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Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sun Jul 17, 2011 4:40 am
by Steve The Mighty
It might be worth considering bring Home runs into play. See game 9093729 - I have one region home run 1 with 266 troops. I cannot influence the game as I cannot attack - I have two choices miss my turns and get kicked out or take my turns and watch the armies grow. Both options delay the game and serve no purpose.

My thoughts but this is the first time I have encountered a potential problem with this map apart from the initial days when the correct number of troops were not allocated to players - this seems to have been fixed or resolved itself

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Thu Jul 21, 2011 8:50 am
by qwertylpc
HighlanderAttack wrote:If something is not figured out with this map it goes down as the worst map in cc history

there is nothing strategic about it==advance out and get lucky with the dice and pray your opponent can't take what you took

all I do is drop and go until my opponent does something--if they dont do anything I dont do anything but drop

It is ridiculous


same, except when i attack i tend to lose like 12 v1 so i just lose on that map anyway

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Thu Jul 21, 2011 9:41 am
by natty dread
It may be that this map just isn't meant for 1v1 or team play...

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Fri Jul 22, 2011 4:55 pm
by jpverkamp
I'm not sure if this is the place to bring this up or it's already been mentioned, but I'm pretty sure it's possible to deadlock a Baseball game.

If all of the Pitchers have been killed (bombarded by the mound), then no one can take Babe.
If no one can take Babe, then no one can take the Home Runs.
If two different people own the Home Runs, the game won't end.

Did I miss something?

Here's an example where exactly that has happened: http://www.conquerclub.com/game.php?game=9217783

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Fri Jul 22, 2011 5:21 pm
by isaiah40
Yes, hold all the bases to win.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Fri Jul 22, 2011 7:40 pm
by jpverkamp
Got it. It's easy to miss that, although that's a problem with almost all win conditions.

Thanks.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Fri Jul 22, 2011 8:14 pm
by Thomassaurus
Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first,
or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Tue Jul 26, 2011 8:38 am
by sannemanrobinson
Thomassaurus wrote:Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first,
or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.

This makes sense, also in relation to Baseball that the last bases and home are more difficult to reach. The bonus values could also be in relation with the neutrals though.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 06, 2011 7:09 am
by jimfinn
Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 06, 2011 10:58 am
by Evil DIMwit
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 13, 2011 4:35 am
by mr. CD
Evil DIMwit wrote:
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.


Don't think it'd work, it'd make it luck only. First player to gain a bonus wins.
And before someone says it is that way allready, it isn't. In my opinion it's a good map, even for 2 players. Just don't play it sunny (and even if you do, it can get very interesting).

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sun Aug 14, 2011 3:48 pm
by lostatlimbo
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.


It would also be interesting to see you incorporate in walks and stolen bases somehow. That might help avoid the bottle-necking issues.

I dig this map despite its flaws and hope it works out!

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Mon Aug 15, 2011 1:06 pm
by Coleman
jpverkamp wrote:Got it. It's easy to miss that, although that's a problem with almost all win conditions.

Thanks.


You just made me think of an awesome UI suggestion. You are the man. =D>

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Mon Aug 15, 2011 9:22 pm
by Kase
Possible bug. But I don't know where to post to.
In Baseball:King of Diamonds Game #9519202
We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.

Thanks Kase

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Mon Aug 15, 2011 9:27 pm
by isaiah40
Kase wrote:Possible bug. But I don't know where to post to.
In Baseball:King of Diamonds Game Game 9519202
We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.

Thanks Kase


Fixed. Willie to Jackie is a one way attack, that is the reason.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Wed Aug 17, 2011 1:29 am
by callmecommander
maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Wed Aug 17, 2011 9:39 am
by ender516
There is a winning condition of holding all four bases. Once you take them all, and after your opponent takes his last frustrating turn where all he can do is deploy, you will win when you start your turn.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Wed Aug 17, 2011 9:46 am
by drunkmonkey
callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.


This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Wed Aug 17, 2011 1:43 pm
by callmecommander
ok. Sorry. I didn't see that. All makes since to me now. Thanks for clarifying.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Wed Aug 17, 2011 2:57 pm
by natty dread
drunkmonkey wrote:
callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.


This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?


I can do the change if it's ok with Evil D.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sun Aug 21, 2011 1:59 am
by melech14
great game; i've been playing since day one with 62 completed games..
a lot of my games are 2-player and I actually prefer that in 2-player games each player starts with 4 pitchers like it used to be (or 2 or 3 maybe). Natty you must be tired of all this feedback but ...

What about lowering the homerun neutral to 5 or 6? Or why can't the outfield defenders assault the homerun (like catching the ball)?

anyway...great game..... i think everone knows you are at a disadvantage attacking first (especially in no spoils game)...

m.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sun Aug 21, 2011 12:51 pm
by dumhic
Steve The Mighty wrote:It might be worth considering bring Home runs into play. See game 9093729 - I have one region home run 1 with 266 troops. I cannot influence the game as I cannot attack - I have two choices miss my turns and get kicked out or take my turns and watch the armies grow. Both options delay the game and serve no purpose.

My thoughts but this is the first time I have encountered a potential problem with this map apart from the initial days when the correct number of troops were not allocated to players - this seems to have been fixed or resolved itself


What if Home Runs Could Attack either all the pitchers? or Babe?
Just to allow them to contribute to the game or make them beneficial?

I'm bringing this up, b/c I'm in a game and my only position is the HR ball...... while everyone else jockies for more territory, i'm left 'hanging' till the game ends... able to do nothing

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 27, 2011 7:10 pm
by Evil DIMwit
We could put a requirements region on everywhere that isn't the home runs. Then if a player was reduced to just the home runs they'd be eliminated.

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 27, 2011 7:41 pm
by ender516
That might not be a bad idea. In a 1v1 game, the other player can simply take the bases for the win, but if there are more than two players, then the one stuck on the home run might be there a long time with nothing to do.

EDIT: In fact, this might be a good feature to add to the site. The game engine could generate an implicit requirement for one territory that can bombard or attack. Without that, you are eliminated immediately.

Quick, Kato, to the Suggestions forum!

Re: Baseball: King of Diamonds (v15 p.27)

PostPosted: Sat Aug 27, 2011 11:26 pm
by natty dread
But what about team games. You can still be useful to your team even if you can only deploy.