the roads... are those just for decoration or did I miss something in the legend.
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Re: The King's Court

Postby natty dread on Sat Jun 12, 2010 10:08 am

How are you going to name the currently empty hexes?
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Re: The King's Court

Postby Industrial Helix on Sat Jun 12, 2010 10:19 am

I thought the left side was indicative of how the rest of the map would be named.
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Re: The King's Court

Postby natty dread on Sat Jun 12, 2010 10:46 am

Ah, that's right... I was looking at the small map, lol.

Still... isn't there a better way to name them than simply n1-n**..?
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Re: The King's Court

Postby Kabanellas on Sat Jun 12, 2010 11:51 am

natty_dread wrote:Still... isn't there a better way to name them than simply n1-n**..?


couldn't thought of any :)
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Re: The King's Court

Postby Kabanellas on Sat Jun 12, 2010 11:53 am

what about the 2 versions of the small map I've posted, should we keep the font equal to the large map or replace it for that second version?.....

about the army numbers, I've posted previously an example:

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...and no Helix, the roads are just a graphical thing....
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Re: The King's Court

Postby natty dread on Sat Jun 12, 2010 11:58 am

Kabanellas wrote:couldn't thought of any :)


Well, perhaps dividing the map in several sectors. You could just divide the map in four "squares" - northwest, northeast, southwest, southeast. Then you could name the territories NW1, NE4, SW9, SE5 and so on... this is just an idea, and there are probably even better ways, but even this would be better than naming them all N1...Nxx, IMHO.

Also I assume the territories around the castles will be named by the castle letter and the number? I think it would be easier to players if you have the whole territory name written in the territory. Like, around castle C you would put C1, C2, C3...
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Re: The King's Court

Postby Kabanellas on Sat Jun 12, 2010 12:33 pm

I'd still prefer the N# version for all - for they are all equal in essence, and it's definitely simpler. Introducing different letters would be adding confusion in my opinion.

As for the Castle clusters, it would be like in 'feudal war'. All 6 or 5 regions will be coded with the castle letter (A1, A2, A3..) but only the numbers will appear in the map (just like in feudal war).
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Re: The King's Court

Postby Industrial Helix on Sat Jun 12, 2010 12:35 pm

Ah yeah, i see th numbers now... how about a basic test on the small map? Nothing too thorough though.
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Re: The King's Court

Postby Kabanellas on Sat Jun 12, 2010 12:43 pm

ok, do you want me to plant a bit of 888 more around the small map?

btw, should we keep the initial font in the small map? or the second......

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Re: The King's Court

Postby mattattam on Sat Jun 12, 2010 1:25 pm

I have a small suggestion. I think you should change the abreviation for auto-deploy. 1 army a-d makes me think +1 army for the unit in castle's a through d. I figured it out once I looked through the whole map and saw your abbreviations key but I think it would be more easily understood initially for players if it said auto instead, or a.d., or even auto-d if that fits.
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