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Re: California 1.2

PostPosted: Tue Sep 21, 2010 10:49 am
by Victor Sullivan
The Bison King wrote:
As for the reducing of the borders, I say it'd be okay, as long as you're not compromising California's geography. And if NOT reducing the borders compromises California's geography, then definitely reduce the borders.


Well you break it up 100 different ways depending on how you justify it, What I want to know is if from a gameplay prospective 6 borders is too many.

I realize that. I'm saying either way it'd be fine from a gameplay perspective, so choose the most geographically accurate choice.

-Sully

Re: California 1.3

PostPosted: Wed Sep 22, 2010 9:41 pm
by The Bison King
Click image to enlarge.
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Click image to enlarge.
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Ok for now I'm sticking with 6 borders in LA I changed the names around so that hopefully they'll be more appropriately matched, also I can rely on less abbreviations.

Re: California 1.3

PostPosted: Wed Sep 22, 2010 10:01 pm
by Victor Sullivan
Believe it or not, I think the minimap is too big. It distracts from the main map IMO, since it's like 1/3 the size.

Re: California 1.4

PostPosted: Thu Sep 23, 2010 9:07 pm
by The Bison King
Click image to enlarge.
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Click image to enlarge.
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Well, I know I'm not in graphics yet but, I couldn't stand looking at that last version any longer. What do you think?

Re: California 1.3

PostPosted: Thu Sep 23, 2010 9:08 pm
by The Bison King
Victor Sullivan wrote:Believe it or not, I think the minimap is too big. It distracts from the main map IMO, since it's like 1/3 the size.

Also I did make the mini map smaller.

Re: California 1.4

PostPosted: Sat Sep 25, 2010 11:17 am
by Evil DIMwit
I recommend you start the cities neutral. Right now a 4-player is guaranteed to drop someone with the +1 bonus, and 1 in 5 will drop a +3 bonus. 1 in 7 3-player games will drop a +4 bonus.

Either way, add another territory, because 51 and 41 are both unsafe numbers -- 52 and 42 are fair.

Re: California 1.4

PostPosted: Sat Sep 25, 2010 5:06 pm
by The Bison King
Evil DIMwit wrote:I recommend you start the cities neutral. Right now a 4-player is guaranteed to drop someone with the +1 bonus, and 1 in 5 will drop a +3 bonus. 1 in 7 3-player games will drop a +4 bonus.

Either way, add another territory, because 51 and 41 are both unsafe numbers -- 52 and 42 are fair.


Oh Duh! I knew that :? In fact I just added a territory in Thyseneal for exactly the same reason. yeah that seems reasonable starting the cities neutral as well. how about just 2 neutral troops on each one.

About adding a territory I think what I'll do is add 1 territory to the desert as well as increase it's border by one as well as it's worth.

Re: California 1.4

PostPosted: Sat Sep 25, 2010 5:33 pm
by Evil DIMwit
Go for it.

Re: California 1.4

PostPosted: Sun Sep 26, 2010 2:05 am
by jefjef
You could probably get by calling "No Name" tert "Lone Pine".

Re: California 1.4

PostPosted: Sun Sep 26, 2010 9:52 pm
by The Bison King
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.

Re: California 1.4

PostPosted: Sun Sep 26, 2010 9:59 pm
by jefjef
The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.

Re: California 1.4

PostPosted: Sun Sep 26, 2010 10:08 pm
by The Bison King
jefjef wrote:
The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.

What I mean is that there literally is a town named "no name" like that really is the name.

Conversation Example:

"Howdy stranger do you know hoe to get to No Name"

"Yes sir, follow yonder trail up past rattle snake ridge or 5 miles and you'll be looking right upon the old town of No Name"

"Thanks stranger, I'll be one my way then"

"Oh and stanger"

"yeah"

"When you get to No Name tell that no good son of a bitch Clansy Fisk that I'll be come for him and hells coming with me"

"will do stranger, will do"

Re: California 1.4

PostPosted: Mon Sep 27, 2010 11:37 am
by jefjef
The Bison King wrote:
jefjef wrote:
The Bison King wrote:
jefjef wrote:You could probably get by calling "No Name" tert "Lone Pine".


:-k see I'm not sure if you were present for the conversation which established that "No Name" is the name of ghost town that I chose to exemplify the fact that that region is predominantly defined by ghost towns or if you think that it is listed as "No Name" as a place holder since I didn't have a name. Either way I have considered calling it lone Pine, it really comes down to the question; Which is more badass? I know Victor stated that he thought "No Name" is pretty bad ass. I to think it's pretty sweet. Lone Pine is also a pretty badass name, so I could still be persuaded that way.

New draft soon, I swear.


Then call it "Bad Ass". But no I missed the convo. But everything needs a name. Even cats.

What I mean is that there literally is a town named "no name" like that really is the name.

Conversation Example:

"Howdy stranger do you know hoe to get to No Name"

"Yes sir, follow yonder trail up past rattle snake ridge or 5 miles and you'll be looking right upon the old town of No Name"

"Thanks stranger, I'll be one my way then"

"Oh and stanger"

"yeah"

"When you get to No Name tell that no good son of a bitch Clansy Fisk that I'll be come for him and hells coming with me"

"will do stranger, will do"


Well I learned something new. thank you. Good luck with the map. :)

Re: California 1.5

PostPosted: Mon Sep 27, 2010 12:04 pm
by The Bison King
Click image to enlarge.
image

Click image to enlarge.
image


I added a territory to the desert to sure up the numbers for a fair deploy. Since it opened up a spot as far as naming is concerned I went ahead and added Lone Pine in after all.

Re: California 1.5

PostPosted: Mon Sep 27, 2010 12:09 pm
by The Bison King
UGH!!!!!! I forgot to change the Mojave Deserts bonus value to +4, The file was still open and I went back and changed it but in my stupidity I saved the small over the large ](*,)

It's not devastating, all it means is that I just gave myself a lot more work to do.

Re: California 1.5

PostPosted: Mon Sep 27, 2010 6:52 pm
by Victor Sullivan
Good spot for the extra tert, TBK. (Yay, No Name!)

Re: California 1.5

PostPosted: Fri Oct 01, 2010 12:17 am
by The Bison King
Since I saved over the large I'll have to completely rebuild the image once I get into Graphics. So for the time being I'll just update on the small. I'll have some new up dates soon.
http://www.youtube.com/watch?v=dN3GbF9Bx6E

Re: California 1.5

PostPosted: Fri Oct 01, 2010 6:22 am
by natty dread
Always keep backups of your layered files... [-X

Re: California 1.5

PostPosted: Fri Oct 01, 2010 8:19 am
by The Bison King
natty_dread wrote:Always keep backups of your layered files... [-X

So true. I usually do but this time... whoops.

Re: California 1.6

PostPosted: Fri Oct 01, 2010 6:12 pm
by The Bison King
Click image to enlarge.
image

I bumped The Desert up to +4 and I added 2 bridges connecting San Francisco to Marin and Oakland.

Re: California 1.6

PostPosted: Fri Oct 01, 2010 6:17 pm
by Victor Sullivan
Cool beans.

Re: California 1.6

PostPosted: Sun Oct 03, 2010 8:54 pm
by The Bison King
Well, I'm at a point now where if people want to see gameplay changes you'll have to suggest them. I've played a game and a 1/2 and there don't seem to be any real problems with the gameplay as it is. So I'm fairly satisfied. Open to suggestions, but satisfied.

Re: California 1.6

PostPosted: Sun Oct 03, 2010 10:56 pm
by Evil DIMwit
Agreed. Update your first post, though.

Re: California 1.6

PostPosted: Sun Oct 03, 2010 11:04 pm
by The Bison King
Evil DIMwit wrote:Agreed. Update your first post, though.

Do you mean a large and small of the newest version? I saved over the large on accident and was going to rebuild the large in graphics. I can do it before hand if that's a problem.

Re: California 1.6

PostPosted: Sun Oct 03, 2010 11:08 pm
by porkenbeans
The Bison King wrote:
Evil DIMwit wrote:Agreed. Update your first post, though.

Do you mean a large and small of the newest version? I saved over the large on accident and was going to rebuild the large in graphics. I can do it before hand if that's a problem.
It only really matters that there be a current version to view. Be it large or small is of no importance, I believe.