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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Tue Nov 30, 2010 11:47 pm
by The Bison King
Oh you know what. I actually already had the back up's uploaded:

Click image to enlarge.
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Click image to enlarge.
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Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Tue Nov 30, 2010 11:48 pm
by The Bison King

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 01, 2010 6:09 pm
by MrBenn
Should we also amend the Stonehenge circle slightly? I know it's covered by an army number but.....

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 01, 2010 6:14 pm
by The Bison King
MrBenn wrote:Should we also amend the Stonehenge circle slightly? I know it's covered by an army number but.....

oh I forgot.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 01, 2010 6:15 pm
by MrBenn
The Bison King wrote:
MrBenn wrote:Should we also amend the Stonehenge circle slightly? I know it's covered by an army number but.....

oh I forgot.

It's probably less of an issue, but that's what you get when Mr-Eagle-eyed-Benn looks things over :P

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 01, 2010 6:38 pm
by The Bison King
If you wait, I can upload a new version later tonight.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Thu Dec 02, 2010 12:24 am
by The Bison King
Click image to enlarge.
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Click image to enlarge.
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How do you like this?

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Thu Dec 02, 2010 10:01 am
by ender516
Your replacement images are just as nice as the ones you had.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 03, 2010 12:12 am
by Victor Sullivan
I feel like the stonehenge icon needs to match the size of Giant's Causeway and Celtic Sea, though, it looks disproportionally small.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 03, 2010 12:29 am
by ender516
Hmm, Victor may have a point.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 03, 2010 12:39 am
by The Bison King
It was always smaller. Why is it a problem now when it wasn't before?

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 03, 2010 12:47 am
by ender516
Oh, well, never mind, then.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 03, 2010 6:50 am
by Victor Sullivan
Still, the pattern is extremely dense in comparison - it just looks out of place, if you ask me.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Sat Dec 04, 2010 2:23 pm
by The Bison King
Click image to enlarge.
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Click image to enlarge.
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Ok there ya go. It's a little bit bigger but you might have to move the army counter in the XML.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Sat Dec 04, 2010 2:43 pm
by Victor Sullivan
Yes, much better.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Tue Dec 07, 2010 12:32 am
by ender516
Here is a new version with Stonehenge moved 1 pixel to the right on both the small and large maps:

Celtic_7_Nations.1.8.xml

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 08, 2010 10:05 am
by The Bison King



Ok well these are ready to go at any time!

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Sun Dec 19, 2010 7:09 pm
by MrBenn
These are in the queue to be uploaded ;-)

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Mon Dec 20, 2010 10:17 am
by MrBenn
MrBenn wrote:These are in the queue to be uploaded ;-)

And it's been uploaded...

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Mon Dec 20, 2010 5:48 pm
by The Bison King
Sweetness!

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 22, 2010 12:00 am
by The Bison King
Um I hate to be "that guy" but could the coordinates on Stonehenge be moved a tad bit left and like a pixel down?

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 22, 2010 10:39 am
by ender516
On which size map?

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Wed Dec 22, 2010 11:28 am
by The Bison King
ender516 wrote:On which size map?

Large, but I had the color codes on and it made it look kind of off. With out the color codes on it looks fine, maybe a pixel or 2 out of place but it's fine. I wouldn't worry about it.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Fri Dec 24, 2010 7:21 pm
by ender516
Thanks, I won't. I did spend a lot of time trying to get those positions right.

Re: Celtic 7 Nations v4.0 [Gp][Gx][XML][Beta]!

PostPosted: Mon Dec 27, 2010 6:08 pm
by MrBenn
              Quenching

---The Beta period has concluded for the Celtic Nations Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations The Bison King and ender516, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn