Page 5 of 9

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Tue May 01, 2012 1:11 pm
by guttorm
Your definition of "classic" seems a bit peculiar.. makes me think of something very old and original that later things are modeled upon - not simply another word for great.
I´m sure it could be called classic australian within that specific geographical context, but it´s hardly one of the truly classic cities of the world.

..but exaggeration is the sign of these times and the map looks good so never mind..

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Tue May 01, 2012 1:30 pm
by DiM
guttorm wrote:Your definition of "classic" seems a bit peculiar.. makes me think of something very old and original that later things are modeled upon - not simply another word for great.
I´m sure it could be called classic australian within that specific geographical context, but it´s hardly one of the truly classic cities of the world.

..but exaggeration is the sign of these times and the map looks good so never mind..


it's called Classic because it is one of the cities featured on the Classic map

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Tue May 01, 2012 1:44 pm
by guttorm
aha.. gotya.. I misunderstood within what context the word classic was used. Ignore my previous comment.

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Tue May 01, 2012 2:40 pm
by cairnswk
guttorm wrote:Your definition of "classic" seems a bit peculiar.. makes me think of something very old and original that later things are modeled upon - not simply another word for great.
I´m sure it could be called classic australian within that specific geographical context, but it´s hardly one of the truly classic cities of the world.

..but exaggeration is the sign of these times and the map looks good so never mind..


guttorm wrote:aha.. gotya.. I misunderstood within what context the word classic was used. Ignore my previous comment.


Thank you Dim, that is quite the reason it is called Classic Sydney, but also because it has "classic" gameplay - no frills or add-on bits.

However, to answer fairly guttorm's argument...

let's take this from the online Oxford Dictionary:

Classic:
Origin:
early 17th century: from French classique or Latin classicus 'belonging to a class or division', later 'of the highest class', from classis (see class)

Note that classic means ‘typical, excellent as an example, timeless,’ as in John Ford directed many classic Westerns, and classical means ‘relating to Greek or Roman antiquity’ ( the museum was built in the classical style). Great art is considered classic, not classical, unless it is created in the forms of antiquity. Classical music is the exception to this rule, being formal music adhering to certain stylistic principles of the late 18th century.


adjective
1. judged over a period of time to be of the highest quality and outstanding of its kind: a classic novel a classic car
(of a garment or design) of a simple, elegant style not greatly subject to changes in fashion: this classic navy blazer

2. very typical of its kind: Hamlet is the classic example of a tragedy I had all the classic symptoms of flu

classic

Pronunciation: /ˈklasɪk/
adjective

1judged over a period of time to be of the highest quality and outstanding of its kind: a classic novel a classic car
(of a garment or design) of a simple, elegant style not greatly subject to changes in fashion: this classic navy blazer

2very typical of its kind: Hamlet is the classic example of a tragedy I had all the classic symptoms of flu

noun

1. a work of art of recognized and established value: his books have become classics
a garment of a simple, elegant, and long-lasting style.
a thing which is memorable and a very good example of its kind: he’s hoping that tomorrow’s game will be a classic

2. (Classics) a subject at school or university which involves the study of ancient Greek and Latin literature, philosophy, and history: an honours degree in Classics
(the classics) the works of ancient Greek and Latin writers and philosophers.
dated a scholar of ancient Greek and Latin.

3. (Classic) a major sports tournament or competition, especially in golf or tennis: the Australian Classic
(in the UK) each of the five main flat races of the horse-racing season.


If we look here in 2009 (Forbes Magazine) we'll find that Sydney is judged no 2 in the world for "happiness" after Rio.

And here, yes it clearly doesn't make the top "Classical" cities of the world.

But then i guess it depends on who is defining the term "classic".
The World's best place to live in 2011 - Sydney No 11. - nothing to sneeze at
The World's most livable City 2011 - Sydney No 6
The Best Cities for Design and Modern Architecture 2010 - Sydney no 3. And I doubt anybody would dare to argue about the Opera House and Harbour Bridge being classic pieces of architectures.

Yes it definitely doesn't fit the European classical sense in many respects, but if you define it by the proper definition of classic...I (and others) would go so far to say it has become one of the world's classic cities.

Now, back to topic... :)

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Tue May 01, 2012 2:53 pm
by cairnswk
nolefan5311 wrote:cairns, further review by Ian and myself indicates that you may need to lower the bonuses for Lower B.M, Upper B.M, BMNP, and Northwest Highlands even more. As is, a person can hold Parr State, Wilberforce, Winmalee, and Warragamba (4 regions) for a +12 bonus, or they can hold Winmalee and Warragamba (2 regions) for a +9.

What you may need to do is reduce each of the bonuses by 1, or perhaps combine the Upper BM and Lower BM bonuses into one continent at a +5 or something like that. That is, unless you're opposed to adding some sort of long range connection into the region, but I know you strive for geographic authenticity.. Maybe there can be a one way attack from Sydney to the Dam region, since you said that the dam is the sole provider of power to Sydney? Just an idea, let me know how you'd like to proceed.


I have stated before and indeed just above that i don't want this map to have any other style of gameplay than classic.
Therefore any long range assaults across other territories of any kind are out of the question.
i am quite happy to reduce bonuses if that fits the criteria of getting some balance.
I have also added next version a bridge between Richmond and Winmalee (true to life) so there is one more assault path into the Blue Mountains to make it less isolated.

I'll also do some research to see if it possible that walking/hiking trails exist from Parr down to Bilpin and then to Katoomba.
That might be any another avenue to have that less closed off.

Re: CLASSIC CITIES: Sydney [25.4.12] P6-V11 Gameplay?

PostPosted: Sat May 05, 2012 5:17 am
by iancanton
cairnswk wrote:i am quite happy to reduce bonuses if that fits the criteria of getting some balance.
I have also added next version a bridge between Richmond and Winmalee (true to life) so there is one more assault path into the Blue Mountains to make it less isolated.

this is good, and can be improved more by combining the upper bm and lower bm bonuses into one of +5 to make the western side less bonus-heavy. also consider blocking off, for example, springwood from blue mountains national park so that the latter cannot attack every single region along the road; it isn't supposed to be a transport hub.

cairnswk wrote:I'll also do some research to see if it possible that walking/hiking trails exist from Parr down to Bilpin and then to Katoomba.
That might be any another avenue to have that less closed off.

no, do not do this. in fact, i'll go further and encourage u to put mountains between winmalee and kurrajong (i believe the road from winmalee to kurrajong goes thru richmond anyway, across that bridge u're about to add), to provide a barrier between the bonuses that are west and north of the river, so that the preferred strategy for this map is not just to take an easy western or northern bonus, then expand to the next easy adjacent bonus and so on to win the game without going anywhere near either the middle of the map or sydney itself.

etalong and narrabean ought to be ettalong and narrabeen respectively.

the northeast isn't quite right. there isn't an easy way to reach ettalong by road unless u go thru woy woy. it's the other way round on our map. we can make this corner bonus less attractive by removing the bridge to kuringai-chase and reducing its bonus from +2 to +1.

ian. :)

Re: CLASSIC CITIES: Sydney [5.5.12] P8-V12 Gameplay?

PostPosted: Sat May 05, 2012 6:11 am
by cairnswk
iancanton wrote:
cairnswk wrote:i am quite happy to reduce bonuses if that fits the criteria of getting some balance.
I have also added next version a bridge between Richmond and Winmalee (true to life) so there is one more assault path into the Blue Mountains to make it less isolated.

this is good, and can be improved more by combining the upper bm and lower bm bonuses into one of +5 to make the western side less bonus-heavy. also consider blocking off, for example, springwood from blue mountains national park so that the latter cannot attack every single region along the road; it isn't supposed to be a transport hub.


do we really have to combine those two bonuses...i'm totally not in favour of it. i'd prefer to have a couple of small bonuses there to capture to even with the east side...
but i have added the mountains between springwood and BM NP.

cairnswk wrote:I'll also do some research to see if it possible that walking/hiking trails exist from Parr down to Bilpin and then to Katoomba.
That might be any another avenue to have that less closed off.

no, do not do this. in fact, i'll go further and encourage u to put mountains between winmalee and kurrajong (i believe the road from winmalee to kurrajong goes thru richmond anyway, across that bridge u're about to add), to provide a barrier between the bonuses that are west and north of the river, so that the preferred strategy for this map is not just to take an easy western or northern bonus, then expand to the next easy adjacent bonus and so on to win the game without going anywhere near either the middle of the map or sydney itself.

Grose River added there as the impassables instead of mountains, and there is now a bridge from Richmond to Kurrajong.

etalong and narrabean ought to be ettalong and narrabeen respectively.

Done.

the northeast isn't quite right. there isn't an easy way to reach ettalong by road unless u go thru woy woy. it's the other way round on our map. we can make this corner bonus less attractive by removing the bridge to kuringai-chase and reducing its bonus from +2 to +1.
ian. :)

that bridge represents the railway bridge that can be traversed at a pinch to get into those regions, so yes it can be crossed...i'd rather not lose it otherwise it makes that corner too closed off.

Version 12....
Image

Re: CLASSIC CITIES: Sydney [5.5.12] P8-V12 Gameplay?

PostPosted: Sun May 06, 2012 4:18 pm
by iancanton
cairnswk wrote:
iancanton wrote:this is good, and can be improved more by combining the upper bm and lower bm bonuses into one of +5 to make the western side less bonus-heavy.

do we really have to combine those two bonuses...i'm totally not in favour of it. i'd prefer to have a couple of small bonuses there to capture to even with the east side...

nolefan5311 wrote:What you may need to do is reduce each of the bonuses by 1

these two bonus zones are small, but +3 and +4 are not both small bonuses. +2 and +3 may qualify as small bonuses.

cairnswk wrote:
iancanton wrote:mountains between winmalee and kurrajong (i believe the road from winmalee to kurrajong goes thru richmond anyway, across that bridge u're about to add), to provide a barrier between the bonuses that are west and north of the river, so that the preferred strategy for this map is not just to take an easy western or northern bonus, then expand to the next easy adjacent bonus and so on to win the game without going anywhere near either the middle of the map or sydney itself.

Grose River added there as the impassables instead of mountains, and there is now a bridge from Richmond to Kurrajong.

a river works just fine! i'm more comfortable with a +2 bonus for nw highlands instead of +3 because of its corner position.

cairnswk wrote:
iancanton wrote:the northeast isn't quite right. there isn't an easy way to reach ettalong by road unless u go thru woy woy. it's the other way round on our map. we can make this corner bonus less attractive by removing the bridge to kuringai-chase and reducing its bonus from +2 to +1.

that bridge represents the railway bridge that can be traversed at a pinch to get into those regions, so yes it can be crossed...i'd rather not lose it otherwise it makes that corner too closed off.

point accepted about being too closed off. however, whether u go by road or rail, u have to go thru woy woy to reach ettalong and the map shows that u have to go thru ettalong to reach woy woy, which is the wrong way round.

is it ku-ring-gai chase national park, not kuringai-chase national park?

http://www.environment.nsw.gov.au/nationalparks/parkhome.aspx?id=N0019

londonerry ought to be londonderry and falconbridge is correctly faulconbridge.

ian. :)

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Sun May 06, 2012 6:11 pm
by cairnswk
iancanton wrote:...
these two bonus zones are small, but +3 and +4 are not both small bonuses. +2 and +3 may qualify as small bonuses.

Done!

iancanton wrote:a river works just fine! i'm more comfortable with a +2 bonus for nw highlands instead of +3 because of its corner position.

Done!

iancanton wrote:point accepted about being too closed off. however, whether u go by road or rail, u have to go thru woy woy to reach ettalong and the map shows that u have to go thru ettalong to reach woy woy, which is the wrong way round.

Ettalong was placed as a name off another map, so because of your reasoning i've renamed the region to...Brisbane Water National Park

is it ku-ring-gai chase national park, not kuringai-chase national park?

Done, although i've seen it spelled differently again elsewhere

londonerry ought to be londonderry and falconbridge is correctly faulconbridge.
ian. :)

Done! :)

Version 13.
Image

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Tue May 08, 2012 2:17 pm
by DoomYoshi
I really like this map. A lot of small bonuses without neutrals everywhere. Beta this shit already.

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Tue May 08, 2012 2:58 pm
by cairnswk
DoomYoshi wrote:I really like this map. A lot of small bonuses without neutrals everywhere. Beta this shit already.

Ah...DoomYoshi, thank you for your comments...but if it is "shit" (and i know it's only an expression that is used loosely) then it doesn't deserved to be BETAed ;)

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Wed May 09, 2012 7:55 am
by nolefan5311
Let's get this one moved on up...

Image

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Thu May 10, 2012 1:37 pm
by cairnswk
nolefan5311 wrote:Let's get this one moved on up...
...


Thanks nolefan5311..most unexpected. :)

Re: CLASSIC CITIES: Sydney [7.5.12] P8-V13 Gameplay?

PostPosted: Thu May 10, 2012 3:28 pm
by isaiah40
Okay here is the first graphical concern. Your crosswalks aren't consistent. See image below. On some you have the crosswalk lines going from from one side of the road to the other side, while others go with the road. Also "Cove" in Lane Cove kind of gets lost with the outline (see second image. Can you reduce Blacktown and just not have the road meet as a four corner? In this way you can have Lane Cove a little bigger and move the name so it doesn't go over the outline
ImageImage

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Fri May 11, 2012 8:55 pm
by cairnswk
isaiah40 wrote:Okay here is the first graphical concern. Your crosswalks aren't consistent. See image below. On some you have the crosswalk lines going from from one side of the road to the other side, while others go with the road. Also "Cove" in Lane Cove kind of gets lost with the outline (see second image. Can you reduce Blacktown and just not have the road meet as a four corner? In this way you can have Lane Cove a little bigger and move the name so it doesn't go over the outline
ImageImage


Ped Crossings fixed - they should are be very clear and run the same way now. ;)
Lane Cove Fixed.
Bridges from Richmond to west are re-coloured correctly.

Still to do...fixing the borders so they are the same as i have done around Heathcote and Waterfall.

Version 14.
Image

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Tue May 15, 2012 5:14 pm
by Nola_Lifer
Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Tue May 15, 2012 9:00 pm
by cairnswk
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

Yes that was in my last post that i was still in process of fixing that ;)

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Wed May 16, 2012 7:34 pm
by chapcrap
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Wed May 16, 2012 11:30 pm
by cairnswk
chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Thu May 17, 2012 10:48 am
by chapcrap
cairnswk wrote:
chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.

Are you trying to discourage me from posting? ;)

I was just saying that it doesn't make sense what he said. He says that the borders aren't that great and then calls the map clean. That's contradictory. It wasn't a personal attack.

Re: CLASSIC CITIES: Sydney [12.5.12] P8-V14 GFX?

PostPosted: Thu May 17, 2012 12:26 pm
by cairnswk
chapcrap wrote:
cairnswk wrote:
chapcrap wrote:
Nola_Lifer wrote:Hey, the border lines are thicker in some spots; i.e., S.E. Suburbs and Southern Highlands, while most of the others are thinner. Love how clean this map looks.

That whole statement sounds like an oxymoron.

chapcrap, i appreciate your post, but critisizing other's posts will only serve to deter them from posting, and there is little enough proactive posting done in the foundry these days. I would rather keep quiet than offer something that doesn't advance or encourage the map if i can't find domething decent to say.

Are you trying to discourage me from posting? ;)

I was just saying that it doesn't make sense what he said. He says that the borders aren't that great and then calls the map clean. That's contradictory. It wasn't a personal attack.

I realise what you were saying. Why would i want to disourage you from posting when i have already stated there is not enough posting. But there is a line that gets crossed quite often. If you don't have anything pleasant to say instead of picking on the way someone posts, then...gees, i don't know, go throw those thoughts at another forum.
Why pick on someone's post...when none of us are perfect.

Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

PostPosted: Fri May 18, 2012 2:16 am
by cairnswk
Version 15
1. Fixed the border lines for consistency
2. added a hard drop shadow to image texts.

Image

Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

PostPosted: Tue May 22, 2012 1:20 am
by Nola_Lifer
Stamp time?

Re: CLASSIC CITIES: Sydney [18.5.12] P9-V15 GFX?

PostPosted: Fri May 25, 2012 3:07 pm
by cairnswk
Nola_Lifer wrote:Stamp time?

Appreciate your sentiments Nola_Lifer, but let this sit for a while and give people a chance to see what it what...there may be some things that need attention. ;)

Re: CLASSIC CITIES: Sydney [27.5.12] P9-V16 GFX?

PostPosted: Sat May 26, 2012 10:24 pm
by cairnswk
Version 16

1. Tidied the mini-map legend for name positions
2. Re-orgnised the legend to give some eye-space in there and make things seem less crowded.

Image