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Celtic 7 Nations v4.0 [Quenched]!

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Re: Celtic 7 Nations v3.9

Postby Victor Sullivan on Mon Oct 11, 2010 6:24 pm

Yay! Easter egg! :D
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Re: Celtic 7 Nations v3.9

Postby The Bison King on Mon Oct 11, 2010 6:27 pm

OPTION 3:
Tree of life kept in background on small (because I think it looks better) Swapped out for Celtic Cross on Large because the poem references it:

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Re: Celtic 7 Nations v3.9

Postby The Bison King on Mon Oct 11, 2010 6:30 pm

OPTION 4:
Celtic Cross on Both:

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Re: Celtic 7 Nations v3.9

Postby The Bison King on Mon Oct 11, 2010 6:32 pm

OPTION 5:

leave well enough alone and leave it as it is on page 1





(also you can just imagine a version where the small has the cross and the text)
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Re: Celtic 7 Nations v3.9

Postby porkenbeans on Mon Oct 11, 2010 7:58 pm

I noticed that the map image is an odd size, (623X600). In the example below, I just went ahead an squared things up. (so to speak). I added 23pxl to make it 623X623. The extra pxls. were added to the bottom of the map. This gave the opportunity to move things around a bit., and also do some re-scaling here and there.

The two things that I think need to be rescaled are the title and legend. Both suffer from the same thing. They are just to large in scale, and compete too much with the map itself. I had to do a lot of cutting and stretching, so the detail in the text has been severely compromised. But, it does show the scale and placement, of my suggestion.

The color filter overlay that I added, is not meant as a suggestion. Just thought it might give you something new to look at.

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Re: Celtic 7 Nations v3.9

Postby The Bison King on Mon Oct 11, 2010 8:07 pm

porkenbeans wrote:I noticed that the map image is an odd size, (623X600). In the example below, I just went ahead an squared things up. (so to speak). I added 23pxl to make it 623X623. The extra pxls. were added to the bottom of the map. This gave the opportunity to move things around a bit., and also do some re-scaling here and there.

The two things that I think need to be rescaled are the title and legend. Both suffer from the same thing. They are just to large in scale, and compete too much with the map itself. I had to do a lot of cutting and stretching, so the detail in the text has been severely compromised. But, it does show the scale and placement, of my suggestion.

The color filter overlay that I added, is not meant as a suggestion. Just thought it might give you something new to look at.

Click image to enlarge.
image



:-s yeah well it is a slightly off size but if it took you this long to notice it why is it a problem? Also 623x623 is not an accepted size. 630x600 is the largest acceptable size for a small. It's just 23pxl skinnier than it needed to be because it didn't need to be. I do see you're point about the Title being to large though, and I can shrink that a bit, but like, do you have an opinion about the 4 new versions I posted? Does anyone?
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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby porkenbeans on Mon Oct 11, 2010 8:20 pm

why is it a problem?
I wanted to give the legend area more room. So that it could better fit the rescaled legend and sig and cross w/poem.

do you have an opinion about the 4 new versions I posted?
Yes, I like the cross. But the tree of life is a good choice as well. Either way you go here, you will get no arguments from me.

BTW, when you are working on rescaling and repositioning, adjust the text under the lions 3 or 4 pixels to the right. er dragons.
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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby Victor Sullivan on Mon Oct 11, 2010 8:29 pm

My vote's for option 2.
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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby Hopscotcher on Mon Oct 11, 2010 9:19 pm

My 2 Cents......... in really big lettering.....


K E E P

T H E

P O E M


option 1!

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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby DubWarrior on Tue Oct 12, 2010 3:00 am

You tried the next thing already (just to inform)?
- Drop the poem and the crosses and trees. You have a blank grey space. Move the signature to the right. Move the world Gaul also so it stands in the center between the sea and the mini-map border. Move it a bit down. Move the leftborder from the minimap a bit to the left. Now you don't really have dead space without filling it up to much;
just a suggestion, I'm not sure it will look good but I have a bit a feeling you're filling thing to much up.

If a have to choose I go for V2
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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby KernowWarrior on Tue Oct 12, 2010 5:06 am

Hate the dark filter. Too depressing!
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Re: Celtic 7 Nations v3.9 [pg. 27 new options pls comment]

Postby ender516 on Tue Oct 12, 2010 8:02 am

Yes, porkenbeans wasn't really suggesting that filter, just flexing his artistic muscles. I find it reverses the normal figure and ground sense, so that the non-playable land looks like water, the water looks like land, and the playable land looks like false-colour satellite maps of oil slicks or algae blooms or lakes being starved for inflow and drying up or ... Like KernowWarrior said, too depressing.
Hey, with a name like that, KernowWarrior should feel right at home on this map.
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Re: Celtic 7 Nations v4.0

Postby The Bison King on Tue Oct 12, 2010 9:26 am

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Well I'm glad that V2 was so popular, it was my favorite as well.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby porkenbeans on Wed Oct 13, 2010 3:09 am

I found this other Celtic symbol. I forgot what it stands for, but you could look it up if you think that you might use it.

Reworked the outer border of the legend.
Reworked title/mark, added (detail).
reworked outer border.

As before, I played around with color and such, just to give you something new to look at.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby The Bison King on Wed Oct 13, 2010 9:18 am

I think that's just a good luck symbol. Could be good for the dice ;)
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby ender516 on Wed Oct 13, 2010 9:52 am

So, we just rub it with the mouse pointer before rolling?
Another interesting colour scheme, but I still find the figure and ground a little confusing. At least this time, the playable territories seem to lie above the ocean, but the ocean seems above the non-playable territories. I do like the new legend border, but the existing one doesn't need to be changed. Same with the outer border. The signature block has lost something, as the henge is now muddled.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby The Bison King on Wed Oct 13, 2010 10:21 am

Oh yeah, I'm not actually making any of those changes. Thanks for the suggestion though. BTW what is that crazy filter you used?
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby ender516 on Wed Oct 13, 2010 10:25 am

I didn't think that you would make any of those changes (and wouldn't even suggest that you should). I just thought a little feedback to pork might be useful to him on another map, if he tried something like it.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML)

Postby porkenbeans on Wed Oct 13, 2010 12:12 pm

ender516 wrote:So, we just rub it with the mouse pointer before rolling?
Another interesting colour scheme, but I still find the figure and ground a little confusing. At least this time, the playable territories seem to lie above the ocean, but the ocean seems above the non-playable territories. I do like the new legend border, but the existing one doesn't need to be changed. Same with the outer border. The signature block has lost something, as the henge is now muddled.
I explained earlier that all of the text and such will loose its detail as it has been rasterized and then stretched. That is because I did not have the psd to work with. The suggestion is mostly to show layout, proportions, and placement.

The painting that I did is only an attempt to experiment, and show alternative color schemes. Sorry none of it has been useful.

what is that crazy filter you used?
No CRAZY filter,
Just a CRAZY artist. :D
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby mattattam on Thu Oct 14, 2010 10:50 pm

The poem is really hard to make out at some parts due to the font and probably spacing of the words as well. When I first read it I almost gave up because I didn't want to go through the trouble of figuring out each word.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby army of nobunaga on Thu Oct 14, 2010 11:06 pm

well I think he threw it in because there was nothing else to do with the space... the poem is actually pretty dumb when you decipher it. Has nothing to do with the map really.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby The Bison King on Fri Oct 15, 2010 11:21 am

I have no idea what you are talking about. I think the poem has everything to do with the map. It's saying that the Celtic people are strong and will be pushed no further. Despite the fact that they are a "scattered Race" They have their father land and no one can take it from them.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby ender516 on Fri Oct 15, 2010 12:15 pm

It might be nice to include the author's name at the end of the poem, but that is entirely up to you.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby The Bison King on Fri Oct 15, 2010 12:22 pm

ender516 wrote:It might be nice to include the author's name at the end of the poem, but that is entirely up to you.

yeah you're probably right.
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Re: Celtic 7 Nations v4.0 [Gp][Gx] (waiting on XML stamp)

Postby tokle on Sat Oct 16, 2010 8:52 pm

The Bison King wrote:I have no idea what you are talking about. I think the poem has everything to do with the map. It's saying that the Celtic people are strong and will be pushed no further. Despite the fact that they are a "scattered Race" They have their father land and no one can take it from them.

I agree. Very relevant.
I think it's a nice addition.
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