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Dark Continent (Colonial Africa) [Quenched]

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Re: Dark Continent (Colonial Africa) [5,14, 12] Pg. 41

Postby thenobodies80 on Sun Dec 16, 2012 4:22 pm

              Quenching

---The Beta period has concluded for the Darl Continent (Colonial Africa) Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations The Bison King and ender516, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby cairnswk on Sun Dec 16, 2012 4:24 pm

Congratulations TBK. =D> =D>
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby ender516 on Sun Dec 16, 2012 11:11 pm

cairnswk wrote:Congratulations TBK. =D> =D>

Seconded!
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby tkr4lf on Sun Dec 16, 2012 11:52 pm

Congrats, great map TBK! I've enjoyed quite a few games already, I'm sure I'll enjoy many more.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby Gilligan on Wed Apr 10, 2013 2:39 pm

Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby nolefan5311 on Wed Apr 10, 2013 2:47 pm

Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby Armandolas on Wed Apr 10, 2013 3:01 pm

nolefan5311 wrote:
Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.


Gilligin, you mean that is a kind of a bug or u just find it hard to get the powers back when someone gets it from you?

nolefan, u CANNOT take attack the powers from the landing territories, they are 1 way assaulted by the powers. Powers can only be assaulted by direct bordering territories
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby nolefan5311 on Wed Apr 10, 2013 3:15 pm

Armandolas wrote:
nolefan5311 wrote:
Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.


Gilligin, you mean that is a kind of a bug or u just find it hard to get the powers back when someone gets it from you?

nolefan, u CANNOT take attack the powers from the landing territories, they are 1 way assaulted by the powers. Powers can only be assaulted by direct bordering territories


This is incorrect. Landing Territories can all be 1 way assaulted from any European Power, but they can also assault back to their corresponding power (Zululand can assault Great Britain, Spanish Guinea can assault Spain, Ivory Coast can assault France, etc)
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby Gilligan on Wed Apr 10, 2013 3:17 pm

Yeah, but the negative bonuses don't apply when you have only two.

And yeah, you can attack back to them, but that's just more neutrals you need to go through and another round of autodeploy against you on the superpower.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby Armandolas on Wed Apr 10, 2013 3:21 pm

oh, soorry then...allways thought that there were no exception
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby chapcrap on Thu Apr 11, 2013 2:11 pm

I've finsihed 17 team games and the team that goes second is 7-10.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby ender516 on Thu Apr 11, 2013 6:39 pm

Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby chapcrap on Fri Apr 12, 2013 2:52 pm

ender516 wrote:Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.

It is hard to win half a game. :D

That being said, small sample size really. But, I do think my 18th game will make it 7-11. First might have some advantage, but I don't think it's really large.
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby Fyrdraca on Sat Jun 21, 2014 1:10 pm

Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!
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Re: Dark Continent (Colonial Africa) [Quenched]

Postby nolefan5311 on Wed Jun 25, 2014 11:39 am

Fyrdraca wrote:Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!


http://conquerclub.com/maps/
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