Re: Philadelphia: BETA - image/xml updates
Posted: Wed Mar 06, 2013 2:25 pm
Besides the obvious changes to make the map more visibly readable and attractive, have you thought of getting rid of the bridge terts completely? You can even leave them named and the graphics the same but what if each region that connected to a bridge just connected to the liberty bell instead? That would make the liberty bell worth using and eliminate going verse a 2,3,2 (with a killer neutral in the middle) to get somewhere.
Take a look at the New Jersey map that was recently quenched. It's actually a fairly similar map. The killer neutrals there help connect the map from top to bottom for people who might get eliminated from an area at a cheaper cost of going through a single killer neutral 2. It's also more readable. I say keep the underdog bonus to make this map unique if you want, but make it more visually attractive (I've seen better looking graffiti, pun intended) and make the bridges and bell useable which take up a significant portion of the graphic. It just doesn't make sense to me for any gametype at this point. I mean imagine a trench game with the liberty bell....3 turns to attack someone through it.
Take a look at the New Jersey map that was recently quenched. It's actually a fairly similar map. The killer neutrals there help connect the map from top to bottom for people who might get eliminated from an area at a cheaper cost of going through a single killer neutral 2. It's also more readable. I say keep the underdog bonus to make this map unique if you want, but make it more visually attractive (I've seen better looking graffiti, pun intended) and make the bridges and bell useable which take up a significant portion of the graphic. It just doesn't make sense to me for any gametype at this point. I mean imagine a trench game with the liberty bell....3 turns to attack someone through it.