DiM wrote:i came back for conquerclub, not for majorcommand or anything else. i simply came back to see what's going on and maybe make another map.
And we're happy to have you here.
DiM wrote:i have always given a lot of feedback on almost all maps. the problem is some people aren't receiving my feedback the way they used to. i've always been a detail person but at this moment the foundry in general doesn't seem to care about the details anymore.
Some mapmakers (most, I'd say) do. It's just, there aren't many people who comment on details. On the average CC goer's view, a map is fine as long as you can see what connects where and it plays ok.
It's not all bad, though. Most of the maps are good, some are awesome. I haven't seen many really bad maps quenched here. Usually, the foundry mods do a good job making sure all concerns about a map are addressed. But sometimes maps slip through the cracks and issues go unaddressed until someone points them out later on.
DiM wrote:i commented on one map about a barely visible mistake and i've been told that people don't play with microscopes.
I think whoever said that was someone who's not a foundry regular. As long as I've been here, it's always been like that - the non-regulars, who don't care about the details, are the ones who are always in a hurry to get a map to play, the ones who only visit the first or last forum occasionally, and comment along the lines of "cool map! when can I play it?"
DiM wrote:nobody seems to be bothered anymore by a pixelated border, a blurry icon or a misaligned shadow.
To be fair, there are some older maps that have some pretty egrecious mistakes as well. Look at WWII Europe and count the pixelated borders, blurry arrows etc. I guess it had an interesting gameplay for it's time... I don't see how else it could have been quenched.
Anyway, in my experience blurriness and pixelation is generally addressed pretty quickly in the foundry today - I think the problem we have today is more that we don't have many people with experience in graphic design who would be able to take a look at a map and instantly spot things you can improve by changing shading, colours, composition etc.
DiM wrote:with or without the oldguys the foundry still has to move forward and better itself but that's impossible if people set lower and lower standards. and the first to stop those standards from getting lower are the mapmakers. if very few people come to your thread to comment that's no reason to slack around and make a poor map. set your own standard as high as possible. compare your map to the best maps available and try to surpass them. that's the only way for the foundry to move forward.
I agree with this 100%.